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PCM 2014
SportingNonsense
The first interview is out for PCM 2014! https://www.pcmdaily.com/news.php?read...admore=881
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weirdskyfan64
Sounds good.
Disclaimer- Most of my posts are me thinking aloud. And most of what I think is rubbish.
Winner of a FIFA Prediction Fair Play Award (a phrase becoming increasingly ironic)
"... Because he (me) has a sound tactical mind in general..." jandal7, at 9:30 am GMT on 12th May 2016
 
YvesStevens
A very nice interview, seems like a lot of changes to pcm 2014
 
Shonak
Thanks SN, sounds quite nice so far.

This gets me quite hyped honestly:
Cyclocross could also be a nice discipline to have in the game… there are more and more people who follow this sport and not only in Belgium, Netherlands, Switzerland, Czech Republic or France but also now in the United States, the UK. The main challenge with Cyclocross is the resources required. It’s not just put cyclists on a grassy field and let the PCM engine play a race, we have to do it all from scratch because there are lots of technical things involved (a real physic with different ground feelings, animations for bike dismount/barriers/traps/run with the bike on the shoulder, etc…, specific gameplay)….but when you see how epic was the duel between Stybar and Nys in the last world championships you know that it could be great to reproduce in a video game.


It will probably be full of bugs and piss me off way too much but still...

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"It’s a little bit scary when Contador attacks." - Tommy V
 
Faillu
The main change here relates to an automatic mode where it seems that you can let the AI take control over part of your team - to allow you to focus only on the important riders.


This'll be very nice for stories, if the AI knows how to control riders well. Wink
 
lluuiiggii
A lot of changes? What I see (based on the first interview, of course) is rather a couple of new features and several patch-like small modifications (like the feature of jersey wearers starting at the front in PCM13, it was introduced in a patch): resistance fix, two orders at the same time, impact of daily form being bigger, these are all rather minor things that I wouldn't call a 'brand new feature' for a 1-year development game. AI taking control of riders isn't something I think is desperately needed (I mean, it's usually 8 riders, 7 of which you normally don't even need to care about their result - how hard is it?). Pre-created climbs in SE (which, by the way, is an idea the community has already done a few times) and tutorial - interesting, but not game features.

That leaves us pretty much with the two changes in career mode and, as always, the AI changes. Equipment system: the idea is interesting, but... research and development programs? I'm struggling to see how this will work. Besides, equipment isn't quite the most important thing of cycling (more interaction with sponsors, riders and staff would be more interesting to improve the management experience).

Contracts/transfers seems good if the riders wishes are properly implemented, and also if it helps avoiding the PCM-esque transfers of Contador going to a CT team or such.


That said, if behind this all Cyanide has actually made the some of the things on the game's 3D engine work properly*, I might change my opinion, but until now I'm not really excited with the news.


* I'm surprised that I don't find more posts about some of the gameplay problems, but I can't be the only one to have experienced things like:
- sprinter pulls out of lead-out's wheel to start sprinting, as soon as he does that he loses 10km/h of speed and only starts to regain it half a kilometer later, with most energy already burnt;

- AI riders with the suffering/energy-less animation can follow your attacks (I've even had a case where my rider, with still a little portion of energy - say 1/5th - couldn't follow a similar-level rider who had the suffering animation all the way up the climb)

- protecting in mountain being useless because the protector burns up all his energy just to accelerate to be in front of the protected rider, and as soon as he does that, he suddenly loses speed (either because of blocking or just because) and has to do the process again until he has no energy (the AI riders btw seem to end up doing this a lot - I feel as if positioning when the peloton do big accelerations matter even more than how good they are).

- not chasing in general:
-- group containing the favorites isn't bothered at all to chase in the final kms, even with outsiders being away in attacks (I had this again just a couple of days ago, when GVA attacked with 20 kms to go in P-R and the Cancellara/Boonen ~8-rider-group behind just sit and let him open 2 mins of advantage)
-- peloton letting the early breakaway get so much of an advantage that the break wins with 10~15 minutes and takes over the leadership (can even happen after 2 or so weeks of GTs)
-- a smaller group breaks away mid-stage and even if there are only 5~6 teams represented, the other teams in the peloton (and their GC leaders) sometimes don't care at all and let it go and win several minutes;
-- the numerous inconsistencies of the system that shows you why the rider isn't willing to chase (team of yellow jersey says they'd rather leave the work for the team of the yellow jersey; in the very same group, one rider from the same team chases and the other has an icon saying he'd rather not chase; if you get a group with 4 riders or more, 3 being yours, and you attack with one of them, the AI rider sits up completely as long as you are the team with most riders in the group, etc).

If I am the only one to have experienced these situations, let me know, perhaps my PCM is fucked up and I'm not aware about it Pfft
 
the_hoyle
@lluuiiggii: I have experienced a lot of those issue in gameplay... It isn't just you
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sammyt93
Only ones I've experienced are the second point about energy animations, protecting riders burning through energy trying to get into place and the example of too many riders in a group.

