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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2014
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PCM 2014
greco
thers wrote:
- as kassiha Said a new and balanced stat system
- 1:5 with x16
- open beta or demo to attract new players.
- more effort to remain in the front for the peleton. In pcm 13 you sit
In the front from km. 0 without using extra power. If i requried more effort you World have to Think strategic
.
- all races available online + variants and custom stages


why?

throughout the years we´ve seen that its perfectly normal for riders to maintain a position at the front - without relaying - and dont waste energy. Look at froome this year, he maintans an advanced postion at all times, without losing energy. The same thing goes fore every tour winner i´ve witnessed since 1991 or 1992 Wink although froome might be a bad example due to his obvious drug use, maintaing an advanced postion is perfectly normal.
 
kqyt
Different types of tarmac, like rough and prime.
 
Anderis
thers wrote:
- more effort to remain in the front for the peleton. In pcm 13 you sit
In the front from km. 0 without using extra power.

Am I blind or in my PCM2013 riders actually need to use some extra energy to stay in front of the peloton? I've realised that if I put some of my riders in front of it, and some at the back, those who are in front have about 5-7 bpm quicker heart rate. The difference can be even bigger when the pace is high or the wind is strong.
 
lluuiiggii
Anderis wrote:
thers wrote:
- more effort to remain in the front for the peleton. In pcm 13 you sit
In the front from km. 0 without using extra power.

Am I blind or in my PCM2013 riders actually need to use some extra energy to stay in front of the peloton? I've realised that if I put some of my riders in front of it, and some at the back, those who are in front have about 5-7 bpm quicker heart rate. The difference can be even bigger when the pace is high or the wind is strong.

Yes, the riders in the middle of the pack usually are more protected by wind (if by "front" you mean the very 2~3 first rows). But it's been like this in most PCMs, no?
 
Anderis
I don't know, I think in PCM2010 there was much less difference. Didn't play anything bar these two.

Anyway, I'm satisfied with this aspect currently in PCM2013. I think it's spot on.
 
rogvi97
A crazy idea:

I tried to get this to the Cyanide forum, but here it is. A new dimension of cycling in career mode. I don't want to only have road races, but also track racing and riders like Cavendish, Durbridge etc. get their competitions in track cycling like the real world.

So where's it possible to add those track events?
Well, you could just like in the road cycling or as the Pro Tour, set in different places throughout the season. So let's say each event takes 2 days and you set them at a weekend in August and they're located in London. So three weeks later a new competition is located in maybe USA. And then two week later in Denmark. Then in China. And so one it will create a world tour. Someone wins there and gets points to collect. When the season is over, the winner will be the one who has most points. This model isn't made up by me, but it's seen in Diamond League. Athletics most prestigous world tour.

All riders in your road team can join a competition, but they'll have low stats if they aren't used to the track.

And to make it more realistic, new track teams and riders can be in PCM. They can also ride on road, but they'll just as road riders have on track, lower stats. And finally a World Cup is needed so there can be a rainbow jersey in every event. But in team-events, there will only be one to wear the rainbow jersey, just like when riding on the road. Like team-time trial, there's only one in the team to wear it, because at WC it's competed individually. And there will also be a rainbow jersey in Omnium, Sprint, Keirin etc.

THANKS FOR READING!
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Bosskardo
rogvi97 wrote:
A crazy idea:

I tried to get this to the Cyanide forum, but here it is. A new dimension of cycling in career mode. I don't want to only have road races, but also track racing and riders like Cavendish, Durbridge etc. get their competitions in track cycling like the real world.

So where's it possible to add those track events?
Well, you could just like in the road cycling or as the Pro Tour, set in different places throughout the season. So let's say each event takes 2 days and you set them at a weekend in August and they're located in London. So three weeks later a new competition is located in maybe USA. And then two week later in Denmark. Then in China. And so one it will create a world tour. Someone wins there and gets points to collect. When the season is over, the winner will be the one who has most points. This model isn't made up by me, but it's seen in Diamond League. Athletics most prestigous world tour.

All riders in your road team can join a competition, but they'll have low stats if they aren't used to the track.

And to make it more realistic, new track teams and riders can be in PCM. They can also ride on road, but they'll just as road riders have on track, lower stats. And finally a World Cup is needed so there can be a rainbow jersey in every event. But in team-events, there will only be one to wear the rainbow jersey, just like when riding on the road. Like team-time trial, there's only one in the team to wear it, because at WC it's competed individually. And there will also be a rainbow jersey in Omnium, Sprint, Keirin etc.

THANKS FOR READING!

Cyanide should concentrate on making the existing features work first.
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Ian Butler
I'd like to see a new stat. Maybe instead of downhill, just general technical/bike handling.

Could be important on small roads, turns, Belgian roads.... Maybe even decide how often a rider falls...
 
Rin
They had with CYM3 and CYM4 a bike handling skill but dropped it afterwards.

Because I don't think that you can really rate for every single rider how well he handles a bike from 55 to 85 or how often someone crashes.
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Jesleyh
Ian Butler wrote:
I'd like to see a new stat. Maybe instead of downhill, just general technical/bike handling.

