PCM 17/18: Wishlist
|
Selwink |
Posted on 21-12-2017 13:36
|
Grand Tour Champion
Posts: 8856
Joined: 17-05-2012
PCM$: 200.00
|
Please not n7 though
Stages would take hours to play, and filesizes would be massive. I already have 5GB of stages, 50 would be quite a bit too much wouldn't it? Plus making a stage in the Stage Editor would take ten times as much time, if not more (meaning that one can easily spend 100 hours on a high quality stage)
Also n6 would give enormous chaos in-game, there's already not much space and it would only be compatible if no7 were to work.
|
|
|
|
TheManxMissile |
Posted on 21-12-2017 14:53
|
Tour de France Champion
Posts: 18187
Joined: 12-05-2012
PCM$: 0.00
|
BARTOLOMEO wrote:
10 things I hope Cyanide will improve
1. Real faces for star riders
Depends how far you go with "star" rider. Plus it adds a level of liscensing cost to the game, having to pay more for likness usage.
2. Rider personalities
This would need a complete reworking of the Stat system and AI, huge amount of work! It would be really good to get more of this realism into the game, but i'd rather Cyanide started with fixing Stat's and getting that right for more realism before adding in specific rider personalities.
3. Rider signatures
Gotta think how many of these would be easily noticable in normal play and from most camera angles. Like Froome dipping his head, doubt you're going to notice that at all from most camera angles.
More variety in rider animation though is welcome. More difference in riding styles depending on terrain, a couple of more random celebration motions. And no more animations of riders drinking or stretching in a 20% slope
4. Form planning for riders
You can aim for it, and you can trick the planner into giving you a decent fitness plan for it.
But yes, reverting to like a PCM10 system where you could manually alter all riders month-by-month would be so much better. Not just for leaders, but especially for domestiques to have them at a lower level but for longer... like in real life...
5. THE FINAL GC PODIUM IS ALWAYS TOP 3
And more variety in podium animations please!
6. Team Cars
But what does it add? Riders already drop to the back of the group to get water anyway, so that's there for realism.
Otherwise we just end up with a massive train of cars stretching over 10km in stage. Scaling wise it just doesn't work or make sense, and really adds little to the visual of the game or the gameplay. (Like the motos relate to the camera)
They'd also need to add in the sticky bottle as a gameplay thing, which won't ever happen in an official game because it promotes cheating.
7. 1:1 scale stages (especially on mountains)
Dear lord no!
This would need a 100% rebuild of the entire 3D engine. It would take too long to play any stage, the number of people that actually want to spend 8hours doing a MSR is going to be so small there's no commercial viability to it.
Then there's memory usage. The amount needed to store that level of detail, ridiculous! The amount needed to generate and render the needed detail in game, ridiculous! The amount of time needed to make an accurate stage, beyond ridiculous!
I played the console TDF games a few times, it was sooooo slooooow and dull... and i'll sit and watch cycling for hours yet playing it was still boring. It's really not as good an idea as it sounds. If you want 1:1, go ride a bike!
8. 1-1 rider equipment and clothes[/quot]
Again it's kind of a scaling issue. How often are you that close into the riders to be able to spot every tiny detail like their unique name on a shoulder? Enough to justify adding x30 to each teams needed memory? And how do you make it work for custom teams?
With transfers i doubt you could get teams to be happy to have their rider wearing another names riders jersey.
[quote]9. If your Team changes sponsor – your Palmares for previous years shouldn’t
That would be nice.
10. Stats
You can always edit Valverde back up if you want. But riders get worse with age, and Valverde really is an exception to the rule to still be this consistantly good for this long.
More varierty in how riders gain and lose stats, beyond daily form/fitness, would be really good. Like a rider who could maintain a high MO, but lose a lot of their ACC and STA making them less good but still competitive on a really strong day. Or a rider who gains really suddenly late in a career as a late bloomer.
|
|
|
|
togo95 |
Posted on 21-12-2017 16:18
|
Domestique
Posts: 442
Joined: 06-01-2011
PCM$: 200.00
|
You can aim for it, and you can trick the planner into giving you a decent fitness plan for it.
