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25-11-2024 07:24
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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2012
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I have asked before
birch23
I have asked this question before but I really really would like to know how many teams can be put in a custom DB. I tried asking in Cyanide forums but never got an answer so do anyone know. (I saw the FullDB is up to 150 teams..so at the moment that is what I am targeting...but i would like to have 182 Wink
 
lluuiiggii
You actually have asked it three times by now Pfft
https://pcmdaily.com/forum/viewthread....d_id=15410
https://pcmdaily.com/forum/viewthread....ost_494784
https://pcmdaily.com/forum/viewthread....d_id=23682

Again my answer on team limits: I don't think that 182 teams will have reached some limit where the game simply will not work. It might, though. And one thing that it'll afaik do is slow the game down considerably, especially as seasons go by in a career. But if there's a limit and 182 teams passes it, we'll only know if someone tests.

But another thing is: you have been asking about team limitations since January 2011, and since you're still asking, it seems to me as the project didn't really go off paper (otherwise you'd already have an answer). So why, instead of wondering to what seems to be an answer-less question, don't you start working on the teams? The most time-consuming part is adding the cyclists and their stats, and even if you do eventually find out that there's a limit, you can simply place the riders as free agents, they won't be useless (and with nearly the double of teams compared to some DBs you'll want more free agents as well). If your problem is knowing which jerseys you'll need (as you wrote in another thread), just leave the jerseys for later: first do all DB work, then the shirts Wink

However, if you really want to know if 182 teams will pass a limit and you don't want to add all cyclists and teams not knowing if it'll work, then I believe the only way is testing with a current DB. Take one of the huge DBs, say the FCD with 150 teams, and try adding 32 more using free agents, and see if it works. One way or the other, you'll probably only get a concrete answer by testing.
 
birch23
lluuiiggii wrote:
You actually have asked it three times by now Pfft
https://pcmdaily.com/forum/viewthread....d_id=15410
https://pcmdaily.com/forum/viewthread....ost_494784
https://pcmdaily.com/forum/viewthread....d_id=23682

Again my answer on team limits: I don't think that 182 teams will have reached some limit where the game simply will not work. It might, though. And one thing that it'll afaik do is slow the game down considerably, especially as seasons go by in a career. But if there's a limit and 182 teams passes it, we'll only know if someone tests.

But another thing is: you have been asking about team limitations since January 2011, and since you're still asking, it seems to me as the project didn't really go off paper (otherwise you'd already have an answer). So why, instead of wondering to what seems to be an answer-less question, don't you start working on the teams? The most time-consuming part is adding the cyclists and their stats, and even if you do eventually find out that there's a limit, you can simply place the riders as free agents, they won't be useless (and with nearly the double of teams compared to some DBs you'll want more free agents as well). If your problem is knowing which jerseys you'll need (as you wrote in another thread), just leave the jerseys for later: first do all DB work, then the shirts Wink

However, if you really want to know if 182 teams will pass a limit and you don't want to add all cyclists and teams not knowing if it'll work, then I believe the only way is testing with a current DB. Take one of the huge DBs, say the FCD with 150 teams, and try adding 32 more using free agents, and see if it works. One way or the other, you'll probably only get a concrete answer by testing.


I see what you mean...and got the point,the reason why it hasnt progressed is that sinc august 2011 I have been through 8 major cancer operations,so this was not first on my agenda then, then I had the 3 months layoff without pcm12 due to the dispute with Focus,but now I'm ready and I won't ask again...Smile
 
Lachi
There is no problem with asking.

But as lluuiiggii said, nothing is better then testing it yourself. Especially since there might not be many people who can answer it for sure.
 
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armagetronmv
I'm not the Excya Database Manager but I'm sure that we included 243 teams two years ago (+ some non playable in carreer mode).

I know that for countries there is a limit (don't remember exactly, a question of bits or something) approaching 150 (?) but no limit known for teams
img96.xooimage.com/files/a/4/5/legruppetto_banniere-3f88f8e.png
 
http://legruppetto.com/
fenian_1234
As lluuiiggii said, surely the quickest way to test would be do it yourself?

I think you could do it in about 10 minutes with Excel. Copy the last 50 teams details and change the team ID's and numbers in first colum. Copy the last 500 or so riders and change their team ID's to your new teams. I'm no expert in it, but if I was very curious that's the way I'd do it.

I suspect the answer will be 256 or 512 or 1024 and will only be limited by how big the tables go to.
 
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