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PCM 2013
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| TheManxMissile |
Posted on 17-05-2013 13:18
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Tour de France Champion

Posts: 17833
Joined: 12-05-2012
PCM$: 0.00
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Avin Wargunnson wrote:
superider2010 wrote:
for me still not bad
you can complain on pc version because on that platform pcm has too many versions and cyanide aren't rookies on pc,but the biggest problem it's that there they don't listen the clients
but on consoles they haven't so many experience and basicaly come up in tdf 2013 with what i want badly(and others who played tdf 2012).so for console game they listen the complains and improved. it was logical that won't be 1:2 scale for fully playable stages
tdf 2013 it's more fun then tdf 2012
i probably insult my manager on tdf 2013 and won't listen his advices 
Why? I would be absolutely stunned by possibility to play at least half of f.e. Galibier, not only fifth of it...this is not Call of Duty, so why shorten everything?
Because as they point out as incredibly valid justification: 1) A stage would take over 2 hours and 2) Graphics would be too much for them to make
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| Ian Butler |
Posted on 17-05-2013 13:28
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Tour de France Champion

Posts: 21379
Joined: 01-05-2012
PCM$: 400.00
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I'd rather keep sections with 1/2 scale.
Climbing the Ventoux on scale 1/2 was something I was looking forward to a whole lot. Now it'll be 4 km or what? That's not nearly enough.
A real bummer for me, and I won't buy it now. Tell me, what would you rather like:
the whole stage (Ventoux), 200 boring flat kilometers and then the climb. All scale 1/5
OR
Start section -> send a breakaway, simulation and then Mont Ventoux at scale 1/2 -> epic battle. |
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| TheManxMissile |
Posted on 17-05-2013 13:32
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Tour de France Champion

Posts: 17833
Joined: 12-05-2012
PCM$: 0.00
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Ian Butler wrote:
I'd rather keep sections with 1/2 scale.
Climbing the Ventoux on scale 1/2 was something I was looking forward to a whole lot. Now it'll be 4 km or what? That's not nearly enough.
A real bummer for me, and I won't buy it now. Tell me, what would you rather like:
the whole stage (Ventoux), 200 boring flat kilometers and then the climb. All scale 1/5
OR
Start section -> send a breakaway, simulation and then Mont Ventoux at scale 1/2 -> epic battle.
I would rather had the sections as they were, but with an much improved simulation AI of course!
And frankly making the whole stage playable was just odd, especially with cutting the scale... I can't imagine how much better the could have been had they just focused on improving the already strong gameplay.
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| Lachi |
Posted on 17-05-2013 16:38
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Grand Tour Champion

Posts: 8360
Joined: 29-06-2007
PCM$: 200.00
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I like the 1:5 scale. Cyanide made it very easy for me to decide against buying that expensive game. |
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| PCM rulezz |
Posted on 17-05-2013 19:12
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Protected Rider

Posts: 1446
Joined: 21-05-2011
PCM$: 200.00
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On the official cyanide forum, I asked if there was already any information about the system requirements. This is the answer (from Eyolfur from the Cyanide Team):
it won't change a lot but there are still hardware tests running to define it the most accurately.
Winners never quit, quitters never win.
It's difficult not to be happy when you're surrounded by Belgians. - Mark Cavendish
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| admirschleck |
Posted on 17-05-2013 19:39
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Team Leader

Posts: 6566
Joined: 11-10-2010
PCM$: 200.00
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This looks stunning! Wow! I was doubling to buy it or not,but going to get it from the first day!
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| Ian Butler |
Posted on 17-05-2013 19:39
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Tour de France Champion

Posts: 21379
Joined: 01-05-2012
PCM$: 400.00
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If that's real, it's awesome  |
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| TheManxMissile |
Posted on 17-05-2013 19:43
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Tour de France Champion

Posts: 17833
Joined: 12-05-2012
PCM$: 0.00
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Not a lot of "newness" in the animations them selves, but they are lot more dynamic and reactive... Worryingly though this alone will put a decent amount of extra pressure on my already crippled laptop.
And how much do we have to say it... don't focus on graphics, focus on the management!!!
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| PCM rulezz |
Posted on 17-05-2013 19:47
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Protected Rider

Posts: 1446
Joined: 21-05-2011
PCM$: 200.00
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Very nice movie, It's just real. I want to play it, now!!
Winners never quit, quitters never win.
It's difficult not to be happy when you're surrounded by Belgians. - Mark Cavendish
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| admirschleck |
Posted on 17-05-2013 19:52
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Team Leader

Posts: 6566
Joined: 11-10-2010
PCM$: 200.00
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Just 1 thing,release date is 21st June? Am i right?
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| lluuiiggii |
Posted on 17-05-2013 20:36
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Grand Tour Champion

