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05-12-2025 09:24
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PCM 2013
Spilak23
You shouldn't go in a break with all your riders. No surprise the AI is bad when you do that.


But breaks almost always survive in NC's, it's because of the smaller field.
 
lluuiiggii
Spilak23 wrote:
You shouldn't go in a break with all your riders. No surprise the AI is bad when you do that.

Tbh if you do this in a normal race the peloton will instantly chase you; so it's not the "going in a break with all riders" that messes up the AI, it's just that AI in NCs is stupid (because of small fields) Pfft

But Cyanide should really do something about it. Not even talking about the NCs, but it's not rare to experience weird AI in races with even 10, 12 teams (quite common in the lower level races).

Ah, and if free agents could take part in NCs as well it could help (at least one team would have 9 riders to chase).
Edited by lluuiiggii on 12-08-2013 22:48
 
Jesleyh
Yes, always been like that, also in PCM 12. Though I don't have a problem at bigger NCs(e.g. france, Belgium, NL, Italy)
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

Feyenoord(football) and Kelderman fanboy


PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
atlanta
atlanta wrote:
Gus isit possible tochange the Tour de Polond date and the Vuelta etc, also the wc. As in seconds season EBH was doing theTDF and he had to do Nor NC's and as a result wasted his peak.



Anyone?
 
Ian Butler
lluuiiggii wrote:
Spilak23 wrote:
You shouldn't go in a break with all your riders. No surprise the AI is bad when you do that.

Tbh if you do this in a normal race the peloton will instantly chase you; so it's not the "going in a break with all riders" that messes up the AI, it's just that AI in NCs is stupid (because of small fields) Pfft

But Cyanide should really do something about it. Not even talking about the NCs, but it's not rare to experience weird AI in races with even 10, 12 teams (quite common in the lower level races).

Ah, and if free agents could take part in NCs as well it could help (at least one team would have 9 riders to chase).


But to be fair, in those .2 races, breakaway wins are muuuch more common than in WT races, so it isn't at all unrealistic Smile unless it happens every time...
 
Avin Wargunnson
I doubt it is more than 10% in real life Ian, it is certainly much more in the game.At least from my exprience, when i am not pulling like crazy from the start. Smile
I'll be back
 
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lluuiiggii
I wasn't talking about normal breakaway wins (in NCs, yes, I was talking about that; in the small-field races part of the post, I just said "weird AI" Pfft). More specifically, I meant ridiculous breakaway wins, where the peloton doesn't even try to chase the breakaway (and they win by 10~15 minutes, ruining the GC), or sometimes when the favorites of several teams attack towards the end of the stage and the peloton just stops completely, even if it means that a 5th place rider will lose his place on GC (just because he has a team mate who attacked, so he "feels" he doesn't have to do any work).
 
atlanta
Can someone answer my goddamn question please Wink? He he
 
cactus-jack
Lachi wrote:
This has been discussed before. In short it has changed in this years game. Maybe because in real cycling the team doesn't get any money. Or to make the finances more predictable.


Or just because Cyanide.
There's a fine line between "psychotherapist" and "psycho the rapist"

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pavuk
lluuiiggii wrote:
I wasn't talking about normal breakaway wins (in NCs, yes, I was talking about that; in the small-field races part of the post, I just said "weird AI" Pfft). More specifically, I meant ridiculous breakaway wins, where the peloton doesn't even try to chase the breakaway (and they win by 10~15 minutes, ruining the GC), or sometimes when the favorites of several teams attack towards the end of the stage and the peloton just stops completely, even if it means that a 5th place rider will lose his place on GC (just because he has a team mate who attacked, so he "feels" he doesn't have to do any work).


I play mostly .2 races with my small CT and win a break 3 times (no more wins from others seen) most of gain time was about 2min 30sec, one time sprinters from peloton were just few bikes behind me. Had a 12 min lead once with group of 8 people, but we all lost it about 10 km before finish, so far I do not see a problem here

when i think about how many times is that, I would say probably 1:8, maybe a little more than in real, but I saw plenty of local races end with early break win, especially hilly ones with no big mountain so for me its ok.
Yep, thats me down here...

nd01.jxs.cz/151/565/137fc7a64d_16077989_o2.gif

...The Wall.
 
cio93
So did anyone have sprint gameplay issues arise recently?