But yes, reverting to like a PCM10 system where you could manually alter all riders month-by-month would be so much better. Not just for leaders, but especially for domestiques to have them at a lower level but for longer... like in real life...
I don't know about PCM 2017, but this is possible with PCM 2016.
|
|
|
|
mbtail |
Posted on 05-01-2018 17:34
|
Amateur
Posts: 24
Joined: 08-06-2016
PCM$: 200.00
|
1) Better Objectives planning:
I would like to get the possibility to get some more objectives for the riders. It seems unlogical you can do Tour de Flanders as objective and Roubaix is like f*ck it. Same with Amstel-Fleche Wallone and Liege-Bastogne-Liege. Perhaps more a classics window should be better where Cobbled riders can go for E3-Flanders-Roubaix as objectives and a hill classics go from Amstel-Fleche Wallone-LBL.
2) Preparation for Fitness Peak
It always seems to come late if you do normal races before the objectives. You really have to plan alot of races and some training camps to get the 100 points for full preparation. A little tweak here would be better. Certainly with the 1 objective now, if you plan Roubaix or Liege as objective. Getting 100% Fitness peak for E3-Tour de flanders or Amstel-Fleche Wallone is almost impossible. But i do love the fitness peak thing and gives a realistic touch to the game.
3) Race-day-condition
In a grand tour, you can get a boost in Race-day feeling if you have a oustanding performance in overall. But this should be expanded. Stage wins in grand tours should have a simular effect ( at least with some less good riders ) and should not only be included in Grand Tours. It seems logical if you win Tour de Flanders, that you have an advantage in the head for Roubaix ( or Amstel-Fleche Wallone-LBL ).
4) Flight time and better planning
Include some travel-time or a negative effect in Race-day condition for a more realistic behaviour. Its pretty impossible to race in Australia the one day, start San Juan ( Argentina ) the next day and then start in Dubai 2 days later. Riders get thrown in all races around the world shortly behind eachother. A travel delay or simular would bring some extra realism to the game. This is for races but also for training camps ( which are more important in 17 ).
*Think this could be included pretty easy if you group regions like Europe, N-America, S-America, Asia and Australia and you get a 1 or 2 day ban( simular to being injured ) for racing if you wanna travel between them. |
|
|
|
superider2010 |
Posted on 24-03-2018 01:04
|
Breakaway Specialist
Posts: 979
Joined: 17-06-2010
PCM$: 300.00
|
no pic,no description
30 june tdf release,15 june pcm according to this
https://www.wtt.bi...2x24778321
https://www.wtt.bi...2x24778323
other site who says 15 june for pcm
https://www.konso...er-2018-pc
|
|
|
|
Gregory4667 |
Posted on 25-03-2018 16:55
|
Amateur
Posts: 1
Joined: 25-03-2018
PCM$: 200.00
|
Track Racing.
More riders to be entered in a competition, 32 or 64 rather than 16 default.
More customisable competitions.
Ability to watch the race as a spectator. |
|
|
|
Ad Bot |
Posted on 30-12-2024 18:29
|
Bot Agent
Posts: Countless
Joined: 23.11.09
|
|
IP: None |
|
|
Naxela |
Posted on 25-03-2018 19:38
|
Stagiare
Posts: 169
Joined: 25-02-2015
PCM$: 200.00
|
BARTOLOMEO wrote:
10. Stats
So many improvements to make here.. BUT one thing which is really annoying me.. Stats falling drastically just because of age? Really? After 1 completed season, Valverde is almost under 75 MO?
Easily my biggest wish as well. Valverde is usually out of the GC already the first season. There should be minimal drop in stats before a rider turns 35. Or even a better way is to make the drop occur the season before retirement. Form drop is usually what makes cyclists decide to retire in the first place. In-game i am scared signing a 30 year old Vanmarcke because of his extreme wages and that he can suddenly drop to 76 COB before the classics the second year. Or resigning a rider at the age of 29...
