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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2013
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PCM 2013
TheManxMissile
Avin Wargunnson wrote:
superider2010 wrote:
for me still not bad
you can complain on pc version because on that platform pcm has too many versions and cyanide aren't rookies on pc,but the biggest problem it's that there they don't listen the clients
but on consoles they haven't so many experience and basicaly come up in tdf 2013 with what i want badly(and others who played tdf 2012).so for console game they listen the complains and improved.it was logical that won't be 1:2 scale for fully playable stages

tdf 2013 it's more fun then tdf 2012
i probably insult my manager on tdf 2013 and won't listen his advices:lol:

Why? I would be absolutely stunned by possibility to play at least half of f.e. Galibier, not only fifth of it...this is not Call of Duty, so why shorten everything?


Because as they point out as incredibly valid justification: 1) A stage would take over 2 hours and 2) Graphics would be too much for them to make
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Ian Butler
I'd rather keep sections with 1/2 scale.

Climbing the Ventoux on scale 1/2 was something I was looking forward to a whole lot. Now it'll be 4 km or what? That's not nearly enough.

A real bummer for me, and I won't buy it now. Tell me, what would you rather like:

the whole stage (Ventoux), 200 boring flat kilometers and then the climb. All scale 1/5

OR

Start section -> send a breakaway, simulation and then Mont Ventoux at scale 1/2 -> epic battle.
 
TheManxMissile
Ian Butler wrote:
I'd rather keep sections with 1/2 scale.

Climbing the Ventoux on scale 1/2 was something I was looking forward to a whole lot. Now it'll be 4 km or what? That's not nearly enough.

A real bummer for me, and I won't buy it now. Tell me, what would you rather like:

the whole stage (Ventoux), 200 boring flat kilometers and then the climb. All scale 1/5

OR

Start section -> send a breakaway, simulation and then Mont Ventoux at scale 1/2 -> epic battle.


I would rather had the sections as they were, but with an much improved simulation AI of course!
And frankly making the whole stage playable was just odd, especially with cutting the scale... I can't imagine how much better the could have been had they just focused on improving the already strong gameplay.
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Lachi
I like the 1:5 scale. Cyanide made it very easy for me to decide against buying that expensive game.
 
PCM rulezz
On the official cyanide forum, I asked if there was already any information about the system requirements. This is the answer (from Eyolfur from the Cyanide Team):

it won't change a lot but there are still hardware tests running to define it the most accurately.

Winners never quit, quitters never win.

It's difficult not to be happy when you're surrounded by Belgians. - Mark Cavendish


 
admirschleck
superider2010 wrote:
it's a video clip with new animation on pcm 2013
https://www.youtub...eXeG5lkqL8

This looks stunning! Wow! I was doubling to buy it or not,but going to get it from the first day!
Manager of www.dodaj.rs/f/41/er/4zELHZA1/nor.pngTeam Nordeus www.dodaj.rs/f/41/er/4zELHZA1/nor.png
 
Ian Butler
superider2010 wrote:
it's a video clip with new animation on pcm 2013
https://www.youtub...eXeG5lkqL8


If that's real, it's awesome Grin
 
TheManxMissile
Not a lot of "newness" in the animations them selves, but they are lot more dynamic and reactive... Worryingly though this alone will put a decent amount of extra pressure on my already crippled laptop.
And how much do we have to say it... don't focus on graphics, focus on the management!!!
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PCM rulezz
Very nice movie, It's just real. I want to play it, now!!
Winners never quit, quitters never win.

