Mountain vs Hill Stats
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baggieboys32 |
Posted on 26-11-2011 00:02
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Sprinter
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Hey, i was just wondering, what are the major differences between what the hill stat, and what the mountain stat do?
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roturn |
Posted on 26-11-2011 00:07
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Team Manager
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There is a value in the DB called gene_f_mountain or something like this for every single stage.
A 0 means 100% hill stat.
A 1 means 100% mountain stat.
0,5 means 50/50 between the stats and all other values between 0 and 1 are a percentage mix of these two.
So it doesn`t matter, how long or hard the climb is. It`s just important what`s the value for this stage, then every climb on this stage will be counted with this value.
Normally hard mountain stages have the 1, flat stages a 0, easy hilly stages also 0 and the harder the hilly stages are the higher the value.
Amstel Gold Race for example might have an lower value than Fleche Wallone or Giro Lombardia.
Edited by roturn on 26-11-2011 00:07
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baggieboys32 |
Posted on 26-11-2011 16:20
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Sprinter
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Ah, cheers
that's been confusing me for ages now
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cactus-jack |
Posted on 26-11-2011 18:33
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Classics Specialist
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To be honest, a better system would be to rate each climb individually. In a stage that ends in a really hard climb you will see riders who are great in hills be peeled away when they go a fairly simple climb. |
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sutty68 |
Posted on 27-11-2011 11:55
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Tour de France Champion
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cactus-jack wrote:
To be honest, a better system would be to rate each climb individually. In a stage that ends in a really hard climb you will see riders who are great in hills be peeled away when they go a fairly simple climb.
Totally agree with you, it does need looking at |
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fcancellara |
Posted on 27-11-2011 12:21
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Grand Tour Specialist
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This is why Gilbert once won a mountain stage in my career! (Puy de Dome, I think)
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cactus-jack |
Posted on 27-11-2011 13:38
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It's actually a bit of a surprise that this hasn't been fixed before. I don't know much about programming, but treating each climb individually shouldn't be that hard.
It's annoying to see the likes of Gilbert be peeled a very simple climb, just because the stage ends in a hard climb. |
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lluuiiggii |
Posted on 27-11-2011 13:57
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Grand Tour Champion
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Well the DB makers need to care of the results, so Gilbert not dropping on an easier climb in a mountain stage is quite unevitable with the current system.
Maybe a way to add the ratio on each climb is to do it on the stage, when stagemakers who add the description of each climb could also add a value for mo/hil ratio, and only the stages where the stagemaker didn't add description of the climbs would use the current system.
But then, I think this value should be edible even after the stage is exported (in the stage .cds file maybe), and it should appear somewhere in the game, otherwise it'd be confusing when playing.
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FuglsangxTH3 |
Posted on 28-11-2011 19:18
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Domestique
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So a very good climber can come over the hills very easily and the very good hilly specialists can not come over the moutains ??
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Lachi |
Posted on 28-11-2011 19:39
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Grand Tour Champion
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This is not what roturn explained. It depends on the stage settings.
If a hilly stage has the correct settings then a mountain goat will struggle on the hills. The same goes for the mountains, if the settings are fine, then Gilbert cannot win a mountain stage.
The things that cactus-jack mentioned are pointless in my eyes. Either the stage settings are wrong which would be the fault of the stage or DB builder or cactus-jack tried made Gilbert attack in a mountainous stage, which would be his fault. |
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Posted on 25-11-2024 02:01
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cactus-jack |
Posted on 28-11-2011 21:09
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You clearly don't understand my point. I ment that when the entire stage is treated under one value instead of individuall values for the different climbs, you might end up with riders who are good over hills beeing peeled of a simple climb in the beginning. |
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Lachi |
Posted on 28-11-2011 21:48
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I have never seen Gilbert been dropped in the first climbs of a mountain stage, even if the mountain-hill-ratio is set to 1, so what are you talking about? Of course sprinters might get dropped faster as in real live but their overall time does not matter anyway. |
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