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You're hoping for PCM 12
mb2612
McNiel wrote:
frot wrote:
Anonymer wrote:
GoAmadorGo44 wrote:
How about making the last 1km of the race realistic. The last km is always exciting no matter what kind of finish, so I think it would make the finish so much better for sprint finishes and summit finishes more exciting and realistic


So what do you want to change ? How does "realistic" look like in pcm in your opinion ? This post doesn't seem to have any content...


They could do with sorting out sprints. I'm surprised they haven't already as it's one of the more tactical parts of the sport. There are a lot of things to consider such as when to use your train, whose wheel to get onto, when to start the lead-out etc. A fair solution would be to to make the final 2km 1:1 scale. I see guys beginning to sprint at 1.5km sometimes on this game. It's just not realistic


The first thing they need to sort out about sprinting is the fact that you don't get those extra seconds that you sometimes lead by at the finishing line.

I've seen the peleton breaking up during the last few kilometers (no crashes - just due to the speed/wind/hills), and even though I pull ahead with 2-3 riders, win the stage by more than 25 seconds, get 2nd place by an additional 10+ seconds, ALL riders STILL get the same finishing time. That is just a joke imo Sad


On flat stages you need a 20 second gap for it to count. For an example in real life, everyone got the same time on Champs in 2009.
i439.photobucket.com/albums/qq112/Gustavovskiy/microjerseys/PT/std_zpsb6c2f350.png[url=www.pcmdaily.com/forum/viewthread.php?thread_id=33182]Team Santander Media Thread[/url]i439.photobucket.com/albums/qq112/Gustavovskiy/microjerseys/PT/std_zpsb6c2f350.png

Please assume I am joking unless otherwise stated
 
McNiel
mb2612 wrote:
McNiel wrote:
frot wrote:
Anonymer wrote:
GoAmadorGo44 wrote:
How about making the last 1km of the race realistic. The last km is always exciting no matter what kind of finish, so I think it would make the finish so much better for sprint finishes and summit finishes more exciting and realistic


So what do you want to change ? How does "realistic" look like in pcm in your opinion ? This post doesn't seem to have any content...


They could do with sorting out sprints. I'm surprised they haven't already as it's one of the more tactical parts of the sport. There are a lot of things to consider such as when to use your train, whose wheel to get onto, when to start the lead-out etc. A fair solution would be to to make the final 2km 1:1 scale. I see guys beginning to sprint at 1.5km sometimes on this game. It's just not realistic


The first thing they need to sort out about sprinting is the fact that you don't get those extra seconds that you sometimes lead by at the finishing line.

I've seen the peleton breaking up during the last few kilometers (no crashes - just due to the speed/wind/hills), and even though I pull ahead with 2-3 riders, win the stage by more than 25 seconds, get 2nd place by an additional 10+ seconds, ALL riders STILL get the same finishing time. That is just a joke imo Sad


On flat stages you need a 20 second gap for it to count. For an example in real life, everyone got the same time on Champs in 2009.


I didn't know that rule.

However, last time I experienced this, the winner came in 25 secs ahead of no. 2 and around 35 ahead of no. 3...all got same time.
At least the winner should then get the difference as I understand you?

Also, I'm not sure what constitutes a "flat stage" in regard to this.
I just experienced it on stage 4 of Paris-Nice, which has 7 mountain sprint locations, so it's hardly a flat stage...although it doesn't end on a mountain/hill top.
 
CrueTrue
If the time_gap in the DB is set to 20 seconds, there has to be 20 seconds between a rider and another for a gap to be recognized. You can easily change it to 15 (as in the PCM.daily DB in the 2011 stages), if you like.

Also, the setting has nothing to do with the terrain type. Even if it's a mountain stage, the setting can be 20 seconds if the stage ends on a flat part. The stage can also be flat and have a 7 second gap (if the stage ends on a steep hill).
Edited by CrueTrue on 30-08-2011 19:48
 
http://www.pcmdaily.com
McNiel
CrueTrue wrote:
If the time_gap in the DB is set to 20 seconds, there has to be 20 seconds between a rider and another for a gap to be recognized. You can easily change it to 15 (as in the PCM.daily DB in the 2011 stages), if you like.

Also, the setting has nothing to do with the terrain type. Even if it's a mountain stage, the setting can be 20 seconds if the stage ends on a flat part. The stage can also be flat and have a 7 second gap (if the stage ends on a steep hill).


Cheers, that cleared it up a bit Smile
I'll take a look in the editor to and see what settings are used.
 
mat4404
*Can someone please help me upload my file. I've compressed it to a .rar file and clicked choose file, but my file is not uploading. Thanks in advance*

In the meantime, here is the megaupload link instead https://www.megaupload.com/?d=TV11PS18

I've made a reasonably detailed analysis of how I'd like the mountainous stats to look next year. Please see the attached Excel file.

