PCM.daily banner
21-11-2024 15:18
PCM.daily
Users Online
· Guests Online: 73

· Members Online: 0

· Total Members: 161,770
· Newest Member: ComCASH24wonee
View Thread
PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2012
 Print Thread
You're hoping for PCM 12
superider2010
who is kenny?he post a lot but somehow he is like a ghost

kenny is the ad bot
Edited by superider2010 on 29-05-2012 13:24
i.imgur.com/tMctmFo.png
 
Vien
A weird bug in this forum Wink
 
Ian Butler
I'd like to see a bigger difference in the skill of descending a mountain, it doesn't feel like the skill does much now. I'd also like to see more tearing up in the peleton when there's a lot of wind. Graphics can stay the same, it's almost impossible to run on highest quality anyway, gameplay much more important. Maybe some improvements on the manager side of the game.
 
samdiatmh
riders with a higher descending stat go into the tuck position earlier than those with a lower one
it's more noticable in TTs, when you can note the percentage/km when the rider does it
not that there's any speed gain, it's just a saving energy feature
 
lluuiiggii
samdiatmh wrote:
riders with a higher descending stat go into the tuck position earlier than those with a lower one
it's more noticable in TTs, when you can note the percentage/km when the rider does it
not that there's any speed gain, it's just a saving energy feature

From what I know that's only an animation (thus it has no effect whatsoever in how the rider feels/reacts). If you try to run a normal race and watch some of the animations in specific moments, when you run the replay you'll notice the animations will be different (with the same 'base', of course - e.g. a rider will attack in one animation in "live" gaming and attack with another animation in the replay).

I think downhill is nicely set (its effects). I remember seeing my rider with 70 or something DH not being able to keep with a rider with 83 DH. But it also depends on the descents, the more curves there are the less effect the downhill has (worse gameplay as well), while you can clearly see the difference in the long stretches of road.
 
muttisr
the sprint in 2011 isn't realistic, you don't start with final sprinter 1 km or more before goal... Think last 3, 5 or 10 should be more real... And maybe last km or 2 last on sprints in the middle. Hope they fix it now or to 2013.
Edited by muttisr on 30-05-2012 20:00
 
lluuiiggii
muttisr wrote:
the sprint in 2011 isn't realistic, you don't start with final sprinter 1 km or more before goal... Think last 3, 5 or 10 should be more real... And maybe last km or 2 last on sprints in the middle. Hope they fix it now or to 2013.

Of course it's not realistic to start with the last sprinter more than 1 km from the line, but there's a 1-10 scale in the game you know.. they won't fix it since it's not a problem (it's made this way).
 
cactus-jack
The reason why you start sprinting at 700 meters before the finishing line and not 200 is because of the scale the stages are in.

I can't see a way to make the last 10k more realistic when it comes to distance before the finishing line.
There's a fine line between "psychotherapist" and "psycho the rapist"

www.pcmdaily.com/images/awards/2013/funniest.png
pcmdaily.com/images/awards/2013/avatar.png
 
baseballlover312
cactus-jack wrote:
The reason why you start sprinting at 700 meters before the finishing line and not 200 is because of the scale the stages are in.

I can't see a way to make the last 10k more realistic when it comes to distance before the finishing line.

Real time.

I like the animations, btu wish they would set them. The ttype of animation a rider sprints with is completely random. They should set it to look the most like real life permanetley for the rider.
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
pcmdaily.com/files/Awards2016/avatar.png
pcmdaily.com/files/Awards2019/funniest.png
pcmdaily.com/images/mg/Awards2020/funniest.png
pcmdaily.com/images/mg/Awards2020/forumthread.png
i.imgur.com/VCXYUyF.png
i.imgur.com/4osUjkI.png
 
cactus-jack
Do you mean an individual sprinting style?
There's a fine line between "psychotherapist" and "psycho the rapist"

www.pcmdaily.com/images/awards/2013/funniest.png
pcmdaily.com/images/awards/2013/avatar.png
 
Ad Bot
Posted on 21-11-2024 15:18
Bot Agent

Posts: Countless
Joined: 23.11.09

IP: None  
baseballlover312
cactus-jack wrote:
Do you mean an individual sprinting style?


