Margh Norway's Stages
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Margh Norway |
Posted on 23-06-2013 19:14
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Sprinter
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@Jesleyh:
Thanks for the kind words, Jesleyh. 
@Camacho:
Thanks, mate. I'm really impressed by your steady, ongoing TDF creation process. Can sense the efford need to put in to make a high detailed Grand Tour.
For myself I've too much respect to start a similar project, cause chances are high it would stay unfinished... but when the dust is settled I'll definitely take a look for more important races. 
@sutty:
Thanks, am happy you dropped by. 
@Ian Butler:
Thanks, Ian.
"Spawn wallhouse" is a great new option in the editor you can use to let your cities shine bright the easy way. 
The look is even much more realistic than with the auto-cities, plus you can use it just to create a sidewalk (along with other customisation options)
1. Terrain --> Spawn wallhouse
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2. Place dots and customise with the options menue on right hand
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3. Pimp the fluff to get a quite realistic looking city
Edited by Margh Norway on 27-06-2013 08:38
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Stromeon |
Posted on 23-06-2013 19:17
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Classics Specialist
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Wow that looks like a great addition to the editor - good work as always with it in the Yorkshire Classic
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Pellizotti2 |
Posted on 23-06-2013 19:25
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*drools*
That spawn wallhouse feature looks amazing! I was just hoping for some new isolated buildings, but this makes the process much quicker as well. Finally, the cities will look realistic! 
Can't wait till I get my copy of the game.
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Ad Bot |
Posted on 18-02-2025 22:27
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Margh Norway |
Posted on 23-06-2013 22:17
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Sprinter
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@Stromeon:
Thanks. There're some useful additions to the new editor, though many are minor.
Pellizotti2 wrote:
*drools*
That spawn wallhouse feature looks amazing! I was just hoping for some new isolated buildings, but this makes the process much quicker as well. Finally, the cities will look realistic!
Can't wait till I get my copy of the game.
Honestly, after all your great creations from last edition I expected a cyanide employee bringing you the new PCM right to your doorsteps. 
Some isolated buildings are added, mostly houses. A folder with town houses (mid-size building we've seen in the pre-release screens) and lots of tall houses which allows to spawn the big city houses individualy.
So expect a lot of fun... you're drooling for a reason.
Can't wait for your upcoming stages and ideas!  |
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sutty68 |
Posted on 23-06-2013 22:22
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It certainly is a Great addition which makes the cities more realistic  |
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Margh Norway |
Posted on 27-06-2013 06:48
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Sprinter
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Not a convertion, cause they changed the route, but could re-use some of Tsawwassen's surrounding areas I made last season.
Tour de Delta (1.2 America Tour / 151,2 km)
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<<<Download: Tour de Delta (2013)>>>
Coming soon:
Trofej Umag - Umag Trophy (1.2 Europe Tour / 163,5 km)
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Edited by Margh Norway on 27-06-2013 07:19
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Margh Norway |
Posted on 28-06-2013 18:07
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Sprinter
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Trofej Umag - Umag Trophy (1.2 Europe Tour / 163,5 km)
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<<<Download: Trofej Umag - Umag Trophy (2013)>>> |
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nathounet87 |
Posted on 28-06-2013 18:10
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Stagiare
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Can you upload the zcts file too ? I want to see how you manage with this new SE
Edited by nathounet87 on 28-06-2013 18:14
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Margh Norway |
Posted on 28-06-2013 18:18
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Sprinter
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Sure... here it is.  |
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nathounet87 |
Posted on 28-06-2013 18:19
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Stagiare
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Thanks ! I take a look... |
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lluuiiggii |
Posted on 29-06-2013 01:07
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Both races look great, nice job (looks like you're making great use of the editor new features, which is cool)
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sutty68 |
Posted on 29-06-2013 13:42
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Some nice screens from the Umag Trophy  |
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owen10ozzy |
Posted on 29-06-2013 14:33
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Stagiare
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My excitement builds as I continuously see new things to download. However much like I keep asking on other threads....where do I put these files in the game folder?! Sorry I am a complete newbie to all of this. Also are these stages playable in career mode or just as stage races/stages?! |
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Margh Norway |
Posted on 29-06-2013 18:13
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Sprinter
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@ lluuiiggii & sutty:
Thanks a lot, guys! 
@owen10ozzy:
The downloadable stage files should be in cm_stages of your game folder. To make them playable ingame you've to edit your database; lluuiiggii described here how it works (in PCM13, too). For testing my stages I use the modified realname DB in the attachment (place in: ...\Documents\Pro Cycling Manager 2013\Mod\Database), which is not recommended for careers, but works well in stage race mode.
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Margh Norway |
Posted on 29-06-2013 18:27
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Sprinter
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Very exciting new SE feature for me right now is the ability to let fences fly.
Obviously it's used to make the pontons work...
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...but can be used in many different ways, even to create new buildings...
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...at least to make new frontages, what allows me to fix a pit lane:
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It could come handy for bridge design as well (specially voie=3 or voie=4 bridges)...
...beware: whenever going over water you need to use more (fences) waypoints to prevent them from sinking:
Edited by Margh Norway on 07-01-2014 10:21
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baia |
Posted on 29-06-2013 22:11
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Grand Tour Specialist
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Thanks for the tip Margh.
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sutty68 |
Posted on 29-06-2013 23:53
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Those are some very nice ideas you have come across  |
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lluuiiggii |
Posted on 30-06-2013 06:51
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Fences fly? That's great news, didn't know about that (actually I didn't even know there were new fences, but it seems there are ). 3 and 4-lane bridges were the first thing that came to my mind, but you pointed out some very interesting other uses there
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Ian Butler |
Posted on 30-06-2013 08:02
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Wow, you can do miracles with flying fences! Nice job!
Are you planning a WT/WC/NC variant in the near future? |
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Margh Norway |
Posted on 02-07-2013 19:05
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Sprinter
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Thanks a lot for the kind words, guys! 
Didn't made up my mind yet how the next new stages will look like, but am not that interested in another variant. Gonna take a look for 2013 races where the real routes are missing (ideas welcome). |
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