PCM 2014
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Ulrich Ulriksen |
Posted on 31-03-2014 06:10
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Directeur Sportif
Posts: 3306
Joined: 02-11-2010
PCM$: 300.00
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Ditto on the gameplay. I have noticed some of the issues but the big thing to me is breakaways are just screwed up. I think that was observed from the earliest comments on PCM13 and it has really begun to annoy me.
It isn't just the not chasing (which is a problem) but the break away riders are way too strong. Just did a Vuelta stage in which a single rider, who had been on his own all stage, had 1:45 on the peleton with 25km to go. The entire peloton is behind him and the road is flat. He is toast right?
Nope, he won by 1:15. They only took 30 seconds out of him in 25km. Only one team chased and although they were riding at 50km they couldn't make a dent.
This is just the craziest in a long line of breaks in the Vuelta and Tour in my current game.
And there are numerous other issues:
- Rarely breaks with more than 5 riders
- Most of the time it is the first riders who attack
- The 5th plus riders typically get chased down instantly, unlike any other kind of attack
- In PCM11 the AI seemed to know when a break was likely to succeed, like on a medium moutain stage late in a grand tour and there was big fights to be in the break. In 13 it seems to be random whether a lot of riders try or not.
I will say I had one case of a team chasing an early break, they had missed, on their own and then putting their own rider in it. I have never seen that clear purpose from a chasing team before, not sure how the AI managed to work so well on this one stage. Just wish it made that much sense more frequently. |
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Jesleyh |
Posted on 07-04-2014 16:56
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Tour de France Champion
Posts: 15274
Joined: 21-07-2012
PCM$: 200.00
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Some nice photos posted on their blog:
https://devblog.cy...to-england
Edited by Jesleyh on 07-04-2014 16:56
Feyenoord(football) and Kelderman fanboy
PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
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Ad Bot |
Posted on 24-12-2024 17:47
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Bot Agent
Posts: Countless
Joined: 23.11.09
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IP: None |
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MrUfo87 |
Posted on 07-04-2014 16:56
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Classics Specialist
Posts: 2803
Joined: 06-01-2012
PCM$: 700.00
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Don't know if this has already been posted but here are some graphical updates for PCM14. There are new landscapes especially made for the first stages of the Tour, which are in the United Kingdom
https://devblog.cycling-manager.com/po...to-england
EDIT: zabel'd. f*cking jesleyh. XD You also have them on Facebook.
Edited by MrUfo87 on 07-04-2014 16:57
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paulosilva66 |
Posted on 07-04-2014 17:40
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Under 23
Posts: 67
Joined: 10-02-2012
PCM$: 200.00
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you gyus are talking about gaps 1.1 1.5 .whats that? |
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Jesleyh |
Posted on 07-04-2014 17:42
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Tour de France Champion
Posts: 15274
Joined: 21-07-2012
PCM$: 200.00
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1:1, 1:5 & 1:10 you mean?
That's the scale of the game. At this moment, it's 1:10, which means that a race in PCM only takes 10% of a real race, but that also means unreal gaps(riders seeing each other with 50 secs differences). Which is fine for me.
But some other people prefer it 1:5, which would be 20%.
1:1 is real length. Which would be awful for me, spending multiple hours on a race.
Edited by Jesleyh on 07-04-2014 17:43
Feyenoord(football) and Kelderman fanboy
PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
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paulosilva66 |
Posted on 07-04-2014 17:47
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Under 23
Posts: 67
Joined: 10-02-2012
PCM$: 200.00
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Jesleyh wrote:
1:1, 1:5 & 1:10 you mean?
That's the scale of the game. At this moment, it's 1:10, which means that a race in PCM only takes 10% of a real race, but that also means unreal gaps(riders seeing each other with 50 secs differences). Which is fine for me.
But some other people prefer it 1:5, which would be 20%.
1:1 is real length. Which would be awful for me, spending multiple hours on a race.
Thanks for explanation
i would prefer 1:5. it doesnt make any sense in a hilly stage you sprint a 3km to go.
A better option would give each one of us a choice |
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baseballlover312 |
Posted on 07-04-2014 19:32
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Tour de France Champion
Posts: 16456
Joined: 27-07-2011
PCM$: 10538.70
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paulosilva66 wrote:
Jesleyh wrote:
1:1, 1:5 & 1:10 you mean?
That's the scale of the game. At this moment, it's 1:10, which means that a race in PCM only takes 10% of a real race, but that also means unreal gaps(riders seeing each other with 50 secs differences). Which is fine for me.
But some other people prefer it 1:5, which would be 20%.
1:1 is real length. Which would be awful for me, spending multiple hours on a race.
Thanks for explanation
i would prefer 1:5. it doesnt make any sense in a hilly stage you sprint a 3km to go.
A better option would give each one of us a choice
The entire game revolves around that, so it would be hard for them to program two different ways. At this point it would be hard to change the whole scale of the game
But the console game is 1:5 iirc. Use to be 1:2.
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
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paulosilva66 |
Posted on 07-04-2014 19:57
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Under 23
Posts: 67
Joined: 10-02-2012
PCM$: 200.00
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baseballlover312 wrote:
paulosilva66 wrote:
Jesleyh wrote:
1:1, 1:5 & 1:10 you mean?
