Understanding rider attributes
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eiriksg |
Posted on 29-06-2018 23:39
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Okay, I have been playing the game for a few years now, but I have to admit that I don't have a 100% understanding of what every attribute does, and I expect not all of have either, so I would love if people helped explain all the attributes. here is what I think/have learned so far:
EDIT: I'm adding answers I get into the post, so it's easier for people to get info quickly!
Flat: Speed per effort on the flat. Flat effects up to 5% gradient (It's in combo with Mountain/Hills from 3%), and down to -5%(Downhill counts more and more until -5%)
Mountain: Speed per effort in climbs higher than 5% gradient, but only up to 85 % effort.
Hills: Speed on efforts above 95 % in climbs above 5% gradient. (Hills and Mountain both effects between 85 and 95%)
Time Trial & Prologue(By distance):
-5km = 100% Prologue
10km = 80% Prologue & 20% TT
15km = 60% Prologue & 40% TT
20km = 40% Prologue & 60% TT
25km = 20% Prologue & 80% TT
30+km = 100% TT
Cobblestones: Speed per effort on cobbled terrain, have some minor effect on non-cobbled terrain on cobbled stages.
Sprints: Top speed when Sprinting
Acceleration: Change of pace when attacking or sprinting, does not effect very steep slopes
Downhill: Speed per effort in downhills. (Mixed with flat until -5% gradient)
Baroudeur: Deciding how often riders attack/go in breakaways for the AI, Im not sure if this effects controlled riders in any way...
Stamina: Used to only effectriders after 170/180 km, but now effects from 0 km. Very little at first, but has a bigger and bigger impact the further your rider has "traveled"
Resistance: Consumption of the yellow(and blue) bar(More specifically the amount of energy in the bar)
Recovery: How quickly a rider recovers between stages, mostly useful in three week tours
As I said, clarifications on what is wrong or correct about what I said would be helpful to lots of people!
Edited by eiriksg on 30-06-2018 00:06
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jandal7 |
Posted on 29-06-2018 23:48
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A couple of notes:
Flat: Is used up to 5% gradients (I think from 3-5 is a combo)
Hills: Is above 85 iirc
TT/PRL: Is used in different ratios from 5-35 (or similar) km ITTs. Not a black and white thing. With a bit of digging on daily you can find the exact numbers.
Cobblestones: I think (at least in PCM15 it did) it has a small effect on the non-cobbled sectors in cobbled stages as well.
Stamina: Yes, only above 170/180.
Resistance: Exactly that!
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Ad Bot |
Posted on 22-12-2024 13:58
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Thatguyeveryonehates |
Posted on 29-06-2018 23:53
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Domestique
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eiriksg wrote:
Okay, I have been playing the game for a few years now, but I have to admit that I don't have a 100% understanding of what every attribute does, and I expect not all of have either, so I would love if people helped explain all the attributes. here is what I think/have learned so far:
Flat: This is obviously speed per effort on the flat, but Im not sure what separates Flat and Mountain in terms of % climb.
Mountain: Speed per effort in higher % climbs, but only up to 80 or 85 % effort i think.
Hills: Speed on efforts above 80 or 85 % (not sure which) in higher % climbs
Downhill: Speed per effort in downhills(again I do not know the % descends this starts counting)
[/quote]
0% - flat matters
-5% or more downhill matters
between 0 and -5% its a percentage of each
as slope increases from 0 to -5% it uses progressively more downhill and less flat
+5% or more the climbing stat matters
between 0 and +5% its a percentage of each
as slope increases from 0 to +5% it uses progressively more climbing and less flat
now you ask but which stat is the climbing stat?
i dont know if they changed it but last year heres how it worked
if effort is 96% or more the climbing stat is hill
if effort is 84% or less its mountain
between 85 and 95 its both
as effort 85% to 95% it uses progressively more hill and less mountain
eiriksg wrote:
Time Trial: Speed per effort in TT's above 20 km
Prologue: Speed per effort in TT's less than 20 km
close but no
5km or less its only prologue
30km or more its only tt
between 5 and 30 its both
again it uses a percentage of each with prologue decreasing and tt increasing as the distance gets longer
if the stage is 17.5km long it uses exactly 50% prologue and 50% tt
it also affects speed on asphalt in cobbled stages but the developers said last year that they reduced that effect to almost zero
yes
eiriksg wrote:
Acceleration: Change of pace when attacking or sprinting
yes but has no effect on very steep slopes
eiriksg wrote:
Baroudeur: Deciding how often riders attack/go in breakaways for the AI, Im not sure if this effects controlled riders in any way...
