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You're hoping for PCM 12
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| lluuiiggii |
Posted on 21-05-2012 20:14
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Grand Tour Champion

Posts: 8425
Joined: 30-07-2010
PCM$: 200.00
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cactus-jack wrote:
I know several people have been wishing for a "bike handling-stat", but I'm against it. I think it's somewhat useless and, as you mentioned, it would be a nightmare trying to figure out the correct stat for every rider. Your would probably end up with 9 out of 10 riders at the same stat and then one anomaly.
Which is why I suggested it as a 'special' stat, like height/weight - 0 for everyone, which gives them the "average" (like it is right now), and filled only in special cases (when you know the info).
Concerning crashes, another thing which would be nice to see is riders actually falling more on descents, especially if you're trying to go it really fast. Atm you can just go dot/relay 99 on downhills and, other than the energy wasted, everything will be cool, there's no chance for your rider to fall (not more than in other sections).
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| cactus-jack |
Posted on 21-05-2012 20:17
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Classics Specialist

Posts: 3648
Joined: 31-07-2009
PCM$: 200.00
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I've actually seen a fair few riders fall in the uphill, to be honest. Kinda wierd, but...
There's a fine line between "psychotherapist" and "psycho the rapist"

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| lluuiiggii |
Posted on 21-05-2012 20:19
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Grand Tour Champion

Posts: 8425
Joined: 30-07-2010
PCM$: 200.00
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Were any of them named Denis?
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| kumazan |
Posted on 21-05-2012 20:28
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Team Leader

Posts: 6195
Joined: 02-07-2009
PCM$: 200.00
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lluuiiggii wrote:
cactus-jack wrote:
I know several people have been wishing for a "bike handling-stat", but I'm against it. I think it's somewhat useless and, as you mentioned, it would be a nightmare trying to figure out the correct stat for every rider. Your would probably end up with 9 out of 10 riders at the same stat and then one anomaly.
Which is why I suggested it as a 'special' stat, like height/weight - 0 for everyone, which gives them the "average" (like it is right now), and filled only in special cases (when you know the info).
Concerning crashes, another thing which would be nice to see is riders actually falling more on descents, especially if you're trying to go it really fast. Atm you can just go dot/relay 99 on downhills and, other than the energy wasted, everything will be cool, there's no chance for your rider to fall (not more than in other sections).
And in sprints. You could very well have a 180º turn 500m to the finish and nothing would happen (other than people still sprinting but, at the same time, slowing down and taking the turn, which, quite frankly, is as weird as weirdness can get). Actually, I don't remember when did I see the last sprint crash while playing PCM. Not in '11 for sure, and probably not in '10 or '09 either...
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| baseballlover312 |
Posted on 21-05-2012 20:45
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Tour de France Champion

Posts: 16552
Joined: 27-07-2011
PCM$: 13638.70
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That needs to be fixed.
I also want to see the crashes with more realism. ATM they are just a rider on the ground, no real transition and look weird.
I'd also like to see more roundabouts in game, and make them much smoother and dangerous.
What about gravel? I know it'd be stupid to include it, but maybe as like a ratio with cobbles, like the mountain/hill. Just a thought, because Strade Bianche is pretty weird right now.
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
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| sutty68 |
Posted on 22-05-2012 10:14
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Tour de France Champion

Posts: 34002
Joined: 22-08-2010
PCM$: 200.00
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More changeable weather conditions would be a good thing to have, like proper rain downpours, icy roads, muddy roads, fog and mist  |
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| baggieboys32 |
Posted on 22-05-2012 22:57
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Sprinter

Posts: 1951
Joined: 01-10-2011
PCM$: 200.00
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Well, here goes nothing, just pre-ordered 2012 Let's hope it's a gooden!
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| sutty68 |
Posted on 22-05-2012 22:59
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Tour de France Champion

Posts: 34002
Joined: 22-08-2010
PCM$: 200.00
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baggieboys32 wrote:
Well, here goes nothing, just pre-ordered 2012  Let's hope it's a gooden!
Think i may follow suit and pre-order mine this weekend  |
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| baggieboys32 |
Posted on 22-05-2012 23:02
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Sprinter

Posts: 1951
Joined: 01-10-2011
PCM$: 200.00
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I figured may as well make use of the cheap price on offer at Play.com
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| valverde321 |
Posted on 22-05-2012 23:08
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World Champion

Posts: 12429
Joined: 20-05-2009
PCM$: 530.00
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I want to be able to attack on mountains and short climbs.
Using the dot, just feels boring. If you aren't the top few climbers its hard to win, but I remember in past games you could still attack and get away even if you were someone like Cunego.
After that, I dont really care about any graphical features or new ways to crash. As the results are still fairly realistic.
And I want a more in-depth career mode. I would like to renew my sponsor contract without needing an editor, and budget to go up. Maybe ways for it to go up, like advertising.
And make it possible to renew cyclists contracts for as long as your current team sponsor contract runs out.
Edited by valverde321 on 22-05-2012 23:12
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| sutty68 |
Posted on 22-05-2012 23:27
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Tour de France Champion

