Tamijo Stages
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Tamijo |
Posted on 03-08-2017 21:59
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Team Leader
Posts: 7406
Joined: 14-07-2015
PCM$: 599.00
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Tour of Kyūshū
My first attempt with the stage maker, this is a fantasy race. Location is the southern island of main japan Kyūshū, (九州) literally "Nine Provinces".
Stage 1 : Kitakyushu City University > Ohori Park – Fukuoka
Kitakyushu "North Kyushu City" is the 2nd largest city on Kyūshū, and the city that connects to the mainland (Honshū) by the Kanmonkyō Bridge.
Fukuoka is the largest city of Kyūshū with a population of about 1.5 mil (larger metro. 5.59 mil), the city is often also ref. to as Hakata.
The Riders leaving Kitakyushu passing Onga River
Stage 2: Fukuoka Tower > Dazaifu – Mizugameyama
Dazaifu was the imperial office governing Kyūshū until AD 663, besides that Dazaifu is famous for its Shinto shrines and Zen temple’s.
Hakata Bay
Stage 3: Dazaifu > Kumamoto
Kumamoto is mostly famous for its Castle, Kumamoto Castle's history dates to 1467, it is considered one of the three premier castles in Japan. The city and the castle took damage in the 14 April 2016 earthquake.
Not exactly Kobe beef, but close
Stage 4: Kumamoto > Aso-san
Aso-san is the largest active volcano in Japan and is among the largest in the world. Normally the Volcano is visitable and attract some tourism, but not always, the last eruption was October 8, 2016
The riders see Aso-san volcano coming closer and closer
Would very much appreciate critical comments to improve my stage-making.
NB: I did not know that it was best to smoothen the climbs – so stage 1 and 2 got a bit unrealistically hard slopes
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sutty68 |
Posted on 03-08-2017 22:15
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Tour de France Champion
Posts: 34654
Joined: 22-08-2010
PCM$: 200.00
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Have to say it looks a nice little stage race |
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Selwink |
Posted on 03-08-2017 22:25
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Grand Tour Champion
Posts: 8856
Joined: 17-05-2012
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There's not much to notice without playing it so I'll judge by this:
1: For the slopes: select 2 road points (CTRL+click) and press CTRL+M to smoothen the slopes between these two points.
2: The route design looks excellent, very balanced and interesting
3: Graphics are the harders to judge from this, but from what I can see is that the small peninsula is a bit empty. It appears that you have added graphics only very close to the route. The background seems a bit empty. You don't have to fill the entire map, but not seeing empty spots within 2k or so of the route would be recommended (of course do keep it empty if it is in reality )
But for someone new to the stagemaking it looks excellent!
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Tamijo |
Posted on 04-08-2017 06:18
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Team Leader
Posts: 7406
Joined: 14-07-2015
PCM$: 599.00
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@sutty68: Thanks
@Selwink:
1: Thanks, I will try that !
3: Yes, I was afraid how heavy the file gets If I filled it with terrain features, form stage 3 onwards I did more and I looks better.
Thanks a lot for the tips.
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trekbmc |
Posted on 04-08-2017 08:23
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Team Leader
Posts: 7366
Joined: 11-07-2014
PCM$: 700.00
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Some really nice races for a first attempt!
Some quick constructive feedback which will help you improve quickly just from opening the zcts file of the fourth stage:
As Selwink said try to make sure that nothing is empty without vegetation or fields - place the forests a bit further out around the terrain so you don't see empty space outside of that.
You've used auto-cities mostly, which is fine for now, but for the cities where you've used Wallhouses, it'd be good to put a few more roads in to make the city a bit bigger which will look more realistic, also you can put vegetation around cities to avoid empty space there.
It'd also be nice if the road network was a little bit bigger in general, just have some more roads coming off the route and intersecting with it to give it a more realistic feel.
All-in-all a good job though, some really nice routes especially.
"What done is, is one." - Benji Naesen
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Tamijo |
Posted on 04-08-2017 10:23
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Team Leader
Posts: 7406
Joined: 14-07-2015
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@trekbmc: Thanks for the great feedback, very much appreciated.
also you can put vegetation around cities to avoid empty space there.