The basic change would be replacing Hill and Mountain stats with the following four set of attributes:

Short Climb
Long Climb
Shallow Climb
Steep Climb

These are then multiplied together for each climb to give each rider a stat for each climb in the race. The only problem this creates is the whole matrix of the game would need to change. Currently, the game assigns a difficulty stat for each stage, meaning that every time the road goes up, the same stats come into play whether a 4% 1 km climb or a 12% 15km climb. My new proposal would require each climb to assign a difficulty level. This could be difficult to implement.

* Please note that in the Excel file, I have provided a 6 stage breakdown for both gradient and length (e.g<5%, 5-8% etc.). In an ideal world, this would be done per point (so every kilometer or % gradient change e.g. <4%, 4-5%, 5-6% etc). Hopefully this gives you the gist of what my stats would look like under the new matrix.
Edited by mat4404 on 12-09-2011 22:58
 
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misar82
Riders not being able anymore to "ride through" other riders works generally well and quite realistic, but sometimes it leads to stupid situations. The most obvious one is when a rider tries to counterattack and is blocked by just a single rider in front of him that is going slowly.
"Between me and Eddie Merkcx we have won all the classics. I won the Paris-Tours, he won all the rest"
Nöel Vantyghem
 
Lachi
YOU NEED TO POST YOUR SUGGESTIONS IN THE OFFICIAL FORUM.

https://www.cyanid...6219fb8b8e

But read the rules of that subforum first: https://www.cyanid...mp;t=10423
 
kwkke10
Lachi wrote:
YOU NEED TO POST YOUR SUGGESTIONS IN THE OFFICIAL FORUM.

https://www.cyanid...6219fb8b8e

But read the rules of that subforum first: https://www.cyanid...mp;t=10423


But we can discuss our ideas here first, so we can make them better
img17.imageshack.us/img17/3579/kingofbets.png
 
mocker1
Be would love too have a be a pro feather on the game that would been realy cool
Norwegian
 
Lachi
kwkke10 wrote:
Lachi wrote:
YOU NEED TO POST YOUR SUGGESTIONS IN THE OFFICIAL FORUM.

https://www.cyanid...6219fb8b8e

But read the rules of that subforum first: https://www.cyanid...mp;t=10423


But we can discuss our ideas here first, so we can make them better
I did not say that you cannot discuss your ideas, agreed?
But your ideas might never be in the game if you don't post them in the official forum. So better don't wait for a discussion on your ideas too long.
 
Lachi
mocker1 wrote:
Be would love too have a be a pro feather on the game that would been realy cool
Because it is very interesting to be a water carrier for two or more seasons?
 
baseballlover312
JD317 wrote:
valverde321 wrote:
JD317 wrote:
a few ideas:

1) i like the previous mention of communication during races. telling other cyclists to cooperate and points agreeance would be cool;
2) i also love the idea of being able to see the specifics of the mountain when climbing it. the km countdown is handy...but the gradient would be equally as handy as well;
3) how about an addition of flat tyres during a race? random flat tyres occur which might cause some drama in a race;
4) i am keen on having training being able to be literally done during career mode. so for example - the ability to practice sprinting (setting up trains etc) and also time trials. i reckon if you could practice (your chosen team and of course your own skills) during a career, that would be awesome


#2- There is already a gradient and km to go on a climb in the game.

#3- There are flat tires in races, it just doesn't happen much Pfft


#2 - gradient down the bottom you referring to? if so, then yep i realise that. but what i mean and what i think the poster meant was to see what gradient is ahead. it would be cool to know you are climbing a hill that is currently 5% but just up ahead it hits 10% or something like that. all it would need would be a little box appear with the hill and the gradients within. something like that#3 - fair enough. i am yet to experience one but am only new. i think if it doesnt happen much, it should happen more. that would be realistic then.


There is info on all climbs in the ingame profile. Press space, and the profile tag. Now you have average grad, max, and current, what other grad is there?
And there is a is a graph on the race profile menu with a grade graph of the whole climb.
Edited by baseballlover312 on 17-09-2011 02:19
 
kitface
My wishlist:

1. Already been mentioned but stilll, make the final km to scale. It would make the game far more realistic in my mind.

2. Have team mergers in career mode. I would love to be able to merge BMC and Garmin and then ahve to release certain riders, and all that stuff.

3. More injuries in crashes. There are lots of crashes, but I find from every 2 or 3 crashes there are only 2 or so riders to ababndon. In the TdF this year for example, tons of riders had to abandon due to crashes.

4. As stated above, I really like the steep climb, short climb, long climb thing, I think it would be a great addition. For example in the Vuelta, the climbs were all so different so different riders struggled on diff climbs. On PCM, Nibali and Rodriguez would have just won all climbs, Cobo (i know hes a doper but still) wouldnt have been near on Angliru.

