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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2011
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my rant of an unrealistic game
jere5000
I have played half a season and I haven't successfully made a breakaway...even if i have a rider 187th in the overall standings far behind average 70 stats as soon as i go with riders all around last place peloton chases me down won't let me get more then 40 seconds..as soon as i'm out breakaway gets 3+ minutes...what is the points of making a game that is so unrealistic? Thinking about quitting..same with finish..favorites attack doesn't, Dekker is my best rider on a small dutch team, not even a main contender and he goes withthem, peloton is instantly there, if i don't go with, they get like 2 minutes and win the stage..impossible to get a good result or even get a breakaway of ANY kind...even if my team is middle of the team standings it is up to me to chase down the breakaway or they win every time...i have never seen so many breakaways win but yet i can't get a rider more then 40 seconds out of the peloton at any time...ill come back when they have a cycling game that actually works....thinking maybe about 2020?
 
Vien
When do you attack? Attacks right from the start never make it. Whether breakaways make it or not is scripted, once you get the feeling when to go, you're usually in the right break. So try to go away a bit later, always let the very first attack go, maybe you'll make it then Smile
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Daggen
Check your difficulty
 
Alakagom
Daggen wrote:
Check your difficulty


Difficulty has nothing to do with it ( peleton catching your riders while trying to get into breaks ).

That's true however. Peleton is more likely to catch a break when your rider is involved. When he isn't the next group that goes has a quite high chance of escaping as peleton eases the pace.

As Vien said, don't go with first attacks. Always try to counter riders when attacking to escape. Also when a break has 30 secs of advantage, check the heart rate of your riders in peleton, if it's below 160 and decreasing, the peleton is easing the pace. Try to attack then, as it usually is the break to go all the way. However there's no formula here, part of it's pure luck too.
Edited by Alakagom on 01-11-2012 22:28
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ShortsNL
Check out my post over in the link below, it's got lots of info on how to be successful with breakaways.

https://pcmdaily.c...ost_522608
 
jere5000

Sorry for my frustrated rant that day! Thanks for all the real and great advice Smile
Jeremy
 
CosmicOsmo
i understand your frustration. when a game has so many bugs and so many unrealistic tendencies its hard to tell what your doing specifically wrong. the learning curve is steep in some ways, having to predict AI flaws to win a race is also not something that occurs to some. as it shouldn't. but PCM kinda sucks ass. less face it, if it had any kind of competition in the market place we might get a better product but until then...
top 10 of all time in no particular order, not including the cannibal cause hes automatically #1:

-Gemininani -Nencini -Anquetil -Coppi
-Kelly -Hinault -Zabel -Bettini -Rebellin -Magni
..and honorable mention to Tom Simpson whos career was cut short.

Top 5 noobs most likely to tear it up this season:
-Phinney -Moser -TJ -Guardini -DURBO!
 
Lachi
CosmicOsmo wrote:
if it had any kind of competition in the market place we might get a better product but until then...
If a company has less revenue because of competition, they are not likely to do more work in the next version.
 
T-Photon
Lachi wrote:
CosmicOsmo wrote:
if it had any kind of competition in the market place we might get a better product but until then...
If a company has less revenue because of competition, they are not likely to do more work in the next version.


but on the other hand Cyanide-Studio has no reason to put more ressources in PCM development as long as:
1) the game has no competition
2) they can get away with minor incremental upgrades like the PCM08 - PCM09 leap

we can all agree that the PCM series are evolving more slowly than ever now that ressources are split between console and the PC franchise.
Personally I don't believe we will ever see a leap like the ones we had with PCM05 or PCM10 (brand new engine etc) ever again.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
-
SSJ2Luigi
T-Photon wrote:
Lachi wrote:
CosmicOsmo wrote:
if it had any kind of competition in the market place we might get a better product but until then...
If a company has less revenue because of competition, they are not likely to do more work in the next version.


but on the other hand Cyanide-Studio has no reason to put more ressources in PCM development as long as:
1) the game has no competition
2) they can get away with minor incremental upgrades like the PCM08 - PCM09 leap

we can all agree that the PCM series are evolving more slowly than ever now that ressources are split between console and the PC franchise.
Personally I don't believe we will ever see a leap like the ones we had with PCM05 or PCM10 (brand new engine etc) ever again.

that is no problem for me, I only get a PCM game once every 4 years Pfft
Edited by SSJ2Luigi on 04-11-2012 23:52
 
Schleck96
I think that the breakaway issue is all about experience. Even today I won the Australian NC with a Breakway 70 km from the finish Grin
 
CosmicOsmo
Lachi wrote:
CosmicOsmo wrote:
if it had any kind of competition in the market place we might get a better product but until then...
If a company has less revenue because of competition, they are not likely to do more work in the next version.


lolz
top 10 of all time in no particular order, not including the cannibal cause hes automatically #1:

-Gemininani -Nencini -Anquetil -Coppi
-Kelly -Hinault -Zabel -Bettini -Rebellin -Magni
..and honorable mention to Tom Simpson whos career was cut short.

Top 5 noobs most likely to tear it up this season:
-Phinney -Moser -TJ -Guardini -DURBO!
 
