PCM 13: Suggestions for improvements
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lluuiiggii |
Posted on 24-09-2012 22:20
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Grand Tour Champion
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MrUfo87 wrote:
And something else they could do, is that big teams and youth teams are collaborating with eachother, for example that Itera-Katusha collaborate with Team Katusha, and Rabobank Continental with Rabobank. That they can take young riders from their own youth team and that you can contract young riders to train in the youth team.
Cyanide's Official DB doesn't have any team who has a development team (no Itera Kat, no Rabo CT, no Leopard, no Chipotle, etc), so there isn't much reason for them to do it.
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jt1109 |
Posted on 24-09-2012 23:38
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Classics Specialist
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Gameplay wise when the breakaway is brought back they move to the side of the road is in real life. Thus making them not so big a wall coming down the peleton
Also signature places in races
e.g. Dutch Corner on Alpe D'huez
Tom Simpson meomorial on Ventoux
The chapel on the Muur
Edited by jt1109 on 25-09-2012 00:08
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toreaxe |
Posted on 25-09-2012 00:59
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Amateur
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Nobody has mentioned Ai sprinters in yellow jersey in stage races that go to mountain or hard hilly stages and wins on sprints even though your climber isstrugling to stay with him! Especially if you put all your team pushing hard at a fast pace they can still keep up? Thats just not realistic. It's happened quite a few ties already to me. Ex: sprinter 68-52-68 (something like that) keeps up all the way with a 68-76-76 climber and only 28 people in the group, 3 class 1 climbs and 3 class 2 climbs?!?! It totaly kills the game. Plus the management part which is practicly absent. Hasn't Cyanide seen any managment games in their life? There are probably better free online managment games of other subjects of course, but is it so hard to make a little effort on reserch?
Edited by toreaxe on 25-09-2012 01:00
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cio93 |
Posted on 25-09-2012 01:32
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World Champion
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toreaxe wrote:
Nobody has mentioned Ai sprinters in yellow jersey in stage races that go to mountain or hard hilly stages and wins on sprints even though your climber isstrugling to stay with him! Especially if you put all your team pushing hard at a fast pace they can still keep up? Thats just not realistic. It's happened quite a few ties already to me. Ex: sprinter 68-52-68 (something like that) keeps up all the way with a 68-76-76 climber and only 28 people in the group, 3 class 1 climbs and 3 class 2 climbs?!?! It totaly kills the game. Plus the management part which is practicly absent. Hasn't Cyanide seen any managment games in their life? There are probably better free online managment games of other subjects of course, but is it so hard to make a little effort on reserch?
Well, IRL it is quite frequent that the yellow jersey will do more to defend his jersey in stages he normally wouldn't care to keep up with the best, but I agree the extra power might be (far) too much here.
Edited by cio93 on 25-09-2012 01:32
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alex valceanu |
Posted on 25-09-2012 06:42
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Domestique
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Remember how much Hushovd fought in TDF 2010 to defend his jersey on Mur de Bretagne and the stage from Super-Besse. But stil in game Benatti was in pink and he managed to come in the 1st group at Roca di Cambio and Lago Laceno ( way to strong )
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toreaxe |
Posted on 25-09-2012 13:33
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Amateur
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The sprinter problem is not the occasional thing. It happens always when sprinters win the jersey then go on a mountain stage, next stage, so i guess its a bug (and a very bad one which ruins the race part of the game). I can understand a sprinter like Sagan or one of the likes of Felline that can hold on a mountain stage, but not one with "52 or 58 mountain", (58 which is the other sprinter that actually won the stage beating a fresh Ulissi), the 52 sprinter came just behind Ulissi (76 mountain and had not pushed for the whole stage). Plus it was a continental championship so there are not sprinters that are exeptional.
I actually think that cyanide did not test this game thoroughly, if they can't manage it, set up a beta version and let some comunities test their game before releasing it, helping them to get rid of some evident and routine flaws.
Another flaw i don't want to see is the fact that especially on tight mountain sections there are cars blocking the way, what are they doing in the middle of the pack? Again another avoidable problem which ruins stages. The cycling part is quite fun but sometimes these flaws just make me want to stop playing. Again, i think they need to test a game before releasing it.
Edited by toreaxe on 25-09-2012 13:36
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TheManxMissile |
Posted on 25-09-2012 13:50
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Tour de France Champion
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alex valceanu wrote:
Remember how much Hushovd fought in TDF 2010 to defend his jersey on Mur de Bretagne and the stage from Super-Besse. But stil in game Benatti was in pink and he managed to come in the 1st group at Roca di Cambio and Lago Laceno ( way to strong )
2011 and Hushovd is more of Classics rider than a sprinter these days
That is also more of a general Mountain AI issue...
