PCM.daily banner
25-11-2024 09:36
PCM.daily
Users Online
· Guests Online: 71

· Members Online: 1
roturn

· Total Members: 161,811
· Newest Member: eganyu
View Thread
PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2012
 Print Thread
Peloton riding 30 km/h before the sprint
Joabif
Hey

I have experienced stages, where the peloton - after reeling in my breakaway rider - simply slows down to 30 km/h or so (on the flat), and dropped riders can easily come back, as well as I can attack just before the 3 km mark, and win the stage easily with a non-sprinter.

It has happened with various databases, so it shouldn't be a DB problem. Since the latest patch was cancelled, is this something to bear over with or is there a way to solve the problem?
Edited by Joabif on 14-09-2012 18:42
 
stevemertens
Yes me! The sprints are ridiculous!
The gameplay is too poor at this moment...
 
larsn91
I have the same issue. Before every sprint the peleton slows down and there are no relays, sprint trains, or nothing. Everyone just riding their sunday trip. At like 2,5km left, one sprinter starts sprinting, everyone else follows, but there is no positioning or anything, they just start sprinting from their position that they've been riding in at 30 km/h.
 
Joabif
Hey

I have experienced stages, where the peloton - after reeling in my breakaway rider - simply slows down to 30 km/h or so (on the flat), and dropped riders can easily come back, as well as I can attack just before the 3 km mark, and win the stage easily with a non-sprinter.

It has happened with various databases, so it shouldn't be a DB problem. Since the latest patch was cancelled, is this something to bear over with or is there a way to solve the problem?
 
CrueTrue
That's a game problem. Won't be fixed, unfortunately.
 
http://www.pcmdaily.com
Ad Bot
Posted on 25-11-2024 09:36
Bot Agent

Posts: Countless
Joined: 23.11.09

IP: None  
Mustneeger
I'm surprised there haven't been more complaints regarding this completely and utterly ridicilous bug. Yes i could do a sprint train to keep the tempo high but i dont want to just to workaround a obvious bug. I dont have neither a strong flat team or top sprinter so it wouldn't be realistic anyway.

Cycling simulator where sprints are broken. Good job Cyanide! The game has tremendous potential but last few years it's been wasted in my opinion. Sorry for offtopic but i'm just so disappointed that they still put out versions that have major bugs never to be fixed (until next versions with other bugs) Sad
 
SweatyViking
If you untick "passive AI in multiplayer", it will go away. There seems to be a bug that makes it work in both single and multiplayer...
 
Mustneeger
SweatyViking wrote:
If you untick "passive AI in multiplayer", it will go away. There seems to be a bug that makes it work in both single and multiplayer...


Strange that i wasn't able to find this. BIG THANKS DUDE!
 
Joabif
SweatyViking wrote:
If you untick "passive AI in multiplayer", it will go away. There seems to be a bug that makes it work in both single and multiplayer...


I'll try that out. Almost sounds too good to be true. Thanks.
 
koba
SweatyViking wrote:
If you untick "passive AI in multiplayer", it will go away. There seems to be a bug that makes it work in both single and multiplayer...


If this is true I can return from my 2011 to 2012 version again.
This is a game killer bug and I cannot understant that this get pass by cyanide.

If someome had a good experience with this solution can you please confirmed elsoWink.

Thanks
 
Mustneeger
Unticking the passive AI in multiplayer is not working for me
 
pylarz
Mustneeger wrote:
Unticking the passive AI in multiplayer is not working for me


+1

It's really annoying.
 
Joabif
Joabif wrote:
SweatyViking wrote:
If you untick "passive AI in multiplayer", it will go away. There seems to be a bug that makes it work in both single and multiplayer...


I'll try that out. Almost sounds too good to be true. Thanks.

Turns out, it was too good to be true.
Flat stages are practically unplayable. Strange that so many stories don't mention this bug, it is indeed a game killer. It seems as it isn't an issue for everyone?
 
MikeS369
It seems like I did not have this problem until I updated to 1.3. And now I have teams with a man in a break leading a chase.
 
lluuiiggii
MikeS369 wrote:
It seems like I did not have this problem until I updated to 1.3. And now I have teams with a man in a break leading a chase.

Is their man working in the break though? I've several times a team who has a rider in the break working, and the rider in the break not doing anything.
 
MikeS369
lluuiiggii wrote:
MikeS369 wrote:
It seems like I did not have this problem until I updated to 1.3. And now I have teams with a man in a break leading a chase.

Is their man working in the break though? I've several times a team who has a rider in the break working, and the rider in the break not doing anything.


Good question. Usually when I'm in a break trying tor the stage win. I drive the break at 60 paceline so none of the others in the break start working until about the 30-40km to go.
 
lluuiiggii
MikeS369 wrote:
lluuiiggii wrote:
MikeS369 wrote:
It seems like I did not have this problem until I updated to 1.3. And now I have teams with a man in a break leading a chase.

Is their man working in the break though? I've several times a team who has a rider in the break working, and the rider in the break not doing anything.


Good question. Usually when I'm in a break trying tor the stage win. I drive the break at 60 paceline so none of the others in the break start working until about the 30-40km to go.