ShortsNL
T-Photon wrote:
but on the other hand Cyanide-Studio has no reason to put more ressources in PCM development as long as:
1) the game has no competition
2) they can get away with minor incremental upgrades like the PCM08 - PCM09 leap

we can all agree that the PCM series are evolving more slowly than ever now that ressources are split between console and the PC franchise.
Personally I don't believe we will ever see a leap like the ones we had with PCM05 or PCM10 (brand new engine etc) ever again.


I think that we can expect some more things in the future. Cycling as a sport is still growing, and so we can expect some more attention to the game in the future. Maybe in a couple of years, we can expect a gaming fanbase size of like F1 racing games.

What Cyanide needs to do though, is to find a delicate balance for a cycling game for lovers of the sport. If you look at FIFA or F1 racing games, they are also yearly sports games based on the real world, and they both offer the full sports calendar as well as all the teams. In that sense, PCM is fine as it is. However, PCM is much more focused on 'management' gameplay than either of those. FIFA for example is played by loads of casual gamers, yet the game itself is quite realistic.

So in order to attract more cycling fans to buy the game, I think Cyanide needs to make the game itself with a bit more variety, so not just strategy/management gamers who love cycling buy the game. Cyanide made a good step with Ultimate Team in PCM12, but made a step backwards by getting rid of standard multiplayer. I think they should really include a 'be a pro' mode, a first person mode of some sort, and make the managing part easier to access and do, but necessarily less deep, maybe by making it optional.

Also, I don't understand by Cyanide keeps releasing the game every year. We have a several dedicated communities making databases for the latest games, which in practice means that any particular version is supported by the community for at least 2 seasons (look at PCM11, a 2012 db is out, just like there will be a 2013 db for PCM12). We could simply do without a yearly release and have one every 2 years instead. I bet it wouldn't even matter much in terms of sales, because I don't think more than maybe 20% of the fanbase buys the game every year.
Edited by ShortsNL on 05-11-2012 00:37
 
lluuiiggii
Schleck96 wrote:
I think that the breakaway issue is all about experience. Even today I won the Australian NC with a Breakway 70 km from the finish Grin

NCs aren't like normal gameplay, especially the "lesser" countries ones, such as the Australian, because there are only a couple of full teams which very often don't chase at all. As a result, you can get results like this one in some NCs (though not in the Australian one because of OGE) Pfft
pcmdaily.com/images/photoalbum/4_1.jpg
 
maxime86
ShortsNL wrote:
T-Photon wrote:
but on the other hand Cyanide-Studio has no reason to put more ressources in PCM development as long as:
1) the game has no competition
2) they can get away with minor incremental upgrades like the PCM08 - PCM09 leap

we can all agree that the PCM series are evolving more slowly than ever now that ressources are split between console and the PC franchise.
Personally I don't believe we will ever see a leap like the ones we had with PCM05 or PCM10 (brand new engine etc) ever again.


I think that we can expect some more things in the future. Cycling as a sport is still growing, and so we can expect some more attention to the game in the future. Maybe in a couple of years, we can expect a gaming fanbase size of like F1 racing games.

What Cyanide needs to do though, is to find a delicate balance for a cycling game for lovers of the sport. If you look at FIFA or F1 racing games, they are also yearly sports games based on the real world, and they both offer the full sports calendar as well as all the teams. In that sense, PCM is fine as it is. However, PCM is much more focused on 'management' gameplay than either of those. FIFA for example is played by loads of casual gamers, yet the game itself is quite realistic.

So in order to attract more cycling fans to buy the game, I think Cyanide needs to make the game itself with a bit more variety, so not just strategy/management gamers who love cycling buy the game. Cyanide made a good step with Ultimate Team in PCM12, but made a step backwards by getting rid of standard multiplayer. I think they should really include a 'be a pro' mode, a first person mode of some sort, and make the managing part easier to access and do, but necessarily less deep, maybe by making it optional.

Also, I don't understand by Cyanide keeps releasing the game every year. We have a several dedicated communities making databases for the latest games, which in practice means that any particular version is supported by the community for at least 2 seasons (look at PCM11, a 2012 db is out, just like there will be a 2013 db for PCM12). We could simply do without a yearly release and have one every 2 years instead. I bet it wouldn't even matter much in terms of sales, because I don't think more than maybe 20% of the fanbase buys the game every year.


I personally dont belive PCM will ever be at Fifa's level
 
ShortsNL
maxime86 wrote:
I personally dont belive PCM will ever be at Fifa's level


I agree, fifa will of course always be bigger, as football will always be bigger than cycling. However, FIFA has succeeded in bringing the casual and hardcore gamer together into one franchise, satisfying both fans with a complete package.

What FIFA has successfully done is to get every gamer who likes soccer, and every soccer fan who games every now and then, to buy the game.

Cyanide hasn't done this yet. Most gamers who like cycling have either probably never heard of PCM, or don't like it because of the poor quality in terms of AI and gameplay. On the other hand, cycling fans who like to game casually are probably equally oblivious to the existing of the franchise, as well as being put off by the 'Manager' part of PCM, let alone the high learning curve. If I were a cycling fan who games casually, I would just like get into a fast game and win a race, and if I was really feeling it, try to recreate the Tour de France or something.

Right now, the game is simply not appealing to a large audience, because it doesn't satisfy the needs and wants of the group of potential customers.
 
Lachi
As if the "potential customer" would now it. There is no demo after all.
 
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