New York Knicks - Bardiani CFS - AG2R - Millwall FC - Le Havre AC
|
|
|
|
df_Trek |
Posted on 26-03-2018 00:41
|
Small Tour Specialist
Posts: 2324
Joined: 07-07-2016
PCM$: 17774.00
|
An idea is that there are different effect of aging for some stats than other, like ACC can maybe falling faster than SP, or HIL more than MO, but abilities like COB or STA aren't really falling in old cyclist, you can give lower performance to them decreasing RES and REC for stage races
I think that dynamics on real races can explain that: for example Tom Boonen, in old ages he wasn't able to reach same results of his best years, but still one of the best cobbler, and got good results in very long races
-PR '16 = one of the best on COB, high STA having more energy than younger and more explosive rider like EBH in a race with high rytmh, but regular one, so less affliction to RES. In the end there were some actions using RES and he didn't looked strong as Vanmarcke for example
-WC '16 = another long race with high rytmh, but regular one so very important STA and low afflicction of RES, and good podium ahead of younger riders more explosive
other example Nibali always still more competitive in 250+ km then other riders that can put him in difficulty in short step climbs like Lombardia ones in last kms, so no lower STA for him with aging; and in other shorter stages now he is vulnerable short step climbs more than long regular ones, so no loss of MO but lower HIL with aging
|
|
|
|
Naxela |
Posted on 26-03-2018 18:10
|
Stagiare
Posts: 169
Joined: 25-02-2015
PCM$: 200.00
|
df_Trek wrote:
An idea is that there are different effect of aging for some stats than other, like ACC can maybe falling faster than SP, or HIL more than MO, but abilities like COB or STA aren't really falling in old cyclist, you can give lower performance to them decreasing RES and REC for stage races
I think that dynamics on real races can explain that: for example Tom Boonen, in old ages he wasn't able to reach same results of his best years, but still one of the best cobbler, and got good results in very long races
-PR '16 = one of the best on COB, high STA having more energy than younger and more explosive rider like EBH in a race with high rytmh, but regular one, so less affliction to RES. In the end there were some actions using RES and he didn't looked strong as Vanmarcke for example
-WC '16 = another long race with high rytmh, but regular one so very important STA and low afflicction of RES, and good podium ahead of younger riders more explosive
other example Nibali always still more competitive in 250+ km then other riders that can put him in difficulty in short step climbs like Lombardia ones in last kms, so no lower STA for him with aging; and in other shorter stages now he is vulnerable short step climbs more than long regular ones, so no loss of MO but lower HIL with aging
Agree with all this. Of course some attributes will drop with age, especially stats that has to do with quickness. But still some of the best lead-out riders is in their early-mid thirties due to their power and flat abilities. Boonen lost much of his power due to injuries and Cancellara managed to keep his form in a way Boonen couldn't. And with Edvald his decline came in his mid 20's so don't feel aging has much to do with that.
The game has yet to make any changes in that area whatsoever, all stats decline when a rider reach their 30's and no exceptions. And it's way to unbalanced all-together. Which makes me avoid every rider entering that age. Even managerial games for football have had this sorted out for over a decade now.
Don't think HIL should be affected much with age, several examples of great riders performing there now. They should rather work on their ACC to make it more implemented to the game and rather lower that stat with age.
New York Knicks - Bardiani CFS - AG2R - Millwall FC - Le Havre AC
|
|
|
|
simsalabim |
Posted on 30-03-2018 14:24
|
Amateur
Posts: 1
Joined: 30-03-2018
PCM$: 200.00
|
1.
Idea: Time gaps
Explanation of idea: Time gaps should appear more easily in the results. As it is now, the split between the groups has to be huge in flat stages if there is going to be a time gap in the results.
Why: More realistic and fun. In real life it only has to be 1'' between the backwheel of one rider to the frontwheel of the next rider to create a time gap. In the game it has to be 20-30'' I think. In a lot of crosswind stages when the peleton is completely shattered into pieces in this game, there can be riders arriving the finish close to 4 minutes behind the winner, and still get the same time. This is very frustrating when you have completely emptied all your riders in the crosswind to try to create some gaps. IRL this is also why all the overall favorites in stage races has to stay at the front towards the end of a sprint stage, because they are terrified of the time gaps that could appear.
2.
Idea: Playable U23 Nations Cup and U23 World Champs in Pro Cyclist Mode.