Why do your burn your rider alone in the front for so long? Pfft That way, if the break makes it the other riders will probably have much more in the tank left to beat you in the end Wink Pfft
 
Skippy17
It's a very frustrating bug, i've only found one way around this and that is to have at least 1 of your riders on relay at the front setting a reasonably fast pace. This will cause the others teams to set up their trains and have a proper sprint.
 
bigggassi
Maybe not exactly the same issue like above, but in my opinion very similar and also very annoying. I hope you don't mind.

I've just played the Queen's Stage of one of the TDF variants and what I saw was so ridiculous and so annoying that i can barely put this in the right words.

So here's the constellation:

My teamleader is also the leader of race and after the breakaway got an advantage of probably 10-15 Minutes I started to pace them back while sending my domestiques to the front with 75%.

1. On a flat part of the course a pack of 30 riders got dropped suddenly. Mainly sprinters and flat-riders. Not that big issue, because it was just after a descent, so mabye they were already at their limits as they rejoined on the descent. However, when a rider with 72 flat set the pace I usually don't expect to drop those riders which have over 75 in flat.

2. Now on the ascent: My frontrider has 77 in climbing, doing his work on 75%. Suddenly he fall back to the middle of the pack, while the cpu-riders coming to the front but don't making any pace. I thought maybe the 75% weren't enough, so I increased his work-percentage to 80-85, but nothing happened. He couldn't even come to the front, because the other riders blocked the way to the front. It was very annoying, because he had a +4 in shape, so I expected him to do well. This happend almost every time when I send another to the front doing the pace, with the difference that they were even better on climbing, having 78,79 and 81 on climbing.

3. On the last climb I had enough. I put my teamleader (83 climbing) on 85 dot and expected to create a gap or at least to split the group of 25 riders to elite selection. What happened? Nothing. All of them were able to follow while my best rider bit by bit was running out of energy. My super-domestique was also in this group and funny thing about this is, he could stay on the back of the group even he was already out of energy and more annoying: his pulse were lower than my teamleaders. This don't make any sense at all.

4. Then suddenly every cpu-rider began an attack, but always just for a few meters which showed me I'd got them to their limits. But in this years version cpu-riders can attack as often they want to, and so it cames to point where they starting one attack after another, always just for a few meters. Very strange moment, seeing 25 riders starting multiple attacks for about 2-3km's. I mean, are you serious Cyanide? If a rider is at the limit, he can't start an attack, especially not 5 or 6 consecutive attacks while the pace is already very high... Rolling Eyes

5. Finally I created a gap of probalby 15 seconds and with 1.5 kilometer to go. I started my sprint on 99% while having almost the half of my red bar left. After this ridicolous mointain-stage I expected at least to win the stage and safe the day. But what happenend then was the gamekiller for me. A. Schleck, who was probably about 30 seconds behind me and in the 2nd chasing group started his sprint as I already were 500 meters to the finish. Not only he passed the group in front of him, he also passed me 50 meters before the mountain-top finish with about 50km/h. Again, 50km/h on slopes with 7-8%. I mean, sorry for these word, but: What the fuck? This was so unreal, I didn't believe what I was seeing.

Finally, this is the point where I go back to play PCM11. Ah yeah, and I was playing on normal.
Edited by bigggassi on 17-09-2012 04:03
 
MikeS369
lluuiiggii wrote:
MikeS369 wrote:
lluuiiggii wrote:
MikeS369 wrote:
It seems like I did not have this problem until I updated to 1.3. And now I have teams with a man in a break leading a chase.

Is their man working in the break though? I've several times a team who has a rider in the break working, and the rider in the break not doing anything.


Good question. Usually when I'm in a break trying tor the stage win. I drive the break at 60 paceline so none of the others in the break start working until about the 30-40km to go.

Why do your burn your rider alone in the front for so long? Pfft That way, if the break makes it the other riders will probably have much more in the tank left to beat you in the end Wink Pfft


I have found that it makes the break work more often than if I just rotated at a lower pace.

At 60 I usually recover fully before the tempo is upped. If I don't think I will fully recover before the tempo is upped, I'll just sit on for a bit.

It works for me. I just did it today with a H. Sancho of LA Antarte and won the break sprint. Not a guy with High RES or a good sprint. Took the gel at about 4k for a little extra RES during the sprint.
Edited by MikeS369 on 17-09-2012 06:45
 
Jump to Forum:
Login
Username

Password



Not a member yet?
Click here to register.

Forgotten your password?
Request a new one here.
Latest content
Screenshots
Stats: Time Trial
Stats: Time Trial
PCM09: General Screenshots
Fantasy Betting
Current bets:
No bets available.
Best gamblers:
bullet fighti... 18,376 PCM$
bullet df_Trek 17,374 PCM$
bullet Marcovdw 15,445 PCM$
bullet jseadog1 13,552 PCM$
bullet baseba... 10,439 PCM$

bullet Main Fantasy Betting page
bullet Rankings: Top 100
ManGame Betting
Current bets:
No bets available.
Best gamblers:
bullet Ollfardh 21,890 PCM$
bullet df_Trek 15,520 PCM$
bullet Marcovdw 14,900 PCM$
bullet jseadog1 13,500 PCM$
bullet baseball... 7,332 PCM$

bullet Main MG Betting page
bullet Get weekly MG PCM$
bullet Rankings: Top 100
Render time: 0.43 seconds