Can I put vegetation on top of the city, or is it only outside city borders.
to make the city a bit bigger
Was afraid I had already too much “city”, so I was holding back on that
Will do in the future, especially realistic regarding Japan, where it is basically either city or mountains.
It'd also be nice if the road network was a little bit bigger in general, just have some more roads coming off the route and intersecting with it to give it a more realistic feel.
Yes I kinda knew that, was having some trouble with the roads, ended up removing too many of the originally planned network.
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Tamijo |
Posted on 04-08-2017 11:08
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Team Leader
Posts: 7406
Joined: 14-07-2015
PCM$: 599.00
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NB: If I manually change a forrest or field description, will it change every one of the same type, or only the single one on the map
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Ad Bot |
Posted on 21-11-2024 12:34
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tsmoha |
Posted on 04-08-2017 11:19
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Directeur Sportif
Posts: 11819
Joined: 19-07-2010
PCM$: 300.00
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Tamijo wrote:
NB: If I manually change a forrest or field description, will it change every one of the same type, or only the single one on the map
You can edit those values for any single field/forrest.
Good start here. Keep it going!
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Tamijo |
Posted on 04-08-2017 11:24
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Team Leader
Posts: 7406
Joined: 14-07-2015
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Thanks
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trekbmc |
Posted on 04-08-2017 11:33
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Team Leader
Posts: 7366
Joined: 11-07-2014
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Can I put vegetation on top of the city, or is it only outside city borders.
Yep, you can place it on top of a wallhouse city but not auto generated ones (you can play it around auto generated ones, it just won't have an impact on them) also I recommend lowering the number of trees, rocks and bushes on top of a city because most don't have as many plants as inside a city.
"What done is, is one." - Benji Naesen
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Tamijo |
Posted on 04-08-2017 11:35
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Team Leader
Posts: 7406
Joined: 14-07-2015
PCM$: 599.00
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Thanks, lots of nice new input to play with
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Croatia14 |
Posted on 04-08-2017 12:03
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Directeur Sportif
Posts: 9099
Joined: 13-03-2013
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Great work Tamijo! Having already been to Kumamoto, Fukuoka and also on top of the Aso-san will make it a no-brainer to try the stage. Fantastic work!
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Tamijo |
Posted on 04-08-2017 12:14
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Team Leader
Posts: 7406
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Ya, if you have been there is should be more fun.
The only part of this route, I haven’t traveled by car it the first stage. (you don’t see much from the Shinkansen)
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Croatia14 |
Posted on 04-08-2017 12:25
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Directeur Sportif
Posts: 9099
Joined: 13-03-2013
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Tamijo wrote:
Ya, if you have been there is should be more fun.
The only part of this route, I haven’t traveled by car it the first stage. (you don’t see much from the Shinkansen)
Going through Saga would've made it perfect, but like this it's still amazing. Has the Mount Aso stage a highered wind influence? From what I've learned in Japan it's regionally known for heavy winds up there
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Tamijo |
Posted on 04-08-2017 20:50
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Team Leader
Posts: 7406
Joined: 14-07-2015
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No changes in wind on Aso, would be i nice idear, but did not think of that.
The 2nd sprint is "Saga" but in the outer (west) region of the city.
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clamel |
Posted on 06-08-2017 08:19
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Posts: 1361
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What a pleasant surprise. A new race in Japan. We haven't got many of that up to now. Haven't had time to open it up and test it, but I see you have gotten a lot of good critic and valuable hints from top creators.
If I could have anything useful to add I will after testing it out proper. Guess the "Masters" have already said what looks to be the most important things.
FYI starting up in pcm15 and including the zcts files is something very very good. That makes it available for pcm 15-17 and even pcm14 with a little editing.
____________________________________________
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“We are all in the gutter, but some of us are looking at the stars.”
"If thou gaze long into an abyss, the abyss will also gaze into thee."
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Tamijo |
Posted on 07-08-2017 09:21
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Team Leader
Posts: 7406
Joined: 14-07-2015
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Thanks clamel ! Glad to see this much interest. Truly inspires me to continue and hopefully evolve my stage-making.
I am aware that creating in 2015 makes it useful also in other versions. And will start to make some “real” 2017 races from now on, seems to be many especially Asian races to cover not available at this point.
