Hi gang,
Ive just bought PCM11. Attempted to use Cyclist Viewer and had some of the oddest set of problems. Wheels in ground. Frame problems.
So my question is, has anyone else experienced this?? Why do the frames come up duplicated. I understand that PCM nif's are different from recent years. I only have PCM 10 to go by having never bought the game before. Ive seen other members post pics, with a single frame.
Also are there any guides or directions on moving around the rider. I cant seem to get to ground level looking up at the rider. Seen many other people do this with their images. Also where is the Rider standing next to bike animation???
Any help wiill be grateful. Just want to display some of the stuff I create. Also to see how it looks under decent lighting.
Not sure what could be happening with the frame. Does other frames work fine or is it only this one?
As for the other things: as you might have noticed, you can use the scroll button on the mouse to change the angle and the arrow keys to move around. Other keys provide more detailed moves: Q, S, D and Z can be used to do the same as the arrow keys (respectively left, down, right and up), and, probably most importantly, E can be used to go up (get higher) while X goes down (closer to the ground).
And the rider standing next to bike animation, it's not exactly a standing rider, but the 4 falls and get up again animations which you're looking for. You just need to select the second mesh of cyclist when creating it in the Cyclist Editor. The first mesh (CTk_etc etc) is for the track cyclist (thus contains track animations), while the second (Cyc_etc etc) is for the road cyclist, thus contains road animations (including the fall and stand up animations that allow you to get what you see in the attached pic )