And positioning seems too important in mountain stages, I've seen riders gain 2 minutes+ simply because someone was blocked whilst trying to counter.

and if they are improving the AI then it should allow breakaways to form with more then 1 rider from a team represented. It seems to happen in real life with some regularity but I've never seen one work in PCM unless it's the favourites on a mountain have attacked and there's 2 riders from 1 team in a group of 10-15.
 
kadtagenero
Well lluuiiggii those are problems we all are getting used to....

Something I don't like is when I send a rider to get water for the team, sometimes while he is doing that he loses contact with the pelotón and never catches again... I mean, sometimes that can be normal, but not always, thats has happened to me a lot...

The negotiation with sponsors, should be improved, rigth now Im having trouble because my sponsor is finished but in the whole year didnt recived an offer from other sponsor, I liked pcm2012 when at least I could ask (pcm2006 too) for an sponsorship...

Also u-23 calendar could be an interesting addition, maybe olympics, and track races during the season because In career mode You cant really enjoy that and gets useless that mode of game...


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baseballlover312
I have experienced all of them. And all are so frustrating.

Like when I tell him to protect he isn't smart enough to make his way up. he attacks and bam he's out of energy and locking my leader.
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valverde321
Seriously the most frustrating gameplay issue for me is on mountain stages when all ~25 favourites attack all at once. If your own rider gets stuck or common sense (not needed for PCM tho) leads you to believe the attack is too far out at 24km to go, you still lose all hope of ever reaching that front group. You could put all 7/8 of your teammates to chase and still would never catch them.

Its really unrealistic imo and I see it happen way too often.
 
the_hoyle
I'm with you on that one valv! the only way I try to counteract that one is to drill with my team at the foot of the climb and stop any attacks from happening. but again, that is not the most realistic thing to do (unless you are Team Sky...)
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kqyt
I would be nice to add the "contract discussion" from Football Manager 2014 to PCM14, maybe also private discussions about riders goals, their morale..etc.
(I am not Arsenal fan, just the first pic I found Wink )

www.fm-base.co.uk/forum/attachments/football-manager-2014-discussion/442731-fm14-funny-random-thread-boro-primorac_-contract-contract-offer.png
Edited by kqyt on 29-03-2014 08:55
Diadora Cyling
A new era in Italian cycling?
 
YvesStevens
Football Manager..................................................................................
 
Ian Butler
I really hope the wage ceiling gets cut. I mean I start a career with OPQS and I can't even resign the entire team, I have to let go of Stybar and Terpstra just because of that 600.000 limit, makes no sense Frown
 
issoisso
Ian Butler wrote:
I really hope the wage ceiling gets cut. I mean I start a career with OPQS and I can't even resign the entire team, I have to let go of Stybar and Terpstra just because of that 600.000 limit, makes no sense Frown


Offer new contracts at lower salaries to everyone on the squad?
The preceding post is ISSO 9001 certified

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"I love him, I think he's great. He's transformed the sport in so many ways. Every person in cycling has benefitted from Lance Armstrong, perhaps not financially but in some sense" - Bradley Wiggins on Lance Armstrong
 
weirdskyfan64
kadtagenero wrote:
Well lluuiiggii those are problems we all are getting used to....

Something I don't like is when I send a rider to get water for the team, sometimes while he is doing that he loses contact with the pelotón and never catches again... I mean, sometimes that can be normal, but not always, thats has happened to me a lot...



That happens to me all the time! You drop back on a mountain and suddenly your leader's all alone...
Disclaimer- Most of my posts are me thinking aloud. And most of what I think is rubbish.
Winner of a FIFA Prediction Fair Play Award (a phrase becoming increasingly ironic)
"... Because he (me) has a sound tactical mind in general..." jandal7, at 9:30 am GMT on 12th May 2016
 
Shonak
Why would you call them to get bottles in the ascent? Of course it's way tougher for them to get back up front when they have to outclimb the (entire) peloton. Do it before the mountain or afterwards, but not during the climb.
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"It’s a little bit scary when Contador attacks." - Tommy V
 
Dippofix
Okay, i have a question: What difference does the whole "two commands" thing make? You could already set a rider to relay, then send him to get bottles, and he'd go straight back to relaying after that. So i don't really see a difference?
 
issoisso
Dippofix wrote:
Okay, i have a question: What difference does the whole "two commands" thing make? You could already set a rider to relay, then send him to get bottles, and he'd go straight back to relaying after that. So i don't really see a difference?


Queue attack, stop, attack, stop, attack, stop, attack, stop, attack, stop, attack, stop, attack, stop, attack, stop, attack, stop, attack, stop, attack, stop, attack, stop, attack, stop, attack, stop.

Endless online trolling potential.
The preceding post is ISSO 9001 certified

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"I love him, I think he's great. He's transformed the sport in so many ways. Every person in cycling has benefitted from Lance Armstrong, perhaps not financially but in some sense" - Bradley Wiggins on Lance Armstrong
 
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