It's difficult not to be happy when you're surrounded by Belgians. - Mark Cavendish


 
admirschleck
Just 1 thing,release date is 21st June? Am i right?
Manager of www.dodaj.rs/f/41/er/4zELHZA1/nor.pngTeam Nordeus www.dodaj.rs/f/41/er/4zELHZA1/nor.png
 
lluuiiggii
That video is fantastic Shock Hopefully it'll be possible to 'read' the other riders body postures to have an idea of how they are feeling? That would be cool Smile

superider2010 wrote:
if tdf 2012 it's playable on 1:2 just like 35-40% and had 1 year for development,for making all stages fully playable at 1:2 would require more then 1 year

I hardly think 1 whole year of development was spent solely on stages (there's the rest of the game to be done as well, and you would expect that different people develop the stages and the rest of the game). If you consider that the 1:2 is x5 the scale of PCM, 1 stage of TdF should take about 5 times what a stage of PCM takes to be done. 5 x 21 = 105, and PCM comes with way more stages than that Wink

Of course the fact that it'd take much more work to create the stage has an effect in changing the scale together with the other factors mentioned in the interview, but I don't think that the main reason for why the scale has changed is that Cyanide wouldn't have time to do the stages.

For the record, I agree with some others that playing sections of the stages in 1/2 seems nicer than playing the whole stage in 1/5. I found great that the game was going in different directions than PCM when it was released, but now it's looking more and more like PCM. But well, I don't have a console, I won't be buying it anyway Pfft
 
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valverde321
The best part of that video was seeing the gaps on the mountain and the fact they pulled away when they attacked Wink
 
Jesleyh
valverde321 wrote:
The best part of that video was seeing the gaps on the mountain and the fact they pulled away when they attacked Wink

Yeah, but tbh, I'm really happy that that's possible in PCM 13(well, seems). Makes the game a lot better Wink
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valverde321
Jesleyh wrote:
valverde321 wrote:
The best part of that video was seeing the gaps on the mountain and the fact they pulled away when they attacked Wink

Yeah, but tbh, I'm really happy that that's possible in PCM 13(well, seems). Makes the game a lot better Wink


Oh obviously. The animations are cool and realistci, its just everything is pointless imo if the cycling fundaments aren't represented accurately.

Im not asking for perfect, but in previous games we could attack on steep gradients and then somehow that stopped and it became better to use the dot in the past few games. It wasn't even fixed after the first year that the "bug" came up.
Edited by valverde321 on 17-05-2013 21:04
 
Jesleyh
valverde321 wrote:
Jesleyh wrote:
valverde321 wrote:
The best part of that video was seeing the gaps on the mountain and the fact they pulled away when they attacked Wink

Yeah, but tbh, I'm really happy that that's possible in PCM 13(well, seems). Makes the game a lot better Wink


Oh obviously. The animations are cool and realistci, its just everything is pointless imo if the cycling fundaments aren't represented accurately.

Im not asking for perfect, but in previous games we could attack on steep gradients and then somehow that stopped and it became better to use the dot in the past few games. It wasn't even fixed after the first year that the "bug" came up.

Well, I meant the gaps and the (kinda working) attacks. So we perfectly agree Wink
Edited by Jesleyh on 17-05-2013 21:06
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Feyenoord(football) and Kelderman fanboy


PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
Miguel98
Dot is great, but i remember, PCM 2008. Great for attacking on every terrain. 2009, meh, attacks = big waste of energy. Improved on PCM 2010, but above 6%, you could attack with rider's above 80 MO.
 
lluuiiggii
superider2010 wrote:
but if compare just scale between tdf 2012 and tdf 2013 it's not right
tdf 2012 pro- scale 1:2 and that's it
tdf 2013 pro- splitscreen co-op and versus,custom tour,manager more involved with objectives for every stage,can change at every time your rider

I wasn't saying that TDF 2012 is better than 2013 (as you said, I haven't even ever played the game, let alone have an opinion on which is better), I was just talking my point of view concerning the game's scale Wink
 
EintrachtFan
superider2010 wrote:
it's a video clip with new animation on pcm 2013
https://www.youtub...eXeG5lkqL8


This is great! That's almost exactly what i always imagined how the 3D Part should look like (seeing the effort on the animations, having an impact at the actual speed and others struggling to follow - and it looks so naturally smooth!)

Wow! I can totally see that changing the mountain AI to the best of the series. I Just hope it feels as good as it looks like in that video.

I'm a little confused that it's really Cyanide who just made me a bit excited :lol:
 
baseballlover312
Animations look really good.
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
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Jeremy
So... the interview? Can't wait to hear the news Smile
 
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