Sorry to say it but it looks more like a fail than a tutorial.
To make the youtube video show in your post, you have to put only the part after the =
The worst part was when the train broke and Martin was riding alone at the front.
And, as you might have noticed, you don't need two lead-out man, either use Boonen or Steegmans, not both.
Furthermore: You should never put the effort to 0. A rider will abandon the race on free effort at 0%.
The problem with your 2 videos is that they are (really) unrealistic as you are using 8 riders for a sprint and that doesn't help anyone (who is a new player) really much because your videos are played in single stage mode.
So it's clear that you pick the 8 best FL riders (combined with Sprinters) but in a stage race like the Tour de France you wouldn't have those.
Unless you are Cannondale just riding for Sagan in the green jersey and not like Lotto with Greipel sprinting and with VdB going for yellow.
Then (if you were Cannondale) yes you could use all your 8 riders in a sprint.
And with the changes in PCM13 (stage races) you should show how to use few riders for a sprint (leadout).
Even though this video isn't in stage race mode either but online and armada. It still gives a good idea because you can't have 8 superb riders at once plus I use normally 4 riders at most in a sprint as the other 4 are just there for relaying during the stage.
It gives an idea of stage mode/career, riders lining up, effort management and sprinting.
I have to say that you can do some variations of a sprint but ideally it would be 3 riders at 3km because you have more options.
You can see here that I tried to do something diffrent with going really with 2 riders (normally stupid in such a position) onto the final 3kms sending Belleti sprinting meaning both (Belleti and Kristoff) need to do around 1-1.5km each at the front.
That could be good if your positioning isn't that good in a sprint as you see Kristoffs sprint bar is just dead at the finish line.
But as normally in a bad positioning the other riders infront give you some slipsteam - the bar might not be being emptied that fast.
With 3 riders at 3km it would be normally better as each one (2nd rider in the leadout to the 4th and best sprinter) could sprint around each 1km without any slipsteam.
Small notes: I was fed up with the german voice of Bruce Willis and the english commentary was as annoying as the german one at PCM09 (and hasn't changed) I prefer the French commentary now :S
And as I don't want to wait hours for just 1 video uploaded on Youtube, the quality is not that good so press 720p to have a better look at.
I normally use not the fullscreen but the streched mode so it's not that hard on the eyes.
EDIT: Oh 2 sprint wins in a row for me today
That one shows the normal sprint as it should be with 3 riders entering the 3km mark each one does his share in the wind. Edited by Rin on 15-07-2013 23:48
Team Bianchi - 2012 Man-Game ProContinental Tour Champions
also, i found that using "dot" is an unfair advantage. Similar to last years mountain stage issue (haven´t done much mountain yet this version) where the cpu would ignore a 90 dot rider, your train clears the pack without other rider reacting or reacting late.
Personally, that´s why i´m using the long relay option for my rider leading the train. Feels more realistic/rewarding.
Whomario wrote:
also, i found that using "dot" is an unfair advantage. Similar to last years mountain stage issue (haven´t done much mountain yet this version) where the cpu would ignore a 90 dot rider, your train clears the pack without other rider reacting or reacting late.
Personally, that´s why i´m using the long relay option for my rider leading the train. Feels more realistic/rewarding.
The AI won't ignore a dot rider anymore.
The 1st relayer is now following/keeping up with the last rider in the train (Bak is doing the free effort but as Kristoff is on the end of that train they will follow them).
You could setup 99 on the dot and the first relayer even with 70 on relaying would go on 99 trying to hang on.
Thats why the 4 last riders in my video bonk because they try to follow Bak.
But that dot can be now used to be very (very) annoying like people want to get clear of the peloton with the dot early. Meaning they go on 99 -> leading that everyone else in the peloton (especially everyone who has relaying setted up) going also 99 and sending them an early heartattack which is bonkers.
They don't know that you need to attack to get clear..
