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PCM.daily » PCM.daily's Management Game » [Man-Game] The Rules and Announcements
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Update to Stat Increases
SportingNonsense
Stat increases were announced in: https://pcmdaily.com/forum/viewthread....d_id=25761

Where a new addition was launched:
The main training system remains the same, however there is a new addition. If you want to train a stat of a rider that is more than 10 values worse than the rider's average it will only cost 100,000 - no matter what his average actually is.
e.g. If a rider has an avergae of 74 and a flat stat of 62, it will cost just 100k to increase that flat stat to 63


This has now been refined.

The maximum a stat can be raised to using this method is 67. A stat can only be raised by 3 points under this "rider average exemption" where the new value of the stat is more than 10 values less than the rider's overall average. Also, no more than 2 different stats can be raised using this exemption method per season.

The following table is important:

67150,000
66125,000
65 or less100,000


1st Increase The cost relates to the table above.

2nd Increase The cost is double that of the table above.

3rd Increase The cost is triple that of the table above.

Examples

Increasing a stat of 57 to 60 would cost: 100k + 200k + 300k
Increasing a stat of 65 to 67 would cost: 125k + 300k
Increasing a stat of 66 to 67 would cost: 150k
Increasing a stat of 64 to 67 would cost: 100k + 250k + 450k
Increasing a stat of 65 to 67 would cost: 125k + 300k
Edited by SportingNonsense on 20-12-2012 21:06
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tyriion
Too bad, had found some riders who could have benefited greatly from the old wording. But in the end it's more realistic this way. Otherwise all riders would have gotten more or less the same stats for little money.
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SotD
Just an example here.

I have a rider with 76 in AVR. he is 57 mo and 63 hill...

I want the rider to have 60 MO and 64 HI.

That will cost:

MO: 57 to 60 - 100K+200K+300K = 600K
HI: 63 to 64 - 100K = 100K

Added up to 700K in total. Am I right?

And to give a more concrete example. Anthony Lavoine is 59MO and 58HI. I want him to be 62MO and 61HI.

That will cost a total of 1,2mio right?
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SportingNonsense
Correct
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SotD
As I can't get the AVR system working can you help me out a bit SN?

I'm looking at making Óscar Guerao a better sprinter.

I have to options as it looks now.

1. +2SPR, +1HI and +1RES which will cost 3,2mio.
2. +1SPR (1,4mio), +1RES (100.000€), then his average hopefully goes up one to 75??? Then +2HI (300.000€), +2HI (AVR 75 - 1.000.000), Final cost 2,8mio.

As I can't see if the AVR follows the "plan" i'm having I can't check if those costs are the right ones.
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Levi4life
This question has probably been answered, but (for the purpose of training) at what point does a riders average change. For example, if a rider is 76.33, is he a 76? At 76.83 is he a 77? or is the threshold for being a 77 at 77.00
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rjc_43
Rounds up Levi. 74.49 is 74. 74.50 is 75.
 
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Levi4life
Mmkay thanks!
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p3druh
There's one thing I'm not thoroughly understanding in the example: increasing from 66 to 67 is accounted for as two increases (125+300)?

Perhaps I'm missing something but I'm not entirely sure I understand how the increase works. I thought it was just "change was 66->67=150.000".
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SotD
Can't really figure out the 66+ stat increases...

What would it cost to make Ulissi go from 65 to 66? 125.000?

And if I then want to train him to 67 aswell that is an added 300.000?

So a total of 425.000€?

This is the example mentioned above, but it doesn't really make any sense to me:

Increasing a stat of 65 to 67 would cost: 100k + 250k + 450k

So if you already have 65 then it would cost 800k to move +2 stats? Or is the examples written wrong meaning that if the rider should go from 64 to 67 then it would cost 800k? - If that is the case I understand it.
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p3druh
Sorry for the bump but I really need to know about the doubts me and SotD have so I can send in my transfer sheet since I might not be around for a couple of weeks starting this weekend.
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OlegTinkov
I THINK the cost relates to the new value of the stat, but let wait on SN for the final answer

ORIGINAL
Increasing a stat of 57 to 60 would cost: 100k + 200k + 300k
Increasing a stat of 65 to 67 would cost: 100k + 250k + 450k
Increasing a stat of 66 to 67 would cost: 125k + 300k


My interpretations of the rule

Increasing a stat of 57 to 60 would cost: 100k + 200k + 300k
Increasing a stat of 64 to 67 would cost: 100k + 250k + 450k
Increasing a stat of 65 to 67 would cost: 125k + 300k

 
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Smowz
Oleg's interpretation is also my understanding of the stat increase rules. I'd use these ones.

The examples at the end of SN's OP are clearly not quite correct.
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SportingNonsense
First post examples were previously wrong, yes. Fixed now
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cio93
I also have a question to make sure I don't do it wrong.

I could train Jurgen Van den Broeck from 66 to 67 in Sprint. His old and new avg would be 77.17.

Is this allowed or is the new value too close to the avg?
 
Rin
You would need 78 AVG to do that -> 66 to 67.
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SportingNonsense
where the new value of the stat is more than 10 values less than the rider's overall average.


Average = 77, New Stat = 67. More than 10 gap? No. So, not allowed.
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Vien
Average is 77,17, new stat is 67, where does it say that stats have to be rounded?


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cio93
I should've read Levi's question and its answer, sorry Wink
 
Vien
Oh yeah, same here, sorry Pfft
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