PCM.daily banner
24-11-2024 03:01
PCM.daily
Users Online
· Guests Online: 84

· Members Online: 0

· Total Members: 161,797
· Newest Member: PogPatrol23
View Thread
PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2011
 Print Thread
OVR rating oddness
9-Ball
Working on a custom DB and I'm noticing some very odd OVR stat ratings for some riders. As an example, I have one rider who has an average stat rating (calculating manually) of 76. However, in-game he shows an OVR rating of 60. This is outside a season - just browsing team rider lists on the DB selection page.

Any clues why?

Does the OVR rating even matter beyond a guideline for the player?
It was eleven more than necessary.
Jacques Anquetil
 
Lachi
OVR = AVG = Average?
The average will be calculated by the game every month or week or so. So you would need to simulate some days to have it updated. If that is not your problem, then make sure to use the correct formula to calculate the averages.
 
MacC
I dont think things like Fighter (PRL?) are included either?
 
MacC
MacC wrote:
I dont think things like Fighter (or PRL?) are included either?
 
Ad Bot
Posted on 24-11-2024 03:01
Bot Agent

Posts: Countless
Joined: 23.11.09

IP: None  
lluuiiggii
When browsing in the startlist creator of the DB selection page, the value taken into account is value_f_current_evaluation in DYN_cyclist. When you start a career the values are all recalculated, and again every month I think.

@MacC: no need to double post in 6 minutes. The stats taken into account for average change according to the rider type (which will be the rider type that has the highest AVG from the cyclist). You can see how much each stat weights on that in STA_type_rider.
 
9-Ball
Understood - makes sense. Thanks.
It was eleven more than necessary.
Jacques Anquetil
 
vladimir
lluuiiggii wrote:
When browsing in the startlist creator of the DB selection page, the value taken into account is value_f_current_evaluation in DYN_cyclist. When you start a career the values are all recalculated, and again every month I think.

@MacC: no need to double post in 6 minutes. The stats taken into account for average change according to the rider type (which will be the rider type that has the highest AVG from the cyclist). You can see how much each stat weights on that in STA_type_rider.


Does it change the AI of the game if you manipulate the STA_type_rider, or does it only affect the calculation of the average?
 
lluuiiggii
vladimir wrote:
lluuiiggii wrote:
When browsing in the startlist creator of the DB selection page, the value taken into account is value_f_current_evaluation in DYN_cyclist. When you start a career the values are all recalculated, and again every month I think.

@MacC: no need to double post in 6 minutes. The stats taken into account for average change according to the rider type (which will be the rider type that has the highest AVG from the cyclist). You can see how much each stat weights on that in STA_type_rider.


Does it change the AI of the game if you manipulate the STA_type_rider, or does it only affect the calculation of the average?

I'm not sure what you mean by AI.. if you mean 3D racing, then I'm not sure, but it certainly affects more than only the calculation of average (e.g. depending on the average the rider training will be chosen, so it is important that a young rider has a climber specialisation if he's supposed to develop as a climber and is in AI team).
 
vladimir
I have tried to manipulate STA_type_rider e.g. let sprints stats be taken into account for one day specialists, and I think the average now reflects the real value. For example EBH in my database jumped from 79 to 81 and that makes sense since he has been among the best riders each year (always on podium in MSR 2012-2015).

However, there is a problem with the average for TT specialists. They all seem to get 5-7 points lower average than manually calculated. As a result very few promising TT guys are even contracted by teams. Anyone have a clue why? This applies both to te original STA_type_rider and my manually corrected one.
 
Lachi
I read it before, maybe the game ignores TT? Did you calculate all the possible AVG values and does it fit to one of them nor none?
 
vladimir
Lachi wrote:
I read it before, maybe the game ignores TT? Did you calculate all the possible AVG values and does it fit to one of them nor none?


It doesn't fit into anything as far as I can see...
I tried to calculate the worst example, and based on the formula in STA_type_rider he should average 76,47 as a timetrail specialist. In dyn_cyclist he is listed with average of 63,9000015258789!
I have tried to calculate based on combination of different stats, but I'm not able to come up with this figure.
 
lluuiiggii
Did you try starting a new career and see what's his average? The average in DYN_cyclist isn't necessarily updated (as shown by the problem which led to the creation of this thread).
 
vladimir
Well it wasn't really updated, but I think I have found the answer after a bit more research anyway.
Far right in dyn_cyclist there are four columns called rank_f_orientation_ardennaises etc. It seems like the average for all cyclists are calculated from the best of those four, which again means that riders of type 2 (mountain), 3 (timetrail) and 7 (flat) will get the best calculated average of the other four possible calculations . This again means that the values for those three rider types in sta_type_rider doesn't have any effect of all. This theory is based on a few random checks but I have not found any riders that contradicts this theory so farWink
The reason why I didn't detect that it based on Lachi's smart feedback was that I forgot to use a file that had updated stats (after 1st of January)Embarassed
Anyway, thanks for all suggestions and help, and please respond if you think or know that my conclusions are wrong.
Edited by vladimir on 12-10-2012 19:36
 
Jump to Forum:
Login
Username

Password



Not a member yet?
Click here to register.

Forgotten your password?
Request a new one here.
Latest content
Screenshots
Audience
Audience
PCM 07: Beautiful Screenshots
Fantasy Betting
Current bets:
No bets available.
Best gamblers:
bullet fighti... 18,376 PCM$
bullet df_Trek 17,374 PCM$
bullet Marcovdw 15,345 PCM$
bullet jseadog1 13,552 PCM$
bullet baseba... 10,439 PCM$

bullet Main Fantasy Betting page
bullet Rankings: Top 100
ManGame Betting
Current bets:
No bets available.
Best gamblers:
bullet Ollfardh 21,890 PCM$
bullet df_Trek 15,520 PCM$
bullet Marcovdw 14,800 PCM$
bullet jseadog1 13,500 PCM$
bullet baseball... 7,332 PCM$

bullet Main MG Betting page
bullet Get weekly MG PCM$
bullet Rankings: Top 100
Render time: 0.38 seconds