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PCM.daily » PCM.daily's Management Game » [Man-Game] The Rules and Announcements
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2013 Stat Increases / Decreases / Training
SportingNonsense
Attached to this post is the 2013 statgains file.

Stat Increases
Youll have to investigate the new options for yourself to see all the changes but in short:
- Track-TT and Track-Sprint are new options.
- Climberv1 is an option for an allround climber - gives the most to Mo and Hl
- Climberv2 is more of a pure climber option - focus on Mo, Sta, Res and DH
- Classics has also been altered

Any rider going from 74 Sprint to 75 sprint will receive a boost of 4 in their recovery stat, while going from 75 to 76 sprint gives a boost of 3 to recovery.

These increases are earned upon gaining an experience level.

XP System
XP is gained per race day, using the following system for 2013:

XPLevel 1Level 2Level 3Level 4
GT0012
M0012
PT0121
HC12.51.50.5
C12210
C231.510

If a rider ends the season on half an experience point, that will be rounded down.

Tour de l'Avenir will still give 20xp points, regardless of XP level.

As with last season, it is possible for a Level 1 rider to go to either Level 2 or Level 3. But any rider who starts the season as Level 2 or higher will not be able to gain more than 1 level.

So the possible gains are:
1>2
1>2>3
2>3
3>4
4>Max

Stat Decreases

Also included in the file is how the stats of older riders will decrease at the end of the 2013 season, depending on their year of birth. Those born in 1981 or earlier will be affected.

Training

The main training system remains the same, however there is a new addition. If you want to train a stat of a rider that is more than 10 values worse than the rider's average it will only cost 100,000 - no matter what his average actually is.
e.g. If a rider has an avergae of 74 and a flat stat of 62, it will cost just 100k to increase that flat stat to 63

In all other circumstances Training either costs the new value of the stat you are training, or the current average value of the rider - the amount it will cost is whichever of these two options is the most expensive.

Eligibility for Training:
- Only riders born in 1983 or later are able to be trained
- Only riders who are 'maxed out' - i.e. their xp is 4.100 - are able to be trained
- If a rider only maxed out during the 2012 season, then he is not eligible to be trained - as his stats have already improved inbetween the 2012 and 2013 seasons.

Any questions, then feel free to ask. I reserve the right to change any of this information prior to the beginning of the transfers period.
farm8.staticflickr.com/7458/9357923136_f1e68270f3_n.jpg
 
SportingNonsense
I would forget to attach it wouldnt I Rolling Eyes
SportingNonsense attached the following file:
2013statgains.rar [18.37kB / 154 Downloads]

farm8.staticflickr.com/7458/9357923136_f1e68270f3_n.jpg
 
Vien
So that means a level 1 rider is better off in CT, eh?

Banana
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Heine
A level 1 rider pretty much gotta be in CT/PCT yeah ;-) You will most likely (like former seasons) see PT teams signing big talents then loan them out ;-) I like the changes SN, but I've said that before Grin
 
CountArach
Yeah good changes all up. Also it encourages PCT teams to take enough .2 races to develop their talent.
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Smowz
In the training does 'more than 10' mean inclusive of 10? Or is it 'strictly more than' 10?

For example average 75.00 and you wish to increase a flat stat of 65 by one to 66. Would that be 100K?

Love these little changes improves an already interesting system.
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ltt
Really going to make a difference to planning race schedules as well, well for the developing riders anyway.
 
beagle
I never spent money for training, now it´s time for change! But I´m not sure if I understood well everything, so I better ask. Can you pls clarify my example? Mohs is 75AVG, 55Hill. How much can I train him for 100k/1pt hill? a) up to 74-75 hill per 100k and pay 1,9-2M or b) up to 65 per 100k and then pay 125k/66, 150k/67 etc? Thanks!




Manager of Polar in Man-Game
 
beagle
hehe, Smowz was way faster Pfft
Manager of Polar in Man-Game
 
Rin
Training example:

Rider A with AVG 75 and Hill stat 84
Wants to increase Hill to 85 -> 2 million

Rider A with AVG 78 and MO 60
Wants to increase MO to 62 -> 1,6 million
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Gustavovskiy
Wow these are some brilliant updates to the game. All these intricacies bring much more depth and demand a higher dose of planning. Great job.

The best thing about the new XP system for me, besides the expected difference between C1 and C2 races, is the valorization of HC races. Now you can max your 4.99 riders without needing to ask for a Wildcard or a loan, which is great.

Also I love the new training policy, since you can now make your useless sprinters a point scoring source.
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CountArach
Rin wrote:
Rider A with AVG 78 and MO 60
Wants to increase MO to 62 -> 1,6 million

Nope, 200,000 there because the stat is 18 beneath his average, so can be trained at a cost of 100,000 per stat.
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CountArach
beagle wrote:
I never spent money for training, now it´s time for change! But I´m not sure if I understood well everything, so I better ask. Can you pls clarify my example? Mohs is 75AVG, 55Hill. How much can I train him for 100k/1pt hill? a) up to 74-75 hill per 100k and pay 1,9-2M or b) up to 65 per 100k and then pay 125k/66, 150k/67 etc? Thanks!