Posts: 8425
Joined: 30-07-2010
PCM$: 200.00
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That video is fantastic Hopefully it'll be possible to 'read' the other riders body postures to have an idea of how they are feeling? That would be cool 
superider2010 wrote:
if tdf 2012 it's playable on 1:2 just like 35-40% and had 1 year for development,for making all stages fully playable at 1:2 would require more then 1 year
I hardly think 1 whole year of development was spent solely on stages (there's the rest of the game to be done as well, and you would expect that different people develop the stages and the rest of the game). If you consider that the 1:2 is x5 the scale of PCM, 1 stage of TdF should take about 5 times what a stage of PCM takes to be done. 5 x 21 = 105, and PCM comes with way more stages than that 
Of course the fact that it'd take much more work to create the stage has an effect in changing the scale together with the other factors mentioned in the interview, but I don't think that the main reason for why the scale has changed is that Cyanide wouldn't have time to do the stages.
For the record, I agree with some others that playing sections of the stages in 1/2 seems nicer than playing the whole stage in 1/5. I found great that the game was going in different directions than PCM when it was released, but now it's looking more and more like PCM. But well, I don't have a console, I won't be buying it anyway
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| Ad Bot |
Posted on 05-12-2025 18:51
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| valverde321 |
Posted on 17-05-2013 20:44
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World Champion

Posts: 12429
Joined: 20-05-2009
PCM$: 530.00
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The best part of that video was seeing the gaps on the mountain and the fact they pulled away when they attacked
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| Jesleyh |
Posted on 17-05-2013 20:56
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World Champion

Posts: 14744
Joined: 21-07-2012
PCM$: 200.00
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valverde321 wrote:
The best part of that video was seeing the gaps on the mountain and the fact they pulled away when they attacked
Yeah, but tbh, I'm really happy that that's possible in PCM 13(well, seems). Makes the game a lot better
Feyenoord(football) and Kelderman fanboy
PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
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| valverde321 |
Posted on 17-05-2013 21:03
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World Champion

Posts: 12429
Joined: 20-05-2009
PCM$: 530.00
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Jesleyh wrote:
valverde321 wrote:
The best part of that video was seeing the gaps on the mountain and the fact they pulled away when they attacked
Yeah, but tbh, I'm really happy that that's possible in PCM 13(well, seems). Makes the game a lot better 
Oh obviously. The animations are cool and realistci, its just everything is pointless imo if the cycling fundaments aren't represented accurately.
Im not asking for perfect, but in previous games we could attack on steep gradients and then somehow that stopped and it became better to use the dot in the past few games. It wasn't even fixed after the first year that the "bug" came up.
Edited by valverde321 on 17-05-2013 21:04
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| Jesleyh |
Posted on 17-05-2013 21:05
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World Champion

Posts: 14744
Joined: 21-07-2012
PCM$: 200.00
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valverde321 wrote:
Jesleyh wrote:
valverde321 wrote:
The best part of that video was seeing the gaps on the mountain and the fact they pulled away when they attacked
Yeah, but tbh, I'm really happy that that's possible in PCM 13(well, seems). Makes the game a lot better 
Oh obviously. The animations are cool and realistci, its just everything is pointless imo if the cycling fundaments aren't represented accurately.
Im not asking for perfect, but in previous games we could attack on steep gradients and then somehow that stopped and it became better to use the dot in the past few games. It wasn't even fixed after the first year that the "bug" came up.
Well, I meant the gaps and the (kinda working) attacks. So we perfectly agree
Edited by Jesleyh on 17-05-2013 21:06
Feyenoord(football) and Kelderman fanboy
PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
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| Miguel98 |
Posted on 17-05-2013 21:13
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World Champion

Posts: 10231
Joined: 23-06-2011
PCM$: 200.00
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Dot is great, but i remember, PCM 2008. Great for attacking on every terrain. 2009, meh, attacks = big waste of energy. Improved on PCM 2010, but above 6%, you could attack with rider's above 80 MO. |
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| lluuiiggii |
Posted on 17-05-2013 21:52
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Grand Tour Champion

Posts: 8425
Joined: 30-07-2010
PCM$: 200.00
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superider2010 wrote:
but if compare just scale between tdf 2012 and tdf 2013 it's not right
tdf 2012 pro- scale 1:2 and that's it
tdf 2013 pro- splitscreen co-op and versus,custom tour,manager more involved with objectives for every stage,can change at every time your rider
I wasn't saying that TDF 2012 is better than 2013 (as you said, I haven't even ever played the game, let alone have an opinion on which is better), I was just talking my point of view concerning the game's scale
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| EintrachtFan |
Posted on 18-05-2013 01:05
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Stagiare

Posts: 153
Joined: 26-03-2007
PCM$: 200.00
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This is great! That's almost exactly what i always imagined how the 3D Part should look like (seeing the effort on the animations, having an impact at the actual speed and others struggling to follow - and it looks so naturally smooth!)
Wow! I can totally see that changing the mountain AI to the best of the series. I Just hope it feels as good as it looks like in that video.
I'm a little confused that it's really Cyanide who just made me a bit excited  |
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| baseballlover312 |
Posted on 18-05-2013 14:33
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Tour de France Champion

Posts: 16552
Joined: 27-07-2011
PCM$: 13638.70
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Animations look really good.
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
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| Jeremy |
Posted on 18-05-2013 22:55
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Stagiare

Posts: 199
Joined: 12-08-2008
PCM$: 200.00
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So... the interview? Can't wait to hear the news  |
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