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**PCM09 Isolated Buildings Pack for PCM12 V1.0** Released
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| Camacho |
Posted on 12-11-2012 12:25
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Neo-Pro

Posts: 342
Joined: 12-06-2008
PCM$: 200.00
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Hi everybody!
I'm glad to offer to the comunity this pack. I have compiled the isolated buildings from PCM09 and fixed them to work in PCM12.

There are included:
-City houses, Village Houses, Manor and Chalets.
-LondonBuildings.
-LightHouses.
-WindMill and WindTurbine (With no animation).
-Castles and Ruins.
-WaterTowers, Silos, Farms, Oil Tower and Gas Stations.
-Woodpiles and Haybales.
-Monuments and MontVentoux poteaventoux.
-Chairlift objects.
-Tennis court and tents.
-CitySidewalk objects.
Here is the readme file:
*****PCM09_IsolatedBuildings_For_PCM12_V1.0*****
"Compilation of IsolatedBuildings from PCM09 for PCM12 by Camacho (PCM.Daily member)"
*Installation of the new isolated buildings*
Extract the files (3D folder) in the folder you have installed the game.
**Make a backup of your files first if you want it, but I have included in the pack the 6 original xml files that will be replaced.**
**Important Note: If you have installed the previous pack, it's recomended to delete the content of the next folder: C:\Users\User(Your Name)\Documents\Pro Cycling Manager 2012\Editor\SpawnablePreview. This way you will have the updated preview in the stage editor.**
And here the download link:
https://www.mediaf...wa29w8zc1j
Have fun! Hope you enjoy it!
Camacho.
Edited by Camacho on 06-12-2012 11:39
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| lluuiiggii |
Posted on 12-11-2012 15:06
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Grand Tour Champion

Posts: 8425
Joined: 30-07-2010
PCM$: 200.00
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Nice job But it seems that several of them already come as IB with PCM12? (water towers, castles, woodpiles and haybales, ventoux). Well will take a look later
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| Camacho |
Posted on 12-11-2012 15:17
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Neo-Pro

Posts: 342
Joined: 12-06-2008
PCM$: 200.00
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lluuiiggii wrote:
Nice job  But it seems that several of them already come as IB with PCM12? (water towers, castles, woodpiles and haybales, ventoux). Well will take a look later 
Every isolatebuilding in the pack is independent of the originally ones in PCM12.
With this pack you will have the original IB's from PCM12 and the ones from PCM09.
For example, in PCM12 we have 2 kind of watertower but the ones in PCM09 are different or a little different from the ones of PCM12. So now, we have more IB's to implement in the stages.
In other way, in PCM09 there were more type of IB like ruins, monuments, londonbuildings... so that was the reason to fix them all to use them in PCM12.
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| Margh Norway |
Posted on 13-11-2012 18:43
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Sprinter

Posts: 1507
Joined: 23-07-2010
PCM$: 200.00
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This is great, nicely done Camacho!
The stuff in the city and village folders are exactly what I was looking for.
Though the textures are a bit outdated some of the the IB's will surely come in handy. The variety and amount of "new" buildings is stunning, while it can be seen where some PCM2012 IB's got their foundation.
I just started testing, but examined a little shadow issue (see spoiler)...
...don't know if this can be tweaked?
Spoiler

Buildings throw very dark shadows.

Turned the right building to see that this is a shadow (not a texture) issue.

An ingame shot (others are from the viewer). Building on the left throws no shadow at all, but this seems to be the exception. |
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| Camacho |
Posted on 13-11-2012 19:12
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Neo-Pro

Posts: 342
Joined: 12-06-2008
PCM$: 200.00
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Margh Norway wrote:
This is great, nicely done Camacho!
The stuff in the city and village folders are exactly what I was looking for.
Though the textures are a bit outdated some of the the IB's will surely come in handy. The variety and amount of "new" buildings is stunning, while it can be seen where some PCM2012 IB's got their foundation.
I just started testing, but examined a little shadow issue (see spoiler)...
...don't know if this can be tweaked?
Spoiler

Buildings throw very dark shadows.

Turned the right building to see that this is a shadow (not a texture) issue.

