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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2011
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injury
sobrano
is possible to reduce likelihood of injury?

when i run 3D races i never got injury, but if i use race simulation i have many more injury
 
lluuiiggii
It is possible, in STA_injury_label -> gene_flist_probabilty, but I'm not sure if it only applies to 3D or simulation also.
 
sobrano
lluuiiggii wrote:
It is possible, in STA_injury_label -> gene_flist_probabilty, but I'm not sure if it only applies to 3D or simulation also.


it is not, gene_flist affect only relative probability, in fact the sum of any number on the line is 1.

i.e. if u have the injury with ID=1 the gene_flist only extract a random injury type between 5.
if i change those values i will drop the sum under 1.0 it should be a risk

i was looking for the absolute probability...
ty
 
lluuiiggii
I'm not a 100% on the effects of changing the values on that column, but I tested the sum of the 4 lines with huge numbers and 3 of them summed 1, while one of them (the first one) summed 1,45. So I believe that the value on the column can be different than 1.

Also, I remember the PCMDaily DBs used to have a doping injury, which wasn't activated by default, and could be activated by the player, in which case he could choose for a number in that column from 0.1 and 1:

CrueTrue wrote:
In STA_injury_label:
Find ID 12 and change fkIDtype_injury_origin to 2 and gene_flist_probability to anything between 0.1 and 1. (the higher number, the more riders will be caught).

 
sobrano
lluuiiggii wrote:
I'm not a 100% on the effects of changing the values on that column, but I tested the sum of the 4 lines with huge numbers and 3 of them summed 1, while one of them (the first one) summed 1,45. So I believe that the value on the column can be different than 1.

Also, I remember the PCMDaily DBs used to have a doping injury, which wasn't activated by default, and could be activated by the player, in which case he could choose for a number in that column from 0.1 and 1:

CrueTrue wrote:
In STA_injury_label:
Find ID 12 and change fkIDtype_injury_origin to 2 and gene_flist_probability to anything between 0.1 and 1. (the higher number, the more riders will be caught).


you r right! the first line have a 0.5 that i didnt see so this sumis over than 1.

i will do as follow:
1) backup of my savegame
2) reduction of a factor 10 of any value
3) play

i think only with a play test we can be sure about success of modding or not.
ty so much for your support luigi :lol:
Edited by sobrano on 17-04-2012 08:50
 
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