They have like three sprinting animations. So they should set them permanetley to riders to be the most realistic for that rider. Not make new ones, just assign the ones they have.
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
pcmdaily.com/files/Awards2016/avatar.png
pcmdaily.com/files/Awards2019/funniest.png
pcmdaily.com/images/mg/Awards2020/funniest.png
pcmdaily.com/images/mg/Awards2020/forumthread.png
i.imgur.com/VCXYUyF.png
i.imgur.com/4osUjkI.png
 
Ian Butler
I think the sprinting's pretty good on 2011. Though I feel that (when playing on normal), winning sprints is much easier than winning in the mountains.
 
baseballlover312
Is anyone actually reading the point I made. Ian Butler, that doesn't have anything to do with what I said Pfft
Edited by baseballlover312 on 04-06-2012 21:03
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
pcmdaily.com/files/Awards2016/avatar.png
pcmdaily.com/files/Awards2019/funniest.png
pcmdaily.com/images/mg/Awards2020/funniest.png
pcmdaily.com/images/mg/Awards2020/forumthread.png
i.imgur.com/VCXYUyF.png
i.imgur.com/4osUjkI.png
 
Ian Butler
baseballlover312 wrote:
Is anyone actually reading the pint I made. Ian Butler, that doesn't have anything to do with what I said Pfft


It was actually a late respond on the subject of sprinting, the subject opened up with someone saying he didn't like it that much Smile
And, since I'm not English-speaking originally, what do you mean with pint? Unless I'm gravely mistaken, you mean beer Pfft
 
baseballlover312
Ian Butler wrote:
baseballlover312 wrote:
Is anyone actually reading the pint I made. Ian Butler, that doesn't have anything to do with what I said Pfft


It was actually a late respond on the subject of sprinting, the subject opened up with someone saying he didn't like it that much Smile
And, since I'm not English-speaking originally, what do you mean with pint? Unless I'm gravely mistaken, you mean beer Pfft


Typo. I meant point Pfft
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
pcmdaily.com/files/Awards2016/avatar.png
pcmdaily.com/files/Awards2019/funniest.png
pcmdaily.com/images/mg/Awards2020/funniest.png
pcmdaily.com/images/mg/Awards2020/forumthread.png
i.imgur.com/VCXYUyF.png
i.imgur.com/4osUjkI.png
 
Ian Butler
baseballlover312 wrote:
Ian Butler wrote:
baseballlover312 wrote:
Is anyone actually reading the pint I made. Ian Butler, that doesn't have anything to do with what I said Pfft


It was actually a late respond on the subject of sprinting, the subject opened up with someone saying he didn't like it that much Smile
And, since I'm not English-speaking originally, what do you mean with pint? Unless I'm gravely mistaken, you mean beer Pfft


Typo. I meant point Pfft


Oh, okay Pfft
No I got the point, I just wanted to say whatever I said.
Wouldn't it be possible to give a sprinting animation to a rider in an editor? Or isn't that a possibility?
 
baseballlover312
Ian Butler wrote:
baseballlover312 wrote:
Ian Butler wrote:
baseballlover312 wrote:
Is anyone actually reading the pint I made. Ian Butler, that doesn't have anything to do with what I said Pfft


It was actually a late respond on the subject of sprinting, the subject opened up with someone saying he didn't like it that much Smile
And, since I'm not English-speaking originally, what do you mean with pint? Unless I'm gravely mistaken, you mean beer Pfft


Typo. I meant point Pfft


Oh, okay Pfft
No I got the point, I just wanted to say whatever I said.
Wouldn't it be possible to give a sprinting animation to a rider in an editor? Or isn't that a possibility?


I don't know, cause they're random in game. lluuiiggii would probably know.
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
pcmdaily.com/files/Awards2016/avatar.png
pcmdaily.com/files/Awards2019/funniest.png
pcmdaily.com/images/mg/Awards2020/funniest.png
pcmdaily.com/images/mg/Awards2020/forumthread.png
i.imgur.com/VCXYUyF.png
i.imgur.com/4osUjkI.png
 
lluuiiggii
baseballlover312 wrote:
I don't know, cause they're random in game. lluuiiggii would probably know.

Not only me, but no, it's not possible to assign specific animations to specific riders.
 
Alakagom
It's hard-coded in the game's engine. You would have to have access to engine to add some new animations to the game. And of course that's impossible.
pcmdaily.com/images/awards/2012/avatar.png


pcmdaily.com/images/awards/2012/admin.png
 
Ian Butler
Indeed. But for me it doesn't really matter, it's a small detail, just an animation Smile
 
Jump to Forum:
Login
Username

Password



Not a member yet?
Click here to register.

Forgotten your password?
Request a new one here.
Latest content
Screenshots
Saxo Bank attacks
Saxo Bank attacks
Tour de France 2012
Fantasy Betting
Current bets:
No bets available.
Best gamblers:
bullet fighti... 18,376 PCM$
bullet df_Trek 17,374 PCM$
bullet Marcovdw 15,345 PCM$
bullet jseadog1 13,552 PCM$
bullet baseba... 10,439 PCM$

bullet Main Fantasy Betting page
bullet Rankings: Top 100
ManGame Betting
Current bets:
No bets available.
Best gamblers:
bullet Ollfardh 21,890 PCM$
bullet df_Trek 15,520 PCM$
bullet Marcovdw 14,800 PCM$
bullet jseadog1 13,500 PCM$
bullet baseball... 7,332 PCM$

bullet Main MG Betting page
bullet Get weekly MG PCM$
bullet Rankings: Top 100
Render time: 0.41 seconds