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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2015
What do you think about 1 hour of race = 1 hour of game in PCM?
It would be cool! It would be cool! 15%[10 Votes]
That's nonsense! That's nonsense! 85%[57 Votes]
Total Votes : 67
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1 hour of race = 1 hour of game.
Eoiic
Explanation: If race average speed is 44km/h, distance covered in 1 hour will be 44km. I think it would be really nice to make race time realistic.

Anyway, 2x, 4x, 8x game time speed ups are fine, I don't complain about them.Smile

So, what do you think?
 
FroomeDog99
That would be far too long. 1:10 scale is fine IMO, I x8 most of each stage I play already so any slower would make the game unplayable.
 
SSJ2Luigi
That's waaaaaaaaaay too long for a single stage to be reasonably played. I doubt many of us would spend about 3 hours on a single stage and 6 hours on a classic.

the accelerations you propose for a 1:1 scale are even slower than regular gameplay in 1x and people already find that to slow (based on the 1:10 scale used in PCM distance measurements)
Edited by SSJ2Luigi on 08-07-2015 21:36
 
the_hoyle
Just no...
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cactus-jack
Why not take it one step further; one in-game-day equals one actual day! Wink
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DiCyc
Not to sound like a noob, but what is 1:10 scale? Is it why, example the sprint starts from 1.5 km or what?
Edited by DiCyc on 08-07-2015 22:26
 
trekbmc
DiCyc wrote:
Not to sound like a noob, but what is 1:10 scale?


It means that they travel ten times the speed they would normally, so at a 1:1 scale, riders riding at 40km/hour would travel 40km in an hour, but at a 1:10 scale, they would travel 400km in an hour, which is 10 times as much.
Edited by trekbmc on 08-07-2015 22:27



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DiCyc
Oh thanks trekbmc Smile
 
Christer
Last time I had any info on this, PCM runs in 1:8. This was for PCM10, though. I highly doubt it has changed. 1:1 would require too much changes to the core system and would not be as fun, to be honest.
 
skylax
FroomeDog99 wrote:
That would be far too long. 1:10 scale is fine IMO, I x8 most of each stage I play already so any slower would make the game unplayable.


How about 1:1 scale with the option of x80/x128?
 
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roturn
1:1 won't work. Imagine the stage size needed then. It would be a few hundred mb for every stage with the actual system.

Of course in theory it would be cool but just not doable really.
 
jseadog1
Interest levels would sink quickly.

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Bonhomme
I can't imagine how this would work. Somehow a good idea, to increase tactics. But how many people would have enough time to devote 3+ hours to a single race ? How many time would it require for Cyanide (and all the modders/stagers) to represent these races ?
So if it was implemented, it would require massive efforts, for marginal gain (maybe a few fanatics happy). I'd rather have efforts invested elsewhere (the game could use these Pfft)

I could imagine some key moments with a slower game speed (specific climbs, or final sprint), this would increase the tactic required, without hampering too much the overall game time.
But it would imbalance the feeling of the game, if you play your stage at current scale, x8 speed, then have a 1:1 x 1 sprint, or Alpe d'Huez. It would feel like the whole stage is spent there.
 
emre99
I had though about 1:8 and x16. What do you think?
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crazyman2008
what I would like is to increase the time during a sprint (the last part of the sprint is done at a very slow pace). Especially when you are not a sprinter (in pro cyclist mode) and the sprint is underway where you have no chance, it is very frustating that it takes forever before you are able to bring the game back to normal speed.
 
Lachi
I though we've already gone through this discussion recently.

I would prefer a 1:1 scale but the game should be connected to my bicycle making the game only run as long as I pedal...
 
emre99
Lachi wrote:
I though we've already gone through this discussion recently.

I would prefer a 1:1 scale but the game should be connected to my bicycle making the game only run as long as I pedal...

This is not the point of Pro Cycling Manager Shock
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clamel
crazyman2008 wrote:
what I would like is to increase the time during a sprint (the last part of the sprint is done at a very slow pace). Especially when you are not a sprinter (in pro cyclist mode) and the sprint is underway where you have no chance, it is very frustating that it takes forever before you are able to bring the game back to normal speed.


Considering the finish of races and the very strange time outcome could be under the eye of Cyanide. The real life smaller brakes in the peloton for some 2-5 seconds never happens.
Even you might see a very good distance 1/2 the area of the last km still not produce any time gaps. I can't recall I have seen sprints with few seconds braking up the small groups arriving.
I know and respect 1/10, but the last km is always hard to get correct in playing. Actually going under the kite and you actually 100 meter from the line. It makes sense that the power sprints always starts a bit before the kite, but it's a bit unrealistic IMHO.
First time playing this game I thought launching the sprint going under the kite was suicide. I learned better and play the game not memory of days gone.

Not a clue on how this could improve and of course making the game 1/8 or 1/6 makes this case a slightly better, but the overall game will not work with 1/1 for sure. The maps loading will take hours and not many PC will have enough RAM to be able to run a game 1/1. Sad but true.
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