Could be important on small roads, turns, Belgian roads.... Maybe even decide how often a rider falls...

That seems a very good idea.

@Rin
Maybe they can make an apart 'matrix' for that from 1 to 5?
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silasstage
I don't know if it could work but that when you have to get water you go back to the line of cars like in real cycling. I have tried sometimes when a rider have to get water he already gets it in the middle of the peloton. Also with crashes and punctures. If they are in the front they do not fall of the peloton but starts to ride in the middle of the peloton. It takes very much of the realistic part.
 
rogvi97
And what if they get a cyclist to their studio and capture his style of riding a bike and the attacks and sprint and so on?
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baseballlover312
I thought about that. Or at least assigning animation of sprint to a sprinter that uses something like that and having them use it all the time.
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rogvi97
baseballlover312 wrote:
I thought about that. Or at least assigning animation of sprint to a sprinter that uses something like that and having them use it all the time.


Yes an the user team's train where the first one is sprinting and the other is hanging on just like the AI
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ticcque
How about include the luck element in fitness schedule..Eg; you set the rider to peak in TDF but the random generate value make him just achieve 80% from training plan.It makes race more unpredictable.PCM fitness schedule too direct and easy.Set rider A to peak in race A,Rider B in race C and so on...IRL sometimes rider failed to peak at the right time,it's not the case in PCM.PCM Rider=Robot Frown
 
lluuiiggii
ticcque wrote:
How about include the luck element in fitness schedule..Eg; you set the rider to peak in TDF but the random generate value make him just achieve 80% from training plan.It makes race more unpredictable.PCM fitness schedule too direct and easy.Set rider A to peak in race A,Rider B in race C and so on...IRL sometimes rider failed to peak at the right time,it's not the case in PCM.PCM Rider=Robot Frown

Agree 100%. I'd say this is the main reason why PCM doesn't have nearly the unpredictability of real life. Perhaps instead of luck alone, there could be something that the player would need to do in order to get the training fitness all right (while for thet AI obviously it'd be random).
 
ticcque
lluuiiggii wrote:
ticcque wrote:
How about include the luck element in fitness schedule..Eg; you set the rider to peak in TDF but the random generate value make him just achieve 80% from training plan.It makes race more unpredictable.PCM fitness schedule too direct and easy.Set rider A to peak in race A,Rider B in race C and so on...IRL sometimes rider failed to peak at the right time,it's not the case in PCM.PCM Rider=Robot Frown

Agree 100%. I'd say this is the main reason why PCM doesn't have nearly the unpredictability of real life. Perhaps instead of luck alone, there could be something that the player would need to do in order to get the training fitness all right (while for thet AI obviously it'd be random).


In order to do this I hope Cyanide introduce professionalism stat for rider and trainer have effect in rider fitness.High stat and skilled trainer make rider more likely to put more effort in training.I really like Football Manager personalities trait,but it's almost a dream to see Cyanide code that in PCM.So for now just add the rider professionalism stat will be enough.
*I wonder what is the next bug when they do this Wink
 
Lachi
If a feature would affect the fitness schedule it would make the game easier not harder, I believe because at the moment all top riders will peak for the TdF.
You would need to be very unlucky if all AI riders would have top fitness and your rider only 80%. Normally you could expect your rider to be around 90%. And some AI riders would be ruled out right from the start because they are at 80%.
Of course you would need to recognize it but I guess that would not be too hard.
Also most gamers would get angry if they try to win a certain race only to see that the fitness is messed up.
I am not against the feature just saying.

But I am against the professionalism because it means you can only win if you have the right combination. And it would somehow force us to apply doping (training camps and so on) to win even with less professional riders.
 
Mwuhi
Ok let's see.

First of all, PCM13 is an improvement for PCM12, a great improvement. I do however see some points for PCM14. First of all the starttrainers. For example, I started a career with VCD.

The trainers are got were Eric van Lancker and Theo de Rooy. Eric has 9 on rounds and 7 on hills, rest 6 or lower(Sprint was 6). Theo has 10 on climbing and 7 on timetrail. Rest was 6 or lower. Northern Classicers and Sprinters I needed a trainer for. Really, because the sponsortargets for VCD were focussed on those classics and hills.

I think that trainers should match the sponsortargets and the type of riders. (Sure there are some great climbers on the VCD team But most of them only have 1 or 2 stars on growchanges for climbing (didn't changed anything on evulotion and such))

That said, the financial system is harder then 12, no problem. But still it is not correct. Without hiring someone new, I made a loss of 60k on my balance. The sponsorbudget you start with, should cover the whole part right? Of course you can change the sponsoring by highering your goals, but 60k is a bit much to be honest, as you then should win 3 or maybe 4 goals more. And it's not that realistic that that will happen.
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Lachi
ATM the staff is assigned randomly but you can fire and/or hire. If the game does everything for you, where is the fun in the game?

I am not sure if there really is a problem with the finances. I started with a bank account of around 500000. That should cover some expenses.
 
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