While waiting for a Daily DB release before I start a career, I tried a track cycling mode and found it quite fun. I have some questions about it:
1. What is use of different stats? Acceleration is obvious, how about the other two?
2. In PCM 2012 manual about track time trial (200 m one) I read "use all available space on track". Could somebody explain that? I have almost never watched track cycling, so have no clue about tactics there.
3. In sprint mode, what's the use of stopping on purpose?
1. Not sure
2. When you go down the track you gain a lot of speed. So in the 200 m TT it's useful to build your speed on the highest part of the track and only go down with 230~200 meters to go. Like this:
3. To try to force the other rider into the lead, so that you can have the advantage of slipstream/surprise when they accelerate with about a lap to go. For a bit more info: https://en.wikipedia.org/wiki/Track_stand
Track is really fun indeed, but specially online The track AI gets really foreseeable and quite stupid after you play for a while (it doesn't get stupider then in the beginning, but you start to notice some stupid things it does )
Track is really fun indeed, but specially online The track AI gets really foreseeable and quite stupid after you play for a while (it doesn't get stupider then in the beginning, but you start to notice some stupid things it does )
Thanks for advice, for now I want to complete all in-game track achievements, will surely try online later