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fred947a |
Posted on 25-09-2012 13:50
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Under 23
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I think a 1:1 scale in the last 2-3 kms is a good idea. I also agree that the manager part (which is what most of us play) needs a total makeover. |
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Posted on 23-11-2024 16:58
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fred947a |
Posted on 25-09-2012 13:57
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canojuancho wrote:
Lachi wrote:
Of course they listen, they even have a subforum for suggestions, this being the one for pcm12: https://www.cyanid...741c44f532
That also means that all suggestions here might be worthless somewhat.
I know that topic, even there is a thread https://www.cyanid...mp;t=11949 with a lot of interesting suggestions that my spanish community ask to cyanide.
What I mean is not enough to "listen" the community, they have to do more effort to make a better game with many of these improvements.
Tell me ten improvements in this 2012.
- The new buttons
- The interface (nice one with the profile zoom
- A little more realistics the mountain stages.
...
what else ?
- where are the better transfer system. Decisions adjusted to reality?
- a better scale to improve the 3d simulator? the quick simulator does what he wants..
- what about the TTT races? are still impossible to make a decent time,
- what about Alliances between teams during the race?
- where are the export startlist button ?
- what about more consistency between the goals of the sponsors and the potential and characteristics of the team?
- statements to the media by cyclists still useless
And I do not want to have to mention how much they have been slow to get the latest patch to fix the bugs...
Yes, they open a thread asking for suggestions but is other thing LISTEN and DO IT at least the 10% of them.
The season planner is a major improvement from previous games. It is very usefull and helps to control your season hell of a lot better. But that is pretty much the only (important) improvement from 2011. |
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bigggassi |
Posted on 25-09-2012 14:34
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Breakaway Specialist
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lluuiiggii wrote:
MrUfo87 wrote:
I don't know or somebody already says it, but I like a Pro mode that you're your own rider (yourself, for example), and you can only ride with your rider in a race and that you can sign teams. And many more things to do with your rider.
That's been suggested all the time, and probably won't happen in a long time. It's nearly a brand new game compared to the current PCM, and the console version seems to be running down that patch, but I guess there are still some years for that..
Anyway here are some rather simple suggestion I write down from time to time:
- possibility to auto color accessories/equipment for a single rider in special occasions (for example, a national champion or a race leader);
- with sponsors, the team abbreviation should change as well;
- riders should be able to take both sides of a roundabout when keeping straight (like they did in 09 and earlier);
- possibility to group the Worlds RR and TT variants, and change WC nationality;
And for the Stage Editor:
- possibility to create 3 and 4-voies (widest roads) bridges;
- possibility to delete a whole forest/field/water/city formation at once, or perhaps select all points at once (without having to ctrl + click each of them).
You can do it already. You just have to select one point of the formation and then ctrl + t or choose Tools --> Remove Selected Area |
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Maddrengen |
Posted on 25-09-2012 15:16
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Protected Rider
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- I would like an updated rider model. Or a new and easyer way to make jerseys. Actually both...
- That the editor worked, in the newest patch, next year.
- Somehow, you can't see variants to NC's or classics, in classic mode.
- And when a team chances sponsor, it should change ID to, so it doesn't say "Team Vodafone" in the riders team history for a 2012 Team Sky rider...
-And lot's of other small stuff that annoys me
Edited by Maddrengen on 25-09-2012 15:38
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TheManxMissile |
Posted on 25-09-2012 15:27
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Tour de France Champion
Posts: 18187
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fred947a wrote:
The season planner is a major improvement from previous games. It is very usefull and helps to control your season hell of a lot better. But that is pretty much the only (important) improvement from 2011.
and the 3 divisions... kinda big
and we can now renew current sponsors
and their happiness matters....
but apart from that what has Cyanide ever done for us
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lluuiiggii |
Posted on 25-09-2012 16:41
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Grand Tour Champion
Posts: 8542
Joined: 30-07-2010
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Maddrengen wrote:
- I would like an updated rider model. Or a new and easyer way to make jerseys. Actually both...
- That the editor worked, in the newest patch, next year.
- Somehow, you can't see variants to NC's or classics, in classic mode.
- And when a team chances sponsor, it should change ID to, so it doesn't say "Team Vodafone" in the riders team history for a 2012 Team Sky rider...
-And lot's of other small stuff that annoys me
Works with Patch 1.3.0.0 only afaik.
bigggassi wrote:
You can do it already. You just have to select one point of the formation and then ctrl + t or choose Tools --> Remove Selected Area
Interesting, will try it later. Thanks
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toreaxe |
Posted on 26-09-2012 22:32
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Amateur
Posts: 17
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Something else that could be included are reforniment stations so you don't need to go to the back of the pack, which can be frustrating on tight roads as you get blocked.