The second example is my understanding and I believe the way that this is intended.
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Rin
Oops should correct my post:

Rider A with AVG 75 and Hill stat 84
Wants to increase Hill to 85 -> 2 million

Rider A with AVG 78 and MO 60
Wants to increase MO to 62 -> 200k

I might feel that this could be a bit bad as I think this could over power sprinters a lot and there should be a fine line for the sprinters so riders like Vastaranta or Ventoso are still very valueble even with their lower sprinting but much higher mo/hill stat compared to Bennati or Cavendish..
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roturn
I just thought the same as Rin at first.

But seeing that most sprinters are AVG between 72-75 they would be cheap until 62-65. Then it`s already far too expensive. So riders like Ventoso would still have more value.
 
CountArach
Rin wrote:
Oops should correct my post:

Rider A with AVG 75 and Hill stat 84
Wants to increase Hill to 85 -> 2 million

Rider A with AVG 78 and MO 60
Wants to increase MO to 62 -> 200k

I might feel that this could be a bit bad as I think this could over power sprinters a lot and there should be a fine line for the sprinters so riders like Vastaranta or Ventoso are still very valueble even with their lower sprinting but much higher mo/hill stat compared to Bennati or Cavendish..

The amount of extra points that are earned from the sprinter because of a mountain stat of 62 compared to 60 will be almost nothing. Hill stats are a bit more interesting but with most sprinters having their average lowered a bit then the training rule will only benefit those who are currently under the 63 or so mark. Riders like Maksimov and Mohs stand to gain the most in these cases as they are the only top sprinters with hill stats below 60 anyway.
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roturn
Does this mean for ~4-5mio you could make a decent sprinter out of Bos? Banana

2mio for highering his hill and flat to 60. And 2-3 mio to make the flat as high as possible. Grin
 
Rin
The problem (I don't mean with problem very very big problems, but I am unsure if these changes could be good) I have with that are:

At first riders like Ventoso or Vastaranta might be useless or just CT level riders. I think these riders should be "saved" as they are one of the riders that bring a bit of diffrence in the sprinters department. Going over the mountains or hills better than a lot of much better sprinters. With that I think putting a million into a sprinter to raise the stats.

With that the sprinters who are out of power even from a speed bump will become with a bit of money as good as them and going over hills requires still I think some okish mountain stat. A sprinter with 55 in mountain but 70 in hills won't get better over a hill as someone with 60 and 65 I think or at least I feel.

Also some of the costs are too low I think, I mean (not to help Roman here Pfft) Bewley could be trained from 69 to 71 in Mountain with just 200k which is tooo low in my opinion. Even though that would be the only stat he could improve with fighter at lowered cost.

And with 1 million I could make Ciolek a better climber or lets say more valueble than improving Claeys in his weaker area the "backup" stats like resistance for example.

1 million
Ciolek from 52 in climbing to 62
Claeys from 68 in resistance to 70
Claeys has a good hill stat but that isn't enough as his "backup" stats like resistance are too low to perform better

I think there could be (maybe) some tewaks to that or at least 2 suggestions:
1st suggestion
Half of the normal cost if you want to train a stat of a rider that is more than 10 values worse than the rider's average.

2nd suggestion
Maybe these lowered costs could be just possible for the "backup" stats like I think in my opinion are:
Fighter, Accleration (unsure because of the sprinters and mountain attacking), Downhill, Resistance and Recovery.

Flat, Mountain, Hill, Stamina, TT/Prologue, Cobbles and Sprint are too important to allow reduced costs.
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TheManxMissile
brain hurts....
i think i get it, but fortunately being CT it doesnt matter that much for a 1st season (especially when trying to be 100% regionlised)
i.imgur.com/UmX5YX1.jpgi.imgur.com/iRneKpI.jpgi.imgur.com/fljmGSP.jpgi.imgur.com/qV5ItIc.jpgimgur.com/dr2BAI6.jpgimgur.com/KlJUqDx.jpg[/img[img]]https://imgur.com/yUygrQ.jpgi.imgur.com/C1rG9BW.jpgi.imgur.com/sEDS7gr.jpg
 
roturn
Rin wrote:
With that the sprinters who are out of power even from a speed bump will become with a bit of money as good as them and going over hills requires still I think some okish mountain stat. A sprinter with 55 in mountain but 70 in hills won't get better over a hill as someone with 60 and 65 I think or at least I feel.

Why should he do this?
Bewley will never win a mountain stage and 69 is definitely enough to survive the time limit.
And for every single stage, Bewley has chances to win the mountain stat has zero influence.

And the hill stat is already too high to take profit from the cheap prize.
 
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