Edited by Rin on 15-07-2013 20:38
Team Bianchi - 2012 Man-Game ProContinental Tour Champions
Is it still a problem that the rider who is doing at the front drops back instantly, thereby pushing your train miles backwards? Or do they actually move to the side without ruining everything?
There's a fine line between "psychotherapist" and "psycho the rapist"
But I also don't know what exactly you mean.
Maybe the 2nd video I posted (under EDIT as I won also a online stage with Bos) has it as it was a bit tight on the left side.
Team Bianchi - 2012 Man-Game ProContinental Tour Champions
cactus-jack wrote:
Is it still a problem that the rider who is doing at the front drops back instantly, thereby pushing your train miles backwards? Or do they actually move to the side without ruining everything?
When I take my rider of the train he sometimes does affect the train and bring it back so what i do is put the dot on 0 for a second until your train passes therefore wont effect your train and if your quick enough you can block other riders
I've had good experiences getting a cracked leadout man out of the way by simply putting them on 'maintain' 90 while my train continues on at 90-95 dot. The first man swings out of the way nearly every time doing this, and it also will keep them working hard to stay near the front (to keep a good team time perhaps, or just stay organized and finish together). I've tried giving them really low effort to have them just stop almost, but that's too much micromanagement for me to deal with trying to speed them back up.
I like popping the energy gel about 4-5km away from when I need a rider's effort, and I'd like to know some other strategies in case I might not be getting the most out of that.
Edited by texasmed on 18-07-2013 21:19
In fact I've found that if you put the rider in mantain position and keep his effort high (90~99) he'll doas texasmed said and swing out of the way, while if you stop him from pulling and immediately put him in a 0~3 effort he won't change lines and might disturb the organization of the train (not necessarily blocking the riders, but creating gaps, which they have to spend energy to close)
Playing with a Continental team (Tusnad, PCM12 French Community DB) I have a competitive sprinter 74/76 SP/ACC and a decent leadout (71/72), but my flat riders have too low sprint stats for a train as they slow down my sprinters too much in the final 3 km.
Are there any other tricks or should I just use my lead out and sprinter to follow another train going forward?
I don't know of any other tricks. But in your case I would not use a lead out. Just make your sprinter follow another good sprinter. This way, your sprinter will start to sprint as soon as the other does and will not lose ground. Then you can decide if your sprinter should stay in the slip stream (no energy left) or when to start sprinting.
Thanks for your thoughts. You think it's more beneficial to have my sprinter follow another sprinter rather than have my lead out follow the lead out of another sprinter in terms of chances to win races?
It depends on the strength of your leadout rider and your ability to use a leadout.
If your sprinter is following the best possible rider, then he should be able to outsprint the other rider and win. It is only a matter of starting the sprint at the right time.
If you use two riders, obviously you have to time it right for both of them.
The advantage would be that you can use the leadout to re-position your sprinter if needed.
If I use a poor sprint team I would usually have 1 leadout and as Lachi mentioned, use him to keep your sprinter towards the front so he can jump onto a train, or try to time your leadout guy perfectly to get the jump on the rival top couple of sprinters.
The problem with using your leadout guy to follow the best sprinter is your main sprinter will be too far back if the rival jumps late on, or you get swomped by other sprinters coming up along side.
cactus-jack wrote:
Is it still a problem that the rider who is doing at the front drops back instantly, thereby pushing your train miles backwards? Or do they actually move to the side without ruining everything?
That did happen to me a few times but then i learnt that it's better to just keep their pace high but so the next man the lead out train will only be going slightly faster so if that man finishing his job in the train gets in the way then he wont cause my team to drop way back in the peleton. I have found a few times though that when creating my train at 18KM that if i have a rider infront of the rider i want them to be following and he slows down to follow the rider behind him then the rider behind wont move infront and they'll end up way down in the peleton. This is my only frustration with creating a lead out. I haven't played the game much recently but one of my biggest frustrations at times has been my sprint train being ruined like that