But esencially if they don't fix the gameplay flaws (just noticed another one today, a 165 riders on a flat course let loose 3 riders, including 1 of my own, gets a 9 minute lead and doesn't chase. 2 of my riders were favoutites and stayed in the pack, i guess they were waiting for me to lead the pack?!? They sprinted only after the first 3 arrived and after i decided to push with my riders in the pack, only then!) Ridiculous! They need to at least fix these problems, if they don't i'm never gonna touch a Cyanide game again. Very poor development and no patches for these hopeless flaws make me think they will be at it again next year. 40 euros my arse....
Edited by toreaxe on 26-09-2012 22:35
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Lachi |
Posted on 27-09-2012 09:01
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Grand Tour Champion
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toreaxe wrote:
But esencially if they don't fix the gameplay flaws (just noticed another one today, a 165 riders on a flat course let loose 3 riders, including 1 of my own, gets a 9 minute lead and doesn't chase. 2 of my riders were favoutites and stayed in the pack, i guess they were waiting for me to lead the pack?!? They sprinted only after the first 3 arrived and after i decided to push with my riders in the pack, only then!) Ridiculous! Normally teams won't work if they have no rider who can win the race or stage even in real life. If you even have two favorites, it is all up to you and you cannot blame the game for not helping you win the race with your favorite riders.
@all: Is somebody posting these suggestions in the cyanide forum or sending them to Cyanide?
Edited by Lachi on 27-09-2012 09:01
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toreaxe |
Posted on 27-09-2012 13:39
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Amateur
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I understand whay you say is true Lachi, but there were just 3 riders ahead (1 was mine and actually won as i stayed at their wheel, they seemed frustrated but didn't escape) and at 50 km to the end no one was leading so all 3 riders were strolling and still gaining time. What where the other teams up to? It was a classic flat race, so a 1 off race. But the point stands, what were 150+ riders doing? 15+ teams, don't tell me that they didn't have at least 1 rider who had a chance, if not why participate? Just not plausable, or maybe just going off for a stroll? I'm sorry but that doesn't seem real, no-one even tryed to escape out of the main group. I'm sorry but i feel the game was poorly developed and hardly no testing being made to verify these errors. I feel that cyanide's next game will have no improvements in this sence, (they didn't release a new patch which was higly acclaimed by players this year, what about next year? I feel they will do the same) I feel sorry as this game has so much potencial but they don't feel bothered to give the complete product to their buyers. I meen the game firstly came out as unplayable (just one season, didn't they test the game?) It was my first PCM and sadly if they don't get their act toghether it will be my last. I have patience, but i will not throw 40euros down the toilet. Major effort next year should be to give a better gameplay with less problems as possible and as complete as possible, not fancy shirts and stuff (which if feel should be a secondary objective). Just put more effort, the game has potencial, if they don't heve the rresorses to test, let comunitys do Beta testing, as a lot of new small companys are doing with good achivements.
Sorry if i'm repeating myself
Edited by toreaxe on 27-09-2012 13:45
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CrueTrue |
Posted on 27-09-2012 13:46
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Tour de France Champion
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Lachi: Yes, Cyanide has asked us to make a summary of the suggestions and send them in by the end of this week. |
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TheManxMissile |
Posted on 27-09-2012 15:38
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Tour de France Champion
Posts: 18187
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@toreaxe
is this your first Cyanide/PCM game?
cause you seem to be finding issues i've never thought of...
Maybe i've just been worn down by previous games flaws.
I've said it before and i'll say it again.
Just re-do, from scratch, the entire management part!!!!! or rename the game PCR (Pro Cycling Racer)
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toreaxe |
Posted on 27-09-2012 16:42
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Amateur
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@TheManxMissile
Yes it is my first PCM. The issues don't appear often, but enough to put you off. I'm starting to think that some flaws depend on your playing style, so some people see more than others and different. Thats why i say that they never tested this game properly.
Why should 2013 be different? As i've noticed a lot of people mumbling about past editions having same/different problems (gameplay/managment etc.). I ask the players of this forum (of course you have more exp. of different editions), have they ever done a decent PCM (even after patches)? As i'm starting to doubt the seriousness of this company, some people really can't throw money around and i prefer buying something else that at least works.
Edited by toreaxe on 27-09-2012 16:43
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dev4ever |
Posted on 30-11-2012 18:54
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Small Tour Specialist
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Multiplayer career would be an awesome feature!
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