Explanation of idea: Make the U23 Nations Cup playable for your Pro Cyclist rider. National team selections for each of the races.
Why: Realistic. The Nations Cup races and the world champs are the most important races for most U23 riders in real life. Races like Tour de l'Avenir and U23 Tour of Flanders would be awesome to play.
3.
Idea: European Championships
Explanation of idea: Playable european championships. National team selections.
Why: Increasingly popular amongst the professionals IRL.
4.
Idea: More realistic crosswind riding
Explanation of idea: When the riders at the front are creating an echelon in the game, all the other riders are following in a straight line behind. IRL being in this position at the line behind an echelon is equally as hard as being in 1st position. In the game it is way too easy to stay in the line behind an echelon. Being inside the echelon however should save you a lot of energy. To make it more realistic the riders should create new echelons instead of staying in this line.
Why: It would make crosswind a much bigger part of the game. It would reward the players with more tactical skills in flat stages.
5.
Idea: Improved tactics in the classics
Explanation of idea: More realistic tactics in the classics, especially the cobbled classics. Surprise attacks should be a thing, and it should be a lot harder to follow an attack. Riders with strong accelerations should be able to get away from a group. Favorites attacking together should also be cooperating instead of stopping as soon as they have emptied the red bar.
Why: As it is now in the game, it is quite often a sprint between 10-15 riders in a race like Paris-Roubaix, and it almost impossible to ride away. Every attack is followed by everyone, and following an attack in the game is way too easy. Gent-Wevelgem is another example where you see that in the majority of the races IRL in the last years it is super hard and there are small groups arriving to the finish, whilst in the game it is normally a sprint between 40-50 riders++. |
|
|
|
MothBones |
Posted on 04-04-2018 01:09
|
Junior Rider
Posts: 42
Joined: 26-07-2014
PCM$: 200.00
|
Idea: Reduce frequency of transfers by two thirds in both Pro and Career modes.
Explanation of idea: A hopefully simple change to make long-term games more fun and realistic.
Why : Most seasons see a very large number of transfers take place. This does not happen in real cycling and the consequently transient nature of team lineups does not improve gameplay, particularly in Pro mode where you rarely have stability in your teammate roster. |
|
|
|
timmssports |
Posted on 17-04-2018 18:34
|
Amateur
Posts: 3
Joined: 17-04-2018
PCM$: 200.00
|
Naxela wrote:
BARTOLOMEO wrote:
10. Stats
So many improvements to make here.. BUT one thing which is really annoying me.. Stats falling drastically just because of age? Really? After 1 completed season, Valverde is almost under 75 MO?
Easily my biggest wish as well. Valverde is usually out of the GC already the first season. There should be minimal drop in stats before a rider turns 35. Or even a better way is to make the drop occur the season before retirement. Form drop is usually what makes cyclists decide to retire in the first place. In-game i am scared signing a 30 year old Vanmarcke because of his extreme wages and that he can suddenly drop to 76 COB before the classics the second year. Or resigning a rider at the age of 29...
Surely this is just a database issue. You can change the 'age decline' rating to an older age to avoid this for everyone or just for particular riders. I think the default is 33. |
|
|
|
Tjugotre |
Posted on 17-04-2018 20:35
|
Junior Rider
Posts: 42
Joined: 04-04-2013
PCM$: 200.00
|
IDEA 1
Improving the World Championships on a couple of levels (pairing, starting list)
EXPLANATION
I 'm not really sure if this is the case for the original database, but it is an issue I've encountered with the PCMDaily DB. After the first year, it happens that the road race takes place in France and the time trial in Qatar. It would of course be a lot nicer if each RR has a ITT parcours paired to it.
Furthermore, it would also be nice to have a more realistic starting list, which is based on the CQ Ranking. I think I already read this one somewhere.
IDEA 2
Altering the team choice in Be A Pro
EXPLANATION
I, personally, like to start my Be A Pro career by starting with an U23 team. Unfortunately, this is almost never one of the three possibilities, except when you start with someone from a really small country in terms of cycling popularity.