who knows they change it every year
probably changed it again since most of their changes this year were to breakaway ai
eiriksg wrote:
Stamina: I've read that this only affects riders after about 170 km into a race
not since pcm17
now it starts having an effect at km 0
the effect is almost none at first but gets bigger and bigger as the kms go by
it literally increases through the stage unlike the tt and prologue stats
eiriksg wrote:
Resistance: I think it affects consumption of the yellow(and blue) bar
its the amount of energy in the bar
you can think of it as how fast the bar empties
not sure
but i know it affects daily feelings in stage races
the effect is only really big in the third week
this is what i know from reading developer posts on the official forum
with some luck maybe one developer will show up here and explain more |
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eiriksg |
Posted on 30-06-2018 00:06
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Thanks for answers, Im updating the OP as you answer! |
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Jacky Durand |
Posted on 30-06-2018 08:30
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Domestique
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And what is on hilly TT's or a mountain TT? Does anybody know how this is affected by the mountain and hill stats of a rider? |
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Thatguyeveryonehates |
Posted on 30-06-2018 11:12
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Domestique
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Jacky Durand wrote:
And what is on hilly TT's or a mountain TT? Does anybody know how this is affected by the mountain and hill stats of a rider?
tt is the same as a road stage except the tt or prologue stat replaces flat |
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Kaimelar |
Posted on 30-06-2018 20:09
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Looks like Resistance barely have any effect now, zero effect in TT, even in normal 3D racing it's minimal (it should have much bigger impact on the yellow bar), it does work as it should in simulation though, that's like PCM2013 when it didn't work at all.
Of course it has to be tested more.
Edited by Kaimelar on 01-07-2018 00:09
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Maddrengen |
Posted on 30-06-2018 20:15
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Somewhere in the PCM13 forum, there's a guy, who did some serious testing. It's probalby changed since then, but gives a nice image of the primary stats.
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Kaimelar |
Posted on 30-06-2018 20:25
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Maddrengen wrote:
Somewhere in the PCM13 forum, there's a guy, who did some serious testing. It's probalby changed since then, but gives a nice image of the primary stats.
It was me, but it changed so much since then that it's better not to even check it anymore |
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cio93 |
Posted on 30-06-2018 21:38
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Thatguyeveryonehates wrote:
Jacky Durand wrote:
And what is on hilly TT's or a mountain TT? Does anybody know how this is affected by the mountain and hill stats of a rider?
tt is the same as a road stage except the tt or prologue stat replaces flat
Meaning, what is in my opinion a bad concept, that practically all TTs regardless of profile completely ignore the hill stat.
Makes it even tougher for pure TTers to win them, especially when they come late into a stage race. It also makes it tougher for riders like Roglic or Dennis to make up time on GC riders there.
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clamel |
Posted on 30-06-2018 22:31
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Baroudeur/Fighter has always troubled me.
In several DB this stat has been high on riders like Lars Bak, Geschke and other riders more often pulling the peloton and not too often go on breakaways.
Such peloton "puller" and sometime also in a sprint-train should perhaps have this stat lower, lets say below 70 perhaps. I think their stamina and flat is the more important factors.
In the matter of these two guys have seen much to often Lars Bak go on breakaway and fight even for KOM points.
Sorry if this is based on older versions than pcm18, so perhaps not relevant.
What's the general opinion on this perhaps two-folded stat. Is it plain fighter or is it only breakaway eager intentions?
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ruben |
Posted on 01-07-2018 10:17
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ACtually no @Ciao93: The TT speeds and differences have been made more real.You can really smash a TT with an excellent TT rider, even if the course is slightly hilly. Not like PCM 2017 were bardet could beat Dumoulin in a hilly TT. |
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trekbmc |
Posted on 01-07-2018 10:22
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I always thought acceleration was the rate at which the red bar decreased.
"What done is, is one." - Benji Naesen
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mikulitsi |
Posted on 02-07-2018 13:20
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guide.letour-games.com/en/2018/pc/bas...alisations
TT stats come after 20+km and prologue is under 20km
Edited by mikulitsi on 03-07-2018 17:51
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Conardo |
Posted on 03-07-2018 17:45
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Stagiare
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the site has a wrong safety certificate. |
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TiemenD |
Posted on 04-07-2018 07:14
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Stagiare
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ruben wrote:
ACtually no @Ciao93: The TT speeds and differences have been made more real.You can really smash a TT with an excellent TT rider, even if the course is slightly hilly. Not like PCM 2017 were bardet could beat Dumoulin in a hilly TT.
one of the best improvements so far, finally a TT can have an effect in grand tours |
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Conardo |
Posted on 05-07-2018 19:53
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Stagiare
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What is the difference between hard and normal - 2 Pts? |
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Ollfardh |
Posted on 05-07-2018 20:57
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trekbmc wrote:
I always thought acceleration was the rate at which the red bar decreased.
Think they changed that after PCM11
Changed my sig, this was getting absurd.
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jensi251 |
Posted on 08-07-2018 09:35
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What about a mountain TT. Still the same as for a flat TT + MO and HI stats? |
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marcoplv95 |
Posted on 08-07-2018 12:38
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Stagiare
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Reading your post and replies i've made a note for myself to have an overall view depending on road, I share with you if you need it.
STAT USED DEPENDING ON GRADIENT:
< -5% = Downhilll
-5% - 0% = Downhill + Flat
0% - 3% = Flat
3% - 5% = Flat + Mountain/Hill (depending on effort)
> 5% = Mountain/Hill (depending on effort)
MO/HIL DEPENDING ON EFFORT:
< 85% = Mountain
86% - 95% = Mountain + Hill
> 96% = Hill |
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