Posts: 34002
Joined: 22-08-2010
PCM$: 200.00
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More road furniture and buildings to suite the Country where the race is taking place  |
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| Ad Bot |
Posted on 05-12-2025 22:26
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Bot Agent
Posts: Countless
Joined: 23.11.09
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| sutty68 |
Posted on 23-05-2012 23:39
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Tour de France Champion

Posts: 34002
Joined: 22-08-2010
PCM$: 200.00
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£45 for PCM 2012, They having a laugh or what  |
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| samdiatmh |
Posted on 24-05-2012 01:11
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Breakaway Specialist

Posts: 891
Joined: 29-12-2009
PCM$: 200.00
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damn
miss out on release by a few days (return on the 22nd of June)
which means i'll have to pay highly inflated AUS fees rather than English prices
edit: i do agree with more crashes/incidents though, i can ride ParisRoubaix and barely anyone is affected by crashes/punctures/whatever when there's numerous of them IRL (maybe it's cause i play on normal)
and then going downhill is just that, there's no falls/having to break due to a wrong line (though the better descenders do go into the tucked position a bit sooner, causing a greater speed)
Edited by samdiatmh on 24-05-2012 01:14
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| Vien |
Posted on 29-05-2012 11:28
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Small Tour Specialist

Posts: 2241
Joined: 16-06-2008
PCM$: 200.00
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A weird bug in this forum  |
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| Ian Butler |
Posted on 29-05-2012 15:50
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Tour de France Champion

Posts: 21379
Joined: 01-05-2012
PCM$: 400.00
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I'd like to see a bigger difference in the skill of descending a mountain, it doesn't feel like the skill does much now. I'd also like to see more tearing up in the peleton when there's a lot of wind. Graphics can stay the same, it's almost impossible to run on highest quality anyway, gameplay much more important. Maybe some improvements on the manager side of the game. |
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| samdiatmh |
Posted on 30-05-2012 14:27
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Breakaway Specialist

Posts: 891
Joined: 29-12-2009
PCM$: 200.00
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riders with a higher descending stat go into the tuck position earlier than those with a lower one
it's more noticable in TTs, when you can note the percentage/km when the rider does it
not that there's any speed gain, it's just a saving energy feature |
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| lluuiiggii |
Posted on 30-05-2012 16:55
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Grand Tour Champion

Posts: 8425
Joined: 30-07-2010
PCM$: 200.00
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samdiatmh wrote:
riders with a higher descending stat go into the tuck position earlier than those with a lower one
it's more noticable in TTs, when you can note the percentage/km when the rider does it
not that there's any speed gain, it's just a saving energy feature
From what I know that's only an animation (thus it has no effect whatsoever in how the rider feels/reacts). If you try to run a normal race and watch some of the animations in specific moments, when you run the replay you'll notice the animations will be different (with the same 'base', of course - e.g. a rider will attack in one animation in "live" gaming and attack with another animation in the replay).
I think downhill is nicely set (its effects). I remember seeing my rider with 70 or something DH not being able to keep with a rider with 83 DH. But it also depends on the descents, the more curves there are the less effect the downhill has (worse gameplay as well), while you can clearly see the difference in the long stretches of road.
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| muttisr |
Posted on 30-05-2012 19:58
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Stagiare

Posts: 178
Joined: 03-07-2011
PCM$: 200.00
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the sprint in 2011 isn't realistic, you don't start with final sprinter 1 km or more before goal... Think last 3, 5 or 10 should be more real... And maybe last km or 2 last on sprints in the middle. Hope they fix it now or to 2013.
Edited by muttisr on 30-05-2012 20:00
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| lluuiiggii |
Posted on 30-05-2012 20:05
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Grand Tour Champion

Posts: 8425
Joined: 30-07-2010
PCM$: 200.00
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muttisr wrote:
the sprint in 2011 isn't realistic, you don't start with final sprinter 1 km or more before goal... Think last 3, 5 or 10 should be more real... And maybe last km or 2 last on sprints in the middle. Hope they fix it now or to 2013.
Of course it's not realistic to start with the last sprinter more than 1 km from the line, but there's a 1-10 scale in the game you know.. they won't fix it since it's not a problem (it's made this way).
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| cactus-jack |
Posted on 30-05-2012 20:06
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Classics Specialist

Posts: 3648
Joined: 31-07-2009
PCM$: 200.00
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The reason why you start sprinting at 700 meters before the finishing line and not 200 is because of the scale the stages are in.
I can't see a way to make the last 10k more realistic when it comes to distance before the finishing line.
There's a fine line between "psychotherapist" and "psycho the rapist"

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