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Make climbs
Luigi
Posted on 21-08-2012 23:31
Junior Rider
Posts: 32
Joined: 03-09-2008
PCM$: 200.00
I have some difficulties in making the climbs, because I want to make the right length and average slope of the climb but sometimes the climb stays with slopes higher and then less higher and then higher again like you can see in the image attached. I would like to know if you have some technique to solve this or to make this easier.
Luigi attached the following image:
TheManxMissile
Posted on 21-08-2012 23:32
Tour de France Champion
Posts: 18187
Joined: 12-05-2012
PCM$: 0.00
i find smooth road points works quite well, or reducing the no. of road points
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Posted on 24-11-2024 01:25
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Luigi
Posted on 21-08-2012 23:43
Junior Rider
Posts: 32
Joined: 03-09-2008
PCM$: 200.00
I never really saw any utility in smooth road points (maybe i tried with few), but I'll give it a try.
Thanks
lluuiiggii
Posted on 22-08-2012 00:49
Grand Tour Champion
Posts: 8542
Joined: 30-07-2010
PCM$: 200.00
Indeed, the less road points you have the easier it gets to get good slopes, and the better the gameplay (in my experience). I believe you are aware, but after doing the road points you should, with "snap objects to landscape" unticked, manually change the height of the road points so that you can get the good, constant slopes (if that's what you're looking for). Sometimes you might need to alter the terrain a little bit to make it realistic as well
Luigi
Posted on 22-08-2012 01:05
Junior Rider
Posts: 32
Joined: 03-09-2008
PCM$: 200.00
That was the other thing I was also looking for, because I didn't know how to change the height of a road point.
jacp
Posted on 22-08-2012 01:05
Under 23
Posts: 60
Joined: 15-03-2009
PCM$: 200.00
This years editor gives the option to introduce whatever height you want. Just click a road point and then go to profile view. You'll see in the right there is the distance, altitude and local slope of the selected road point. The altitude can be changed to whatever you want. The snap objects to landscape is the other option but I found it's easier this way.
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