An ingame shot (others are from the viewer). Building on the left throws no shadow at all, but this seems to be the exception.
I'm glad to know that you think it is a useful pack.
I have noticed this shadow issues but I don't know how to fix them. I have tried something with normals in nifskope but there is no success.
Be sure that I will try again to see if I can solve this strange shadows. Perhaps, someone with 3D skills could help us. Or definitely these objects are not shown corectly with PCM12 illumination.
Let me try and see...
And as an advancement I'm going to release some sidewalk objects to complete the cities.
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| Ad Bot |
Posted on 08-12-2025 19:18
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Bot Agent
Posts: Countless
Joined: 23.11.09
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| Camacho |
Posted on 13-11-2012 21:03
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Neo-Pro

Posts: 342
Joined: 12-06-2008
PCM$: 200.00
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Hi everybody!
I'm back with good news.
Margh Norway wrote:
I just started testing, but examined a little shadow issue (see spoiler)...
...don't know if this can be tweaked?
Yes it can be tweaked! After some testing in nifskope I have the solution. Is all about the material of the texture so I have to fix one by one but the result worth it.
I have deleted the link to the download and tomorrow (I think) I will come back with the fixed package.
See you soon!
Edited by Camacho on 14-11-2012 13:33
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| Margh Norway |
Posted on 14-11-2012 10:18
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Sprinter

Posts: 1507
Joined: 23-07-2010
PCM$: 200.00
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These are awesome news, your effort is really appreciated!  |
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| Camacho |
Posted on 14-11-2012 13:57
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Neo-Pro

Posts: 342
Joined: 12-06-2008
PCM$: 200.00
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Margh Norway wrote:
These are awesome news, your effort is really appreciated! 
Your words are appreciated because I have spent all of this morning fixing the IB's but, they are finally done (My head is going to explode... ).
I have updated the download link at first post. I have renamed it:
"PCM09_IsolatedBuildings_For_PCM12_V1.0".
Note that I have included a new folder named "CitySidewalk" with new objects to complete cities manually.
I'll wait for your tests to see if everything is fine now. For me it works perfectly.
Have fun! Hope you enjoy it!
Camacho.
Edited by Camacho on 14-11-2012 14:00
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| Camacho |
Posted on 14-11-2012 15:22
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Neo-Pro

Posts: 342
Joined: 12-06-2008
PCM$: 200.00
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**Important Note: If you have installed the previous pack, it's recomended to delete the content of the next folder: C:\Users\User(Your Name)\Documents\Pro Cycling Manager 2012\Editor\SpawnablePreview. This way you will have the updated preview in the stage editor.**
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| Margh Norway |
Posted on 14-11-2012 22:43
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Sprinter

Posts: 1507
Joined: 23-07-2010
PCM$: 200.00
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Works perfect for me, too. Very well done! 
Shodows are fixed and the sidewalks are a great addition.
Thanks a lot for improving my stage editor. |
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| hushovd 33 |
Posted on 26-12-2012 19:28
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Amateur

Posts: 17
Joined: 17-09-2011
PCM$: 200.00
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nice nice job
Cannondale Synapse full carbon
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| birch23 |
Posted on 26-12-2012 19:52
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Free Agent

Posts: 145
Joined: 01-08-2010
PCM$: 200.00
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I have been looking for this for a long time now and finally I found it really looks forward to try the, |
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| sutty68 |
Posted on 26-12-2012 22:39
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Tour de France Champion

Posts: 34002
Joined: 22-08-2010
PCM$: 200.00
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Nice work Camacho, its very much appreciated  |
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| jfgs |
Posted on 29-03-2013 13:59
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Amateur

Posts: 11
Joined: 09-04-2012
PCM$: 200.00
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Very very good work, i will create a tour of madrid with the bernabeu (i'm spanish an i love the real madrid)
Very well |
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| NTTHRASH |
Posted on 29-03-2013 14:24
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Classics Specialist

Posts: 3111
Joined: 09-09-2012
PCM$: 3840.00
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So I take everything but the last 6 XMLs and just drop them in the Isolated Objects folder? No further file directory?
"America. Show a nipple on television and the whole country goes ape-shit." -DubbelDekker
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| Camacho |
Posted on 05-04-2013 11:48
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Neo-Pro

Posts: 342
Joined: 12-06-2008
PCM$: 200.00
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NTTHRASH wrote:
So I take everything but the last 6 XMLs and just drop them in the Isolated Objects folder? No further file directory?
What problem exactly do you have...?
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