After breaking away up the final short sharp hill and soloing the last few kilometres down the descent on Stage 10 of Le Tour de France I won the stage by quite a sizable distance. (If you know the stage, the next rider was not even at the final corner when I was crossing the line)
Problem: The peloton was awarded the same time as me in the final results table. When the clock ticks away after the first rider crosses the line it showed approx. 50 seconds by time the peloton arrived.
Well, yeah... That's just PCM... We can't do much about it.
But seriously 50 seconds? The game does have 25+ differences in my game on the flat, and about 6+ on mountains, so sharp hill should be somewhere in between...
Jesleyh wrote:
The game does have 25+ differences in my game on the flat,
The biggest time gap setting is 20 seconds
But yes, as Jesleyh said, for each stage there's a certain time that needs to appear between one rider and the other in order for the time gap to count. For flat stages that's usually 20, but sometimes 20 is way too much. The PCMDaily DB used to change that value to 15, but we can't do that anymore in PCM12. If you feel like the time lost will be very important, you could edit your save with an editor to remove 50 seconds from the time of your rider in the GC. That is done in table DYN_classification_race: https://pcmdaily.com/forum/viewthread....ost_406336
I'd rather roll with the punches than edit the results, makes it more interesting.
I'm 54 seconds down on GC to Contador already due to not being race fit at the start of the Tour, going for all the grand tours with Wiggins in one season I have to race him light inbetween (i.e. not raced since winning the Giro).
I just need to be within 1:30 of Contador going in to the penultimate stage which is a TT, so all is not lost.
Like in real road race cycling there is no individiual timing (except for TT). But contrary to realilty, the game uses straight mathematics: Every cyclist within 20 seconds of the previous cyclist gets the same time as the previous one.
Theoretically you could have 100 cyclists, each 19 sec. ahead of the next, and all would have the same time as the winner.
20 seconds seems to be a huge gap but if you consider the 1:10 scale it is somehow reasonable.
I am pretty sure that there was another cyclist between your cyclist and the peloton.
Another possibility would be the slow down in the final kms making the time running slower than before.
I heavily doubt that there is a bug, but you can always record and watch the replay to prove it.
On a side note: In you other thread you mentioned reality. But in reality Wiggins does not attack on the last hill to gain time, so you might want to re-consider your stragegy.
Lachi wrote:
Like in real road race cycling there is no individiual timing (except for TT). But contrary to realilty, the game uses straight mathematics: Every cyclist within 20 seconds of the previous cyclist gets the same time as the previous one.
Theoretically you could have 100 cyclists, each 19 sec. ahead of the next, and all would have the same time as the winner.
20 seconds seems to be a huge gap but if you consider the 1:10 scale it is somehow reasonable.
I am pretty sure that there was another cyclist between your cyclist and the peloton.
Another possibility would be the slow down in the final kms making the time running slower than before.
I heavily doubt that there is a bug, but you can always record and watch the replay to prove it.
On a side note: In you other thread you mentioned reality. But in reality Wiggins does not attack on the last hill to gain time, so you might want to re-consider your stragegy.
Oh dear. I've appeared to have struck a note with someone with their head up their own arse.
The reality was in relation to in-game features, making the general feel more realistic. If I wanted to ensure my, as what you refer to as "stragegy", was realistic there would be no point in playing the game, just simulate each stage at best.
Next time, try being constructively friendly to someone new to the discussion forum
@LSF: What part of my post did you consider unfriendly. I just tried to explain exactly how it works so that you can adapt to it.
If my last comment offended you, sorry for that. I just find it strange to compain that some unrealistic tactic does not work as you expected.
BTW: This is not the official forum nor are we programmers of the game.