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Tour de France 2013: New features of the console game
Pro Cycling Manager 2013

The South African webshop that recently revealed the new features of Pro Cycling Manager 2013 has dropped another bunch of news - this time about Cyanide's console game Tour de France 2013 that's set to be released for Xbox 360 and Playstation 3 in June.

As the previous years, the game is going to centered around the Tour de France route where you can take control of any rider on the teams in the game.

However, as one of the new things you will be able to create your own custom tour and play your selection of stages from the Tour de France. Assuming Cyanide will release additional tours, like in previous years, you might be able to mix and match from the various races.

Racing wise, it's mentioned that the teams now have certain objectives linked to them - and completing these will be reflected on a player's progress bar.

Other than that, the info on the webshop mentions graphical updates (new engine for animations, new podiums, buildings, scenery etc.).

To read the entire list, click Read More.

Thanks for the tip to Superider2010

More interesting PCM13 news
Pro Cycling Manager 2013

With just two months to the release of Pro Cycling Manager 2013, the news are starting to flow in a regular pace.

This time it's a webshop that's revealing the features of the upcoming game in short-form on its website.

Some of the following was already covered in PCMFrance's interview with Cyanide, but there's also new info - like three new hidden stats, possibility to control national teams in single races and a new map view.

"Manage your team (season planner, training, scouting, strategy…) before and during a race. Spectacular quality of graphics (HD textures for riders…) 80 teams, +170 events (+650 stages)! Intuitive GUI. Powerful race editor to create your own routes

  • Integrated help/hints for a better gaming experience
  • Hidden new characteristics: tiredness, will and regularity
  • New training system integrated to the season planner
  • Rider objectives: Personalized Season Planner, resolve conflits between pro and personal goals
  • New Sponsoring system: negotiations of objectives and rewards
  • New map view during the race that gives info (position, size of the road…)
  • New rider animations + HD Textures
  • New Physical engine improvement divides riders in 2 groups: Explosive VS Diesel
  • Richer scenery for an even deeper immersion
  • Possibility to manage national teams in the single race mode
  • New landmarks such as Mont St Michel and a brand new finish on the Champs- Elysées!"
  • Thanks for the tip to superider2010

    First screenshots of PCM13
    Pro Cycling Manager 2013

    Update: Cyanide are releasing screenshots every now and then, so make sure ot keep your eyes on the screenshot section.

    2 weeks ago it was time to unveil some of the PCM13 features. Now we also get the first two screenshots and more news are announced for today.

    When looking on the screenshots you might first realize that the graphic is pretty much the same than in PCM 12. But obviously they got some new licences as RadioShack is no longer RadioCa$h for example.

    Also you can see some new Isolated Buildings I think.

    Read more to find the screenshots.

    (Thanks to Atlantius and Johnnyjur)

    Become a beta tester of Pro Cycling Manager 2013
    Pro Cycling Manager 2013

    Want to make sure that Pro Cycling Manager 2013 is worth playing once it's released in June? Well, here's your chance to get some influence on this.

    Cyanide is looking for beta testers who'd be willing to give feedback on the upcoming game's multiplayer mode, 3D races and career mode.

    The beta testing will run from 2nd to 30th of April, and speaking from experience, it's simply about playing PCM as much as possible and report your 'sightings' (and bugs) in the best possible manner. If you're not happy with e.g. the AI, this is probably the best chance you can get to give feedback and get listened to by the ones who can actually change it.

    For more information on how to apply, check this thread out.

    Cyanide finally talks: Here's what to expect from PCM13
    Pro Cycling Manager 2013

    With just three months left to the release of Pro Cycling Manager 2013, it's about time that the first news about the game start to surface.

    And luckily for us, they just did. PCMFrance (link in French) has interviewed Cyanide's Clément Pinget about the upcoming game, and below you'll find the main conclusions.

    Gameplay
    This seems to be the theme of the year. First of all, it appears we'll see a new graph/bar in PCM13 which indicates the riders' freshness and recovery between stages. If you've been in a 200 km long attack two days after each other, the energy bars will be reduced on the next stage.

    The much critiicized accelleration stat has finally been 'fixed', so there's now a difference between an explosive rider and a diesel engine (Contador and Basso, for example). This stat will also affect the strategies and tactics used by riders and teams.

    It also seems that the AI will be more aggressive in stages where the human player does not take control/initiative.

    Cyanide also also planned to make cobblestones more difficult.

    Career
    For those of you who have been playing PCM for years, you may remember a time when riders were asking to race in specific races. Well, it seems it's returning in some form. Riders will be asking for certain races and goals throughout the season, and following(not following these will havesome sort of impact  (rewards and penalties are mentioned in the interview).

    The race planner that was added in PCM12 has been developed further, so it's now possible to group riders into e.g. Ardennes, Tour de France etc.

    It is also planned to add more interactions with the sponsor (in terms of goals, possible budget increase), but this hasn't been added to the game so far.

    Graphics
    I may have overlooked this piece of news, but it appears there's a new shirt format coming. It's the same as the previous one, except now doubled in size (910x626) to make it HD. This also means that PCM13 jerseys will be compatible with PCM12 - you'll just have to reduce it in size.

    As a minor detail to this shirt change, it sounds like PCM will now use .png files rather than .tga.

    There's a bunch of new animations to look out for in PCM13, as (maybe?) discovered by lluuiiggii a while ago.

    In terms of the stage editor, there's two new graphic kits for stages (Corsica being one of them), more houses/homes, new objects for creating beautiful sea shores and the possibility to play with HD textures.

    Graphic Interface
    With the new rider control panel, people on higher resolutions claimed it was too small. It will be possible in PCM13 to increase the size of the rider panels.

    It will be possible to open a map of a stage to make it easier to foresee changes in wind direction, for example.

    Multiplayer
    Two new multiplayer modes, according to Cyanide. However, don't get too excited. One of them is in the integration of track racing in Armada. The other is a new tour mode which allows you to create stage races (as friendlies, won't count towards the Armada ranking.

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