IDEA 3
History of results page in Be A Pro
EXPLANATION
The last bit of nuisance I've come across is also in the Be A Pro mode. When I want to look at the results of the last couple of seasons, it shows only the type of stage (flat, hill, mountain) and my result. But the type of stage is always adapted to the parcours of the current season.
Example: I'm currently in the 2021 season and I want to look at my 2019 results. In 2019 I won stage 8 in that year's Giro d'Italia and back then it was a mountain stage. But if stage 9 is a flat stage in this sieason's Giro (2021), the results page will say I won a flat stage in 2019. Can't this be saved or will it make the game run to slow? |
|
|
|
superider2010 |
Posted on 22-04-2018 18:16
|
Breakaway Specialist
Posts: 979
Joined: 17-06-2010
PCM$: 300.00
|
cover of pcm 2018?
https://www.kompl...18#reviews
yep this is it
https://www.kompl...18#reviews
i think we have a description here
https://cdon.se/sp...8-44085410
LEAD YOUR TEAM TO VICTORY!
Step into the shoes of sports manager and lead your pro cycling team through a challenge-packed 2018 season. Compete in over 200 races across 500 stages around the world, including famous Tours such as La Vuelta and the iconic Tour de France.
It’s up to you to make all decisions for your team: hiring the best cyclists and staff, contract negotiations, sponsoring, race scheduling, training… During the race, choose the finest tactics to lead your riders to victory. Play solo or online multiplayer in leagues or clans with up to 16 players and prove to everyone who is the best pro cycling manager!
NEW FEATURES
Advanced contract and negotiation management in Career mode with in-depth transfer and recruitment mechanics.
Deeper progression system in Pro Cyclist mode, with more possibilities than ever to personalize and build your cyclist.
Enhanced in-race immersion with many improvements, including bigger breakaways and more realistic and aggressive AI during sprints
only thing changed from 15 june moved to 21 june release of pcm,tour de france still release on 30 june
now admin give me 5,000 pcm$ to do lot of bettings
Edited by superider2010 on 22-04-2018 18:28
|
|
|
|
Yellow Jersey |
Posted on 22-04-2018 18:31
|
Classics Specialist
Posts: 2809
Joined: 16-04-2013
PCM$: 900.00
|
Well it's nice to finally hear about 2018, PCM17 is the one i preferred the most by a long way of the ones I played (12,14,16,17) and I sure do hope those AI improvements are well worth it cause I was expecting more new features
|
|
|
|
df_Trek |
Posted on 22-04-2018 22:49
|
Small Tour Specialist
Posts: 2324
Joined: 07-07-2016
PCM$: 17774.00
|
if everything is true next will be best pcm so far...but unfortunately I'm not so dreamer
|
|
|
|
trekbmc |
Posted on 23-04-2018 06:28
|
Team Leader
Posts: 7366
Joined: 11-07-2014
PCM$: 700.00
|
df_Trek wrote:
if everything is true next will be best pcm so far...but unfortunately I'm not so dreamer
Unfortunately that's always true
"What done is, is one." - Benji Naesen
|
|
|
|
Armchair Cyclist |
Posted on 23-06-2018 02:10
|
Junior Rider
Posts: 34
Joined: 10-06-2012
PCM$: 200.00
|
(bit late for PCM18 now, but...
Idea: Integrate a team/point event in the style of the Hammer Series
Explanation of idea: Issuing points for sprints and hill passes, and having a team time trial, are all established possibilities within the game. Selecting 5 riders from an event squad of 7 and the points system would take some specific programming, as would the time intervals for the TTT, but not, I suspect, a very different level of difficulty for the programmers.
Why :It is part of the real world calendar, albeit not very popular with the traditionalists. (they can always remove it from their race schedule) |
|
|
|
kli20 |
Posted on 26-06-2018 11:09
|
Amateur
Posts: 11
Joined: 01-07-2010
PCM$: 200.00
|
Yellow Jersey wrote:
Well it's nice to finally hear about 2018, PCM17 is the one i preferred the most by a long way of the ones I played (12,14,16,17) and I sure do hope those AI improvements are well worth it cause I was expecting more new features
Well if you did not play 11, then you have not played the best PCM game so far. |
|
|