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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2014
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PCM 2014
Selwink
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Stages (Requests closed)

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lluuiiggii
admirschleck wrote:
What a graphic maker sees - Pretty cool minishirt template and style! Pfft

Indeed, I like the new minishirt. They look very realistic, while the current ones can sometimes look good but only outside of the game, in game I don't really like their look (it feels more like a draw than a picture). The only thing I think of this one is that the chest seems to be too big for a cycling jersey, but well the riders in PCM13 also look like rugby players so at least it'll be matching Pfft

On another note, the PCM14 logo is changed slightly as well.
 
Lachi
I request a new stat: Bike handling. And Dan Martin should get 55
 
baseballlover312
I always assumed it was one of those "hidden stats" they always hype up. Pfft
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
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NTTHRASH
lluuiiggii wrote:
admirschleck wrote:
What a graphic maker sees - Pretty cool minishirt template and style! Pfft

Indeed, I like the new minishirt. They look very realistic, while the current ones can sometimes look good but only outside of the game, in game I don't really like their look (it feels more like a draw than a picture). The only thing I think of this one is that the chest seems to be too big for a cycling jersey, but well the riders in PCM13 also look like rugby players so at least it'll be matching Pfft

On another note, the PCM14 logo is changed slightly as well.


To me, this is the biggest news they've had yet.
"America. Show a nipple on television and the whole country goes ape-shit." -DubbelDekker
 
cactus-jack
Lachi wrote:
I request a new stat: Bike handling. And Dan Martin should get 55


You mean -55?
There's a fine line between "psychotherapist" and "psycho the rapist"

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Cossack
And Gesink -9000 then?
 
Avin Wargunnson
And Sagan +99 then? Pfft

In more serious manner, Cyanide should not bring a single new feature into the game, before all the existing features are properly programmed and functional. For last several years, they are just adding and removing features left and right, while quality and functionality of basic feature (GAMEPLAY) is going down. Who needs be a pro when break is gaining time on chasing peloton after 200km solo ride, or the game operates with two unfunctional stats?
I'll be back
 
Ian Butler
Avin Wargunnson wrote:
And Sagan +99 then? Pfft

In more serious manner, Cyanide should not bring a single new feature into the game, before all the existing features are properly programmed and functional. For last several years, they are just adding and removing features left and right, while quality and functionality of basic feature (GAMEPLAY) is going down. Who needs be a pro when break is gaining time on chasing peloton after 200km solo ride, or the game operates with two unfunctional stats?


Two?
Besides RES, what other stat is useless?
 
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Avin Wargunnson
Ian Butler wrote:
Avin Wargunnson wrote:
And Sagan +99 then? Pfft

In more serious manner, Cyanide should not bring a single new feature into the game, before all the existing features are properly programmed and functional. For last several years, they are just adding and removing features left and right, while quality and functionality of basic feature (GAMEPLAY) is going down. Who needs be a pro when break is gaining time on chasing peloton after 200km solo ride, or the game operates with two unfunctional stats?


Two?
Besides RES, what other stat is useless?

FTR is stat i doubt as properly functional, even for AI, when it already does nothing for human player
I'll be back
 
Jesleyh
I still think it controls the amount of ''flashing red bar moments''. It's not much, but it's something, for human.
For AI, I'm sure it helps for the amount of late attacks a rider puts in.
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TheManxMissile
Jesleyh wrote:
I still think it controls the amount of ''flashing red bar moments''. It's not much, but it's something, for human.
For AI, I'm sure it helps for the amount of late attacks a rider puts in.


I havn't seen a "flashing moment" in like 2 years now... I side on the zero impact for Humans in 3D. I also don't think it has any real impact on AI in 3D with attacks more controlled by GC, rider type and other things like that.

FTR DOES play a strong role in Quick Sim for BOTH Humans and AI. (Note: RES, i think, also works in Quick Sim)
i.imgur.com/UmX5YX1.jpgi.imgur.com/iRneKpI.jpgi.imgur.com/fljmGSP.jpgi.imgur.com/qV5ItIc.jpgimgur.com/dr2BAI6.jpgimgur.com/KlJUqDx.jpg[/img[img]]https://imgur.com/yUygrQ.jpgi.imgur.com/C1rG9BW.jpgi.imgur.com/sEDS7gr.jpg
 
Jesleyh
You have not? I have, often. You should play with riders with high FTR stats more often then Pfft
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PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
TheManxMissile
Jesleyh wrote:
You have not? I have, often. You should play with riders with high FTR stats more often then Pfft


I do Sad My favorite custom teams are those where i pick a team with 77+ in FTR... just doesn't happen (or at least i don't notice, or it comes at a time when i wouldn't think of attacking)
i.imgur.com/UmX5YX1.jpgi.imgur.com/iRneKpI.jpgi.imgur.com/fljmGSP.jpgi.imgur.com/qV5ItIc.jpgimgur.com/dr2BAI6.jpgimgur.com/KlJUqDx.jpg[/img[img]]https://imgur.com/yUygrQ.jpgi.imgur.com/C1rG9BW.jpgi.imgur.com/sEDS7gr.jpg
 
Jesleyh
No idea then, at least it happens to me.
You do realise that flashing bar only comes while attacking, do you?
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

Feyenoord(football) and Kelderman fanboy


PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
TheManxMissile
Jesleyh wrote:
No idea then, at least it happens to me.
You do realise that flashing bar only comes while attacking, do you?


Still don't see it ever. I will look harder next time i am playing
i.imgur.com/UmX5YX1.jpgi.imgur.com/iRneKpI.jpgi.imgur.com/fljmGSP.jpgi.imgur.com/qV5ItIc.jpgimgur.com/dr2BAI6.jpgimgur.com/KlJUqDx.jpg[/img[img]]https://imgur.com/yUygrQ.jpgi.imgur.com/C1rG9BW.jpgi.imgur.com/sEDS7gr.jpg
 
Avin Wargunnson
Flashing moments do happen for me from time to time (not much really), but i am not sure if that is somewhat connected to FTR stat.

About FTR stat giving AI bigger chance to attack, i dont believe that much to be honest, especially when i browse through the man-game reports done yet. As Manx suggested, i think riders who attack are rather driven by their "preset team label" when PCM decides which team is a breakaway one and which is for sprinter/GC rider. In the end of the stage, almost all the favourites attack like crazy, so i cant see that being linked to their FTR stats, at least not much...
Edited by Avin Wargunnson on 28-04-2014 12:06
I'll be back
 
Lachi
The main problem is that the quick simulation has not changes since the beginning of this game. But the AI in the 3D stage has changed often now. If Cyanide doesn't fix this problem, the game will consist of two totally different games soon.
 
lollo345
https://www.nedgame.nl/pc-gaming/pro-c...806733779/
 
admirschleck
Are you serious? SaxoBank 2012 kit, RadioShack and Sky's old jerseys aswell. This is most probably the photo of PCM12, or something like that.

Aaaaand, he deleted his post.
Edited by admirschleck on 02-05-2014 16:02
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