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Croatia14 |
Posted on 07-08-2017 09:55
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Directeur Sportif
Posts: 9099
Joined: 13-03-2013
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Tamijo wrote:
Thanks clamel ! Glad to see this much interest. Truly inspires me to continue and hopefully evolve my stage-making.
I am aware that creating in 2015 makes it useful also in other versions. And will start to make some “real” 2017 races from now on, seems to be many especially Asian races to cover not available at this point.
sweet dreams for the CT circuit in databases
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Tamijo |
Posted on 13-08-2017 17:29
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Team Leader
Posts: 7406
Joined: 14-07-2015
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Tour of Kumano 2017
The Kumano area (熊野) is located around the southern tip of the Kii Peninsula, about 100 kilometers south of Osaka. In 2004, the Kumano Kodo pilgrimage routes were registered as UNESCO World Heritage as part of the "Sacred Sites and Pilgrimage Routes in the Kii Mountain Range" property.
The pilgrim routes
Tour de Kumano (ツール・ド・熊野 Tsūru do Kumano) became a professional race in 2008 UCI Asia Tour as a 2.2.
This is based on the 2017 route.
Prolog 0.7 km
The only 0.7 km Shingo city center prolog at Along Ichidagawa River Side Course won’t create more than a few sec. time differences, but will provide the early race lead.
https://pcmdaily.com/stagedb/stage.php...ge_id=2286
Stage 2: Akagigawa Seiryu Circuit Course 114.1 km
The steep cat.3 climb to Kumanogawa Onsen, pass 10 times combined with the short uphill finish, will most likely make this stage the most decisive, it is very possible that the race winner will be found here.
https://pcmdaily.com/stagedb/stage.php...ge_id=2287
Stage 3: Kumano Sangaku Circuit Course 100.5 km
With the hardest climbs, especial cat.1 Fudatate Pass, but with about 30 mostly flat km from the last top to the finish, it will be very important regarding the KoM, but not too likely to change the GC.
https://pcmdaily.com/stagedb/stage.php...ge_id=2288
Stage 4: Taiji Hanto Circuit Course 99.8
If everything is still very close, the bonus sec on two intermediate sprint and the finish line, may come into play, otherwise a rather flat circuit, should not create to many gaps.
https://pcmdaily.com/stagedb/stage.php...ge_id=2289
Edited by Tamijo on 13-08-2017 17:54
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Tamijo |
Posted on 03-09-2017 12:25
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Team Leader
Posts: 7406
Joined: 14-07-2015
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Tour of South Bohemia (Okolo jižních Čech) UCI Europe Tour 2.2
Based on the 2017 route, 30th August 2017 – 3rd September 2017
Organizer: Cycling club RBB Invest Jindřichův Hradec and the Town of Jindřichův Hradec.
Download:
https://pcmdaily.com/stagedb/stages.ph...&year=
Route:
Stage 1: Jindrichuv Hradec (TTT) 2.5 km
Stage 2: České Budějovice – Tábor (flat) 135 km
Stage 3: České Velenice - Nová Bystřice (flat) 151 km
Stage 4: Třeboň - Kaplice (hilly) 165.1 km
Stage 5: Dačice - Jindrichuv Hradec (flat) 154 km
Even though many of the stages is on paper flat, the route is rather undulated, it will not be easy for the pure sprinters to claim many stage wins, a combination of punch and sprint will be preferable.
Teams 2017
Lotto - Soudal U23 : Cycling Team Friuli : WSA-Greenlife : Team Feldbinder Owayo Ktm : Delta Cycling Rotterdam : Team Giant – Castelli : Team Vorarlberg : Amplatz - BMC :Switzerland : Astana City : Elkov - Author Cycling Team : CK Pribram Fany Gastro : Adria Mobil : Spartak Tlmace Regional Team : Voster Uniwheels Team : Proefekt Team : Dukla Praha : Slovakia : Turkey : Topforex La Pierre : Tj Favorit Brno : Team Felbermayr - Simplon Wels : Team Hurom : Riwal Platform Cycling Team : Meblojogi Kult Solkan : Team Hrinkow Advarics Cycleang : Leopard Pro Cycling
Edited by Tamijo on 03-09-2017 16:47
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