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News Update on the PCM.daily 2009 DB
A week ago, we released a Public Beta of our 2009 DB. During yesterday and today, we've been working on correcting the bugs that you've pointed out. Luckily for us, pretty much everything that have been reported have been rather minor. For the same reason, we feel that it's about time to release the Final DB.
The Final DB won't contain much new (except for bug fixes, of course). We've added some missing rider photos, updated a few helmets and added Miya's great looking Champs Elysees with the tunnel, Eiffel Tower, etc. But in addition to this, we have a surprise coming up too.
Anyway, the file has actually been packed and is ready for uploading. We'll save that for tomorrow (= later today, my time), though ;) Expect the DB to be released around noon.
During the Tour de France, many of you participated in Tour de France Online, a browser-based management game made by Cyanide. A few of you later participated in the Vuelta - and now, they've presented another game: Cycling Manager Online, a full-season game where you will be able to control a squad of 14 riders during an entire season.
The game is, of course, quite similar (in concept) to the two previous games, but there are a few very notable changes. First of all, the skill tree part of the game has been replaced with a totally new rider progression part. Secondly, fitness has also been implented to the game and looks quite a lot like the fitness system in PCM. And thirdly, a thing that I like a lot, is that the game is no longer league-based. It's everyone vs. everyone in a hard battle for the 1st place.
As with the other games, it will be free to play, although there will probably be several extra features that you can buy.
The game will soon go beta where 2.000 players will be invited to participate. There will be a few prizes for the top players. We'll of course keep you noticed about the beta version.
With the 2009 season having ended a couple of days ago, we are now ready to release a more complete version of the Expansion Pack that we released back in June. This version contains 101 teams, a completely new list of free agents, 93 new races, even more equipment - and a lot more.
We've also been working on a couple of new things compared to the Expansion Pack. E.g., you'll find 10 new scouting zones, a new time gap system, a few new variants, including some for national championships (meaning that you don't get the same 'kind' of champion each year), and a doping injury that are used for convicted dopers. This means that riders who've been banned for doping return to racing in PCM whenever their doping ban runs out - just like in real life.
We've been working hard and have tested the DB over and over again, but as with any big release, it's difficult to find everything. Therefore, we're now releasing this as a Public Beta - the more eyes, the more bugs will be found. We then expect to release a Final DB by the end of this week where we will also include a DB especially made for Single Race gaming (with 2009 champions, lower stats in general, startlists and perhaps a few other surprises).
Don't forget you can still sign up to our 31st October event designed for 2 reasons: 1) Celebrate the start of the track season 2) Something to do on Halloween (Other than watch Horror movies!)
UPDATE: Round 2 Recap & scores in the updated main post
A new month, a new round of the track league. We finished Round 1 with SportingNonsense joint 1st with Adams55 on 62 points.
Round 2 picks up from where Round 1 left off. Saturday 17th October at 20:30 (UK time, 21:30 CET) we'll be doing another Omnium and depending on turnout we'd like to try some more events such as Keirin and perhaps more rounds of the endurance events.
Also October 31st (Halloween) will see a special round of the track league at the later time of 21:00 Uk time. (As the real track season gets underway in Manchester.)
Update: We also added the two 'minor' screenshots to the screenshot section. They can be seen here.
As we revealed in January, a seperate team has been working on PCM10 long before the release of PCM09. For the very same reason, many of us expect major changes in the game - and another positive side effect is that we already now have been given the 1st screenshot of the game!
The announcement from Cyanide also confirms what Cyanide promised in January: A new graphic engine will be present in PCM10, and that "many other improvements will be featured".
It's also said that more news on the game can be expected soon.