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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2012
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You're hoping for PCM 12
Vien
Oh, now I see them, they're in the TdF section Grin

The website I found the link on was for the PC version though, but I guess they both use the same engine.
 
superider2010
Lachi wrote:
superider2010 wrote:
i'm waiting a video menu game+online on pc and ps3
hope who buy pre-order to put next day a video
What are you talking about? The game will be shipped on the day of release, no matter if it has been pre-ordered or not.


what are you talking about? Smile)))
i know what means pre-order.buy before date release,but you receive game on the date release.sometimes on pre-order is a cheaper price
hope(cross my fingers)who buy pre-order(x,y,z username)to put a video menu game+online on pc and ps3(upload somewhere)
for i (maybe others)to decide what game on a platform or platforms to buy
pretty logical
next day much better then after 2 weeks
Edited by superider2010 on 21-05-2012 16:46
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geisterhome
Stevenag wrote:
I would like a much bigger number of stats per rider, to make them much more different from eachother.
There should for example be a much bigger difference between a Contador that attacks in the mountain, and a Nibali or Leipheimer who just keep their tempo. My idea has been to seperate the climbing skill in another way. Instead of MO/HIL it should be one stat for how good they are at handling long uphill portions, one for how good they are at handling steep portions, and one for how they handle changes of pace.
Someone with 85-70-70 would keep up with everyone on the longest mountain, but would suffer when it got up to 10-15%, and would not be able to follow to many attacks (I guess a Wiggins would fit). Someone with 70-85-85 would be great in ardennes, but would suffer in the longer mountains (Gilbert).
If the stats were like this, it would really not be necessary to decide if it was a hill or mountainstage.

Some of the other stats i would like to see is a stat for the really dedicated helpers, who really goes above their ability to help their leaders.
Another is a stat that make some riders less likely to start a crash.

EDIT:
Almost forgot the most important one. Consistency. There is a lot of riders that are great in a few races, but also sometimes fails completly. A guy with 85 consistency would always compete at the same level, (as long as his training was right), but someone with 50 could be a world star one day, but be nowhere near the top the next.


like it!
Frown
 
cactus-jack
Isn't the function of the MO/HIL-stat quite similar to what Stevenag proposed? At the moment you get just what you mean; riders like Gilbert are able to follow on short/steep climbs, but come up short when you get to the higher mountains.

I do agree when it comes to the changes of pace, but isn't that also covered to a certain degree by the fighter-stat? But that might only apply to actual attacks and only to the AI...
There's a fine line between "psychotherapist" and "psycho the rapist"

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lluuiiggii
cactus-jack wrote:
Isn't the function of the MO/HIL-stat quite similar to what Stevenag proposed? At the moment you get just what you mean; riders like Gilbert are able to follow on short/steep climbs, but come up short when you get to the higher mountains.

Not necessarily. If there's a mountain stage in which, before the big mountains come there's a 2km hill, since the HIL/MO ratio will most likely be set to 1 or similar the mountain riders will do well on the hill while the puncheurs will suffer. Likewise, a stage which has a 10 km mountain in its beginning but an ardennaise-like finish will likely have a low HIL/MO ratio, and thus riders like Gilbert could do better than pure climbers on the big climb.

cactus-jack wrote:
Isn't the function of the MO/HIL-stat quite similar to what Stevenag proposed? At the moment you get just what you mean; riders like Gilbert are able to follow on short/steep climbs, but come up short when you get to the higher mountains.

I do agree when it comes to the changes of pace, but isn't that also covered to a certain degree by the fighter-stat? But that might only apply to actual attacks and only to the AI...

Fighter is only used to define how many times the AI riders will attack (who are the most likely to go in breakaways, etc). Although if I'm not mistaken for humans it increases the possibility of your rider having a 'green' attack.

The stats proposed are a very nice idea, but think of the DB-makers, who would have to add (several) new stats for some Ks of riders (Daily DB f.e. has 3200 riders). Although some stats could be added as "special" maybe. For example, a stat to make it more or less likely a crash. First, it'd be quite ridiculous to have this stat for all riders - htf are we going to know how well do the less-known riders handle their bikes? However, it could be added like height/weight - 0 for an "average", and X for a special value. That way most riders would have 0 and only the special cases (those we actually know a real value) would have something filled in it.
 
cactus-jack
I know several people have been wishing for a "bike handling-stat", but I'm against it. I think it's somewhat useless and, as you mentioned, it would be a nightmare trying to figure out the correct stat for every rider. Your would probably end up with 9 out of 10 riders at the same stat and then one anomaly.


