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24-12-2024 17:47
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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2014
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PCM 2014
Ulrich Ulriksen
Ditto on the gameplay. I have noticed some of the issues but the big thing to me is breakaways are just screwed up. I think that was observed from the earliest comments on PCM13 and it has really begun to annoy me.

It isn't just the not chasing (which is a problem) but the break away riders are way too strong. Just did a Vuelta stage in which a single rider, who had been on his own all stage, had 1:45 on the peleton with 25km to go. The entire peloton is behind him and the road is flat. He is toast right?

Nope, he won by 1:15. They only took 30 seconds out of him in 25km. Only one team chased and although they were riding at 50km they couldn't make a dent.

This is just the craziest in a long line of breaks in the Vuelta and Tour in my current game.

And there are numerous other issues:

- Rarely breaks with more than 5 riders

- Most of the time it is the first riders who attack

- The 5th plus riders typically get chased down instantly, unlike any other kind of attack

- In PCM11 the AI seemed to know when a break was likely to succeed, like on a medium moutain stage late in a grand tour and there was big fights to be in the break. In 13 it seems to be random whether a lot of riders try or not.

I will say I had one case of a team chasing an early break, they had missed, on their own and then putting their own rider in it. I have never seen that clear purpose from a chasing team before, not sure how the AI managed to work so well on this one stage. Just wish it made that much sense more frequently.
 
Jesleyh
Some nice photos posted on their blog:
https://devblog.cy...to-england
Edited by Jesleyh on 07-04-2014 16:56
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

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MrUfo87
Don't know if this has already been posted but here are some graphical updates for PCM14. There are new landscapes especially made for the first stages of the Tour, which are in the United Kingdom

https://devblog.cycling-manager.com/po...to-england

EDIT: zabel'd. f*cking jesleyh. XD You also have them on Facebook. Pfft
Edited by MrUfo87 on 07-04-2014 16:57
 
paulosilva66
you gyus are talking about gaps 1.1 1.5 .whats that?
 
Jesleyh
1:1, 1:5 & 1:10 you mean?
That's the scale of the game. At this moment, it's 1:10, which means that a race in PCM only takes 10% of a real race, but that also means unreal gaps(riders seeing each other with 50 secs differences). Which is fine for me.
But some other people prefer it 1:5, which would be 20%.
1:1 is real length. Which would be awful for me, spending multiple hours on a race.
Edited by Jesleyh on 07-04-2014 17:43
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

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PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
paulosilva66
Jesleyh wrote:
1:1, 1:5 & 1:10 you mean?
That's the scale of the game. At this moment, it's 1:10, which means that a race in PCM only takes 10% of a real race, but that also means unreal gaps(riders seeing each other with 50 secs differences). Which is fine for me.
But some other people prefer it 1:5, which would be 20%.
1:1 is real length. Which would be awful for me, spending multiple hours on a race.


Thanks for explanation

i would prefer 1:5. it doesnt make any sense in a hilly stage you sprint a 3km to go.

A better option would give each one of us a choice Smile
 
baseballlover312
paulosilva66 wrote:
Jesleyh wrote:
1:1, 1:5 & 1:10 you mean?
That's the scale of the game. At this moment, it's 1:10, which means that a race in PCM only takes 10% of a real race, but that also means unreal gaps(riders seeing each other with 50 secs differences). Which is fine for me.
But some other people prefer it 1:5, which would be 20%.
1:1 is real length. Which would be awful for me, spending multiple hours on a race.


Thanks for explanation

i would prefer 1:5. it doesnt make any sense in a hilly stage you sprint a 3km to go.

A better option would give each one of us a choice Smile


The entire game revolves around that, so it would be hard for them to program two different ways. At this point it would be hard to change the whole scale of the game

But the console game is 1:5 iirc. Use to be 1:2.
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paulosilva66
baseballlover312 wrote:
paulosilva66 wrote:
Jesleyh wrote:
1:1, 1:5 & 1:10 you mean?
That's the scale of the game. At this moment, it's 1:10, which means that a race in PCM only takes 10% of a real race, but that also means unreal gaps(riders seeing each other with 50 secs differences). Which is fine for me.
But some other people prefer it 1:5, which would be 20%.
1:1 is real length. Which would be awful for me, spending multiple hours on a race.


Thanks for explanation

i would prefer 1:5. it doesnt make any sense in a hilly stage you sprint a 3km to go.

A better option would give each one of us a choice Smile


The entire game revolves around that, so it would be hard for them to program two different ways. At this point it would be hard to change the whole scale of the game

But the console game is 1:5 iirc. Use to be 1:2.


I like the way is on console Smile
 
lluuiiggii
Indeed, but when the console was 1:2 you could only play certain sections of the stages and there were only ~25 stages...

paulosilva66 wrote:
A better option would give each one of us a choice Smile

Indeed, Cyanide could just program 10 (or more) different scales and create stages for them all, that wouldn't be a trouble at all Pfft
 
kqyt
Maybe "Scenarios" could be an idea.. You take control over 1 rider, 1:1 scale and rides the last km of an important race. A scenario could be Purito VS Gilbert at Mur the Huy, with 30sec to chasing group with other favourites.(This is just an example, I'm not watching cycling as much as many here)
Diadora Cyling
A new era in Italian cycling?
 
MartijnVDD
Come to think of it, two stages on one day like yesterday in Sarthe and last week in De Panne. You'd have to save energy in the first stage if you want to win the TT/GC in the second stage.
 
jph27
Jesleyh wrote:
Some nice photos posted on their blog:
https://devblog.cy...to-england


I recognise the places they're meant to be, I think. One of them might even be 5 minutes walk from me.

Any more news on the console version yet? Smile
 
FroomeDog99
jph27 wrote:
Jesleyh wrote:
Some nice photos posted on their blog:
https://devblog.cy...to-england

I recognise the places they're meant to be, I think. One of them might even be 5 minutes walk from me.

Any more news on the console version yet? Smile

Same, that's very cool, drove past one of these places yesterday I think.

Great work Cyanide Grin
 
kqyt
Make it easier to pull back breakaways (fix stamina stat).

That was better in PCM12 than in -13
Diadora Cyling
A new era in Italian cycling?
 
dark_x2012
About the scale stuff... does anyone really care about the first two thirds of a stage 'cuz I think they could be with a 1:10 scale and the rest to be in 1:1(if the stage is over 150km) and using the x2, x4 and x8 speed up the player could skip the annoying parts on the 1:1 scale. Wink
 
Lachi
There was a cycling game which had 1:1 scale. You could speed up the game so the stage duration was not a problem. I think the fastest was x256 or so. If the speed was 16x or higher, then the game switched to a mode similar to the detailed simulation of PCM11 (or was it PCM12). I really loved that part of the game.

BTW: You can download and play that game for free and the community is still releasing updates. I think it is called Eurotour cycling or so.
 
dark_x2012
This is what i'd like to see in PCM!!!
 
dark_x2012
This is what i'd like to see in PCM!!!
 
paulosilva66
Lachi wrote:
There was a cycling game which had 1:1 scale. You could speed up the game so the stage duration was not a problem. I think the fastest was x256 or so. If the speed was 16x or higher, then the game switched to a mode similar to the detailed simulation of PCM11 (or was it PCM12). I really loved that part of the game.

BTW: You can download and play that game for free and the community is still releasing updates. I think it is called Eurotour cycling or so.


i would like to see the detailed simulation back in the game Smile
 
Jesleyh
Well, detailed simulation really gave crappy results.
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

Feyenoord(football) and Kelderman fanboy


PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
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