That's the scale of the game. At this moment, it's 1:10, which means that a race in PCM only takes 10% of a real race, but that also means unreal gaps(riders seeing each other with 50 secs differences). Which is fine for me.
But some other people prefer it 1:5, which would be 20%.
1:1 is real length. Which would be awful for me, spending multiple hours on a race.
Thanks for explanation
i would prefer 1:5. it doesnt make any sense in a hilly stage you sprint a 3km to go.
A better option would give each one of us a choice
The entire game revolves around that, so it would be hard for them to program two different ways. At this point it would be hard to change the whole scale of the game
But the console game is 1:5 iirc. Use to be 1:2.
I like the way is on console |
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lluuiiggii |
Posted on 08-04-2014 00:55
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Grand Tour Champion
Posts: 8542
Joined: 30-07-2010
PCM$: 200.00
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Indeed, but when the console was 1:2 you could only play certain sections of the stages and there were only ~25 stages...
paulosilva66 wrote:
A better option would give each one of us a choice
Indeed, Cyanide could just program 10 (or more) different scales and create stages for them all, that wouldn't be a trouble at all
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kqyt |
Posted on 08-04-2014 08:22
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Neo-Pro
Posts: 348
Joined: 31-08-2012
PCM$: 200.00
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Maybe "Scenarios" could be an idea.. You take control over 1 rider, 1:1 scale and rides the last km of an important race. A scenario could be Purito VS Gilbert at Mur the Huy, with 30sec to chasing group with other favourites.(This is just an example, I'm not watching cycling as much as many here)
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MartijnVDD |
Posted on 10-04-2014 09:18
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Breakaway Specialist
Posts: 801
Joined: 26-06-2012
PCM$: 200.00
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Come to think of it, two stages on one day like yesterday in Sarthe and last week in De Panne. You'd have to save energy in the first stage if you want to win the TT/GC in the second stage. |
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jph27 |
Posted on 10-04-2014 09:22
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Team Leader
Posts: 7340
Joined: 20-03-2010
PCM$: 900.00
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I recognise the places they're meant to be, I think. One of them might even be 5 minutes walk from me.
Any more news on the console version yet? |
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FroomeDog99 |
Posted on 10-04-2014 09:45
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Grand Tour Specialist
Posts: 4573
Joined: 07-10-2012
PCM$: 200.00
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jph27 wrote:
I recognise the places they're meant to be, I think. One of them might even be 5 minutes walk from me.
Any more news on the console version yet?
Same, that's very cool, drove past one of these places yesterday I think.
Great work Cyanide |
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kqyt |
Posted on 11-04-2014 18:41
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Neo-Pro
Posts: 348
Joined: 31-08-2012
PCM$: 200.00
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Make it easier to pull back breakaways (fix stamina stat).
That was better in PCM12 than in -13
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dark_x2012 |
Posted on 11-04-2014 18:57
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Breakaway Specialist
Posts: 857
Joined: 13-05-2013
PCM$: 200.00
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About the scale stuff... does anyone really care about the first two thirds of a stage 'cuz I think they could be with a 1:10 scale and the rest to be in 1:1(if the stage is over 150km) and using the x2, x4 and x8 speed up the player could skip the annoying parts on the 1:1 scale. |
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Lachi |
Posted on 11-04-2014 20:01
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Grand Tour Champion
Posts: 8516
Joined: 29-06-2007
PCM$: 200.00
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There was a cycling game which had 1:1 scale. You could speed up the game so the stage duration was not a problem. I think the fastest was x256 or so. If the speed was 16x or higher, then the game switched to a mode similar to the detailed simulation of PCM11 (or was it PCM12). I really loved that part of the game.
BTW: You can download and play that game for free and the community is still releasing updates. I think it is called Eurotour cycling or so.
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dark_x2012 |
Posted on 11-04-2014 20:09
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Breakaway Specialist
Posts: 857
Joined: 13-05-2013
PCM$: 200.00
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This is what i'd like to see in PCM!!! |
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dark_x2012 |
Posted on 11-04-2014 20:09
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Breakaway Specialist
Posts: 857
Joined: 13-05-2013
PCM$: 200.00
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This is what i'd like to see in PCM!!! |
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paulosilva66 |
Posted on 12-04-2014 19:12
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Under 23
Posts: 67
Joined: 10-02-2012
PCM$: 200.00
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Lachi wrote:
There was a cycling game which had 1:1 scale. You could speed up the game so the stage duration was not a problem. I think the fastest was x256 or so. If the speed was 16x or higher, then the game switched to a mode similar to the detailed simulation of PCM11 (or was it PCM12). I really loved that part of the game.
BTW: You can download and play that game for free and the community is still releasing updates. I think it is called Eurotour cycling or so.
i would like to see the detailed simulation back in the game |
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Jesleyh |
Posted on 12-04-2014 19:15
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Tour de France Champion
Posts: 15274
Joined: 21-07-2012
PCM$: 200.00
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Well, detailed simulation really gave crappy results.
Feyenoord(football) and Kelderman fanboy
PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
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