There's a fine line between "psychotherapist" and "psycho the rapist"

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lluuiiggii
cactus-jack wrote:
I know several people have been wishing for a "bike handling-stat", but I'm against it. I think it's somewhat useless and, as you mentioned, it would be a nightmare trying to figure out the correct stat for every rider. Your would probably end up with 9 out of 10 riders at the same stat and then one anomaly.

Which is why I suggested it as a 'special' stat, like height/weight - 0 for everyone, which gives them the "average" (like it is right now), and filled only in special cases (when you know the info).

Concerning crashes, another thing which would be nice to see is riders actually falling more on descents, especially if you're trying to go it really fast. Atm you can just go dot/relay 99 on downhills and, other than the energy wasted, everything will be cool, there's no chance for your rider to fall (not more than in other sections).
 
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cactus-jack
I've actually seen a fair few riders fall in the uphill, to be honest. Kinda wierd, but...
There's a fine line between "psychotherapist" and "psycho the rapist"

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lluuiiggii
Were any of them named Denis? Pfft
 
kumazan
lluuiiggii wrote:
cactus-jack wrote:
I know several people have been wishing for a "bike handling-stat", but I'm against it. I think it's somewhat useless and, as you mentioned, it would be a nightmare trying to figure out the correct stat for every rider. Your would probably end up with 9 out of 10 riders at the same stat and then one anomaly.

Which is why I suggested it as a 'special' stat, like height/weight - 0 for everyone, which gives them the "average" (like it is right now), and filled only in special cases (when you know the info).

Concerning crashes, another thing which would be nice to see is riders actually falling more on descents, especially if you're trying to go it really fast. Atm you can just go dot/relay 99 on downhills and, other than the energy wasted, everything will be cool, there's no chance for your rider to fall (not more than in other sections).


And in sprints. You could very well have a 180º turn 500m to the finish and nothing would happen (other than people still sprinting but, at the same time, slowing down and taking the turn, which, quite frankly, is as weird as weirdness can get). Actually, I don't remember when did I see the last sprint crash while playing PCM. Not in '11 for sure, and probably not in '10 or '09 either...
 
baseballlover312
That needs to be fixed.
I also want to see the crashes with more realism. ATM they are just a rider on the ground, no real transition and look weird.

I'd also like to see more roundabouts in game, and make them much smoother and dangerous.

What about gravel? I know it'd be stupid to include it, but maybe as like a ratio with cobbles, like the mountain/hill. Just a thought, because Strade Bianche is pretty weird right now.
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
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sutty68
More changeable weather conditions would be a good thing to have, like proper rain downpours, icy roads, muddy roads, fog and mist Frown
 
baggieboys32
Well, here goes nothing, just pre-ordered 2012 Smile Let's hope it's a gooden!
 
sutty68
baggieboys32 wrote:
Well, here goes nothing, just pre-ordered 2012 Smile Let's hope it's a gooden!


Think i may follow suit and pre-order mine this weekend Smile
 
baggieboys32
I figured may as well make use of the cheap price on offer at Play.com Wink
 
valverde321
I want to be able to attack on mountains and short climbs.

Using the dot, just feels boring. If you aren't the top few climbers its hard to win, but I remember in past games you could still attack and get away even if you were someone like Cunego.

After that, I dont really care about any graphical features or new ways to crash. As the results are still fairly realistic.

And I want a more in-depth career mode. I would like to renew my sponsor contract without needing an editor, and budget to go up. Maybe ways for it to go up, like advertising.

And make it possible to renew cyclists contracts for as long as your current team sponsor contract runs out.
Edited by valverde321 on 22-05-2012 23:12
 
sutty68
More road furniture and buildings to suite the Country where the race is taking place Frown
 
superider2010
see on zavvi what prices have tdf 2012 and pcm 2012
https://www.zavvi....13105.html
https://www.zavvi....13109.html
they are crazy or forgot to put multy buy
i.imgur.com/tMctmFo.png
 
sutty68
superider2010 wrote:
see on zavvi what prices have tdf 2012 and pcm 2012
https://www.zavvi....13105.html
https://www.zavvi....13109.html
they are crazy or forgot to put multy buy


£45 for PCM 2012, They having a laugh or what Frown
 
samdiatmh
damn
miss out on release by a few days (return on the 22nd of June)
which means i'll have to pay highly inflated AUS fees rather than English prices


edit: i do agree with more crashes/incidents though, i can ride ParisRoubaix and barely anyone is affected by crashes/punctures/whatever when there's numerous of them IRL (maybe it's cause i play on normal)
and then going downhill is just that, there's no falls/having to break due to a wrong line (though the better descenders do go into the tucked position a bit sooner, causing a greater speed)
Edited by samdiatmh on 24-05-2012 01:14
 
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