I'm playing this game since it's release and sprints were fine all the way (except for the acceleration bug).

In an OPQS career with FCD v1.21, everything went fine until the Giro.
Now, suddenly with ~6 km to go at the latest, all other sprint trains apart from mine fall apart without a visible reason, very few sprinters chose to follow mine (if at all) and the rest of the first 40 positions in the bunch is all GC riders.
Most others sprinters either slow down behind the destructed other trains or are just not visible at all.
Granted, the sprint field wasn't impressive, but the game usually does trains for 75 sprinters as well.

This happened in the Giro and continued until Eneco Tour where I am now.
I had stages where nothing except my sprint preparations indicated it's the closing kilometres of a flat stage.

I know there's the slow down bug (which sometimes seems to occur together with this), but at least there's some sort of a sprint later on there.

I'm really puzzled what changed the gameplay. I played several seasons with this database and the usual Patch 1.0.2.0 workaround for the participation bug without any problem.

Just an example of an incredibly ridiculous (even for PCM GT standards) Giro flat stage result...
i940.photobucket.com/albums/ad247/cio993/PCM0061.png
Edited by cio93 on 11-09-2013 00:56
 
bhlloy
I see maybe a similar thing in a career I started about a week ago, also with FCD 1.21. Not very far along but in the early tours, sprint finishes are usually my sprinter, maybe one or two other OK sprinters (but not necessarily the best) and then some GC guys. Figured I was just having some weird run of races until I saw your post.

I'm on Steam so not impossible a hotfix or update got installed without my knowledge but that's not something cyanide does right? Bizarre. I'll screenshot or copy some results shortly

EDIT - I guess don't have the results in latest results anymore, but notable ones I've been able to dig up include Santaromita podium place on stage 1 and stage 2 of Tour De San Luis, Acevedo podium place in flat stage of San Luis and Mzansi tour. Results maybe not as damning as I'd remembered but I do remember it was noticeable how there were no sprint trains
Edited by bhlloy on 11-09-2013 02:14
 
cio93
Good to see I'm probably not paranoid Wink

I don't use Steam, and I have all patches needed for the workaround on my HDD, so I'm pretty sure the data itself didn't change.

Which would lead to the conclusion that the game randomly decided to change important gameplay algorithms :lol:
Edited by cio93 on 11-09-2013 02:12
 
bhlloy
well, I'm going to continue this career until the patch comes out, so if I see anything again I'll try to screenshot it. But yes, my issue sounds very much like yours and I only see it in one career so far. Very strange.
 
sammyt93
If you're both using the fcd DB then could it be something to do with that?
 
bhlloy
It could definitely, although it would be hard to understand what effect a DB could have on AI like that. One thing the FCD does is have a lower limit at 60 (so there are no sprinters below 60 in the DB) which maybe has an evening out effect? But again, I've played a few test careers with earlier FCD versions and a couple with 1.21 specifically and haven't seen this issue before. That being said I do tend to sim most of the flat stages. I'm at a bit of a loss, was just strange that I've seen it in the last few days and boom, Cio's post comes up.
 
Jesleyh
Hmm, I think it might be just a game issue, maybe added in 1.3.0.0?
I'm playing FCD(v2.0) as well, but didn't really experience that...
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

Feyenoord(football) and Kelderman fanboy


PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
Vinofan
Anyone else experiencing that when the main men attacks in the last mountain of a mountain stage, they never continnue to keep the pace if you join them? It doens't matter if I am nr. 1 in gc or 55th. They'll never work with you. They just stops... Sad
 
Lachi
Yes, it is like that. But I wonder if they do it for all your riders or only your top riders. What I mean is: Follow them with a weak rider to make them slow down, then close the gap with your leader easily.
 
Vinofan
Lachi wrote:
Yes, it is like that. But I wonder if they do it for all your riders or only your top riders. What I mean is: Follow them with a weak rider to make them slow down, then close the gap with your leader easily.

Usually just take them down with my climbing train, but it does make the game quite boring. Yesterday I got away with AC togheter ith JRod, putting Froome in trouble. But JRod wouldn't work at all, even though we were 3, and 4th at gc. It is really annoying
 
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