New Skin of the cyclist
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joselesm |
Posted on 03-09-2012 14:51
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How can you change the skin of the cyclist & glasses? |
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lluuiiggii |
Posted on 03-09-2012 16:55
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Grand Tour Champion
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Both can only be changed in the editor. Glasses = fkIDequipment_marques_glasses, in DYN_team (see STA_equipment -> fkIDequipment_marques to see which glasses corresponds to which marques). Skin = DYN_cyclist -> fkIDtga_skin (see STA_tga_skin, more info here).
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joselesm |
Posted on 04-09-2012 09:57
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Stagiare
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Can you also change the skin & glasses of each member of your cyclist individually in one team? |
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lluuiiggii |
Posted on 04-09-2012 17:03
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Since skin is in DYN_cyclist, yes, you can (and usually you have it) only for one cyclist (unless you're talking about the default ones). But for glasses, afaik you can't set it individually for one rider.
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joselesm |
Posted on 05-09-2012 01:42
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Stagiare
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As I understood from you you can change the skin only for one cyclist, how about the other cyclist in my created team not the default ones, can I also change their skin? thanks |
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lluuiiggii |
Posted on 05-09-2012 02:14
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I think I haven't expressed myself much clearly You can add an individual skin for as much as riders as you want up to 127 different skins. The method is the same as already described
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joselesm |
Posted on 05-09-2012 05:32
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Btw Is skin different physical appearance of cyclist whether he is white or black color of his skin? Can you give me a step by step procedure on how to change the skin of every individual on the team that I created and with example because I do not know much about the computer thanks |
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lluuiiggii |
Posted on 05-09-2012 16:03
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joselesm wrote:
Btw Is skin different physical appearance of cyclist whether he is white or black color of his skin?
Sorry, not sure what you mean here.
joselesm wrote:
Can you give me a step by step procedure on how to change the skin of every individual on the team that I created and with example because I do not know much about the computer thanks
1 - Place the face files in Program Files/Cyanide/PCM12/3D/Cyclists/Body, named accordingly (= [prefix]_Arms/Eyes/Face/Hands/Legs), make sure they're in .tga format.
2 - Add a new line STA_tga_skin. Fill in a new an unique ID, the [prefix], from the filenames, in gene_sz_tga_skin and a 0/nothing in the other two columns. Example:
ID_tga_skin | gene_sz_tga_skin | gene_b_forcebuild | CONSTANT | 8 | myrider | 0 | |
Filenames, in this case, would be "myrider_Arms", "myrider_Eyes", and so on. Memorize the ID of this line.
3 - Find the cyclist you want to assign this skin to in DYN_cyclist, and fill the memorized ID in column fkIDtga_skin.
4 - For the other riders, just go back to 1 and repeat the process.
Hope that clears it
Edited by lluuiiggii on 05-09-2012 16:06
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joselesm |
Posted on 06-09-2012 10:12
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Iluuiiggii, I will change the skin of my cyclist created with different skins per cyclist but I will use the defaults ones, what will be the procedure? |
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lluuiiggii |
Posted on 06-09-2012 16:36
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If I understood you correctly, you want to assign the default faces to your cyclist? In that case, just skip the part about creating a new line in STA_tga_skin and simply fill the skin ID in fkIDtga_skin of your cyclist line in DYN_cyclist.
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joselesm |
Posted on 07-09-2012 02:55
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Stagiare
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thanks Iluuiiggi |
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