5. More realistic sprints. I have been playing PCM 11 for about 3 months, and not once have I set up a effective train. Not once.

I have probably left something out and this post will no doubt be edited by me soon, but yeah, those are my first 5 wishes. And dont tell me to post them in the official thread, I know.

 
baseballlover312
I know it comes up rarely but 1 thing I thought of that hasn't been mentioned:
An altitude attribute.
It doesn't come into account much, but many europeans would struggle in a race at high alttitude. While Americans and Columbians who train at altitude would have better results.
Edited by baseballlover312 on 17-09-2011 04:27
 
lluuiiggii
kitface wrote:
5. More realistic sprints. I have been playing PCM 11 for about 3 months, and not once have I set up a effective train. Not once.


Well, I have been playing this game for half a month now, and I've had very realistic sprints (and have seen people on stories/videos having the same). You need a strong team to have a successful train, and even being the strongest it's not always that you'll do it. I've played PCM 09, 10 and 11, and the sprint engine on this one is the best by far imo.
 
Stevenag
mat4404 wrote:
*Can someone please help me upload my file. I've compressed it to a .rar file and clicked choose file, but my file is not uploading. Thanks in advance*

In the meantime, here is the megaupload link instead https://www.megaupload.com/?d=TV11PS18


This looks great, and a lot better then the current state of the game, but it still has one big problem. If Gilbert is pulling 100% for his team, in the first KM of a long mountain, he would be doing a worse job than for example Szmyd who really should be better if he was pulling 5-6 KM.
I wrote about this in the start of this thread, but what you need is a more dynamic calculation, and not calculate it in the start of the mountain.

Lets take Gilbert and Szmyd (with your stats) as examples. In this scenario, there is no team mates and everybody is going for the win.:

The mountain is 20 KM, with a constant 15% gradient.
For the first kilometers of the mountain, Gilbert is handling it great. At this steepness and for just a kilometer Gilbert is the worlds best. Szmyd on the other hand is suffering a little bit. This is a little to steep for him, but since its still just a kilometer he is handling it ok. The guys that are falling of at this moment lacks the steepskill completly, and even guys like Hushovd who should have a decent steep, but lack somewhat in the longskill should be able to hang on.

I would btw. change the meaning of the short skill a little bit. Guys with 85 on long and 50 on short, should be able to hang on over small hills, but lack the ability to do anything other than hang on anytime. They will never be able to win an uphill sprint or attack their opponent, but just keep their own tempo as long as possible.

Now we are 5 kilometer up the mountain. Szmyd is still doing ok. He somewhat lacks the ability to keep up if anyone is attacking, but he hangs on to the peleton. Gilbert on the other hand is now struggling a bit more. His ability to climb in steep hills is still better than most, but the best of the best can tolerate this long climb much better. He is still holding on, but at this point he needs to find his own tempo a bit more, and if say Contador attacks, Gilbert would have no chance to follow.

Now we are at the top of the top of the mountain. Szmyd is still doing ok. The steepness is a little more than he would like, and he is nowhere close to the best. His lack of a short skill also make it impossible for him to fight in the sprint in his group. He is still coming in a long way before Gilbert. Gilbert has really struggled with the length of this mountain. Hopefully he hasn't tried 100% all the way, because this mountain is way to long for him. His ability to take a short burst is now useless because he has enough with just keeping up.

I do realise that at this moment we have a completly different game, and have to change the rider AI a lot. But it makes the mountains much more lifelike. There is also a lot of other small things that could be done to make the game more flexible, and seperate the type of rider more. Today it is pretty difficult to seperate a dieselrider and a more attacking rider.
 
bellies100
I would like:

No more riders blocking the way during attack or sprint.
Better en enough youth development during long carreers.
A game that doesn't depend on community members to make it playable.
Better management style (example FM or FIFA manager).
More stagevariants included in game or easier to use stageditor.

with much regards

Bellies
 
cactus-jack
bellies100 wrote:
I would like:

No more riders blocking the way during attack or sprint.
Better en enough youth development during long carreers.
A game that doesn't depend on community members to make it playable.
Better management style (example FM or FIFA manager).
More stagevariants included in game or easier to use stageditor.

with much regards

Bellies


Half-decent ideas, but post them in the official forum.
 
EintrachtFan
So seeing that they moved the PCM 2012 Suggestions forum into the off-topic section - does anyone know if they're done with that phase?

I know it's still early, but i wouldn't mind some infos about PCM12 Smile Especially because i'm interested if they really listened to some of those suggestions. Read some nice ideas over there.
 
Lachi
EintrachtFan is writing about this forum: https://www.cyanid....php?f=187
 
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