PCM.daily banner
21-11-2024 16:44
PCM.daily
Users Online
· Guests Online: 73

· Members Online: 0

· Total Members: 161,771
· Newest Member: cuzzone
View Thread
PCM.daily » PCM Stories & Story Games » Story Games
 Print Thread
ICL19 - General | Rider Development
Vali
Hard part starts now, deciding who will have to leave the team to fit into the CT regulations. Considering that the majority of my riders have been with me since the 1st season, this will be a difficult off-season. But let's see what it brings. Grin
Credits to the_hoyle for my avatar.
 
Ulrich Ulriksen
Got outbid on Wright, but didn't really fit the team profile so couldn't go to hard on him.
Man Game: McCormick Pro Cycling
 
OZrocker
Bikex wrote:
Riders Development

Download: Link
Open Office: not yet available (activate macros)

Time for the last task of ICL19, decide the training for your riders.

If you do not care about how development exactly works, you can skip to the part where the file is explained.

Spoiler
Development Mechanics
Behind each stat there is a number that is between 0 and 1000. A basestat of 1000 will give the rider a stat of 85, 0 50. Which basestat is required for which stat can be seen in table 3.
Depending on the training you choose for a rider, there will be points added to his basestats. Each rider has 3 hidden development point pools, randomly assigned depending on his potential. Each season a rider gets points out of these pools to use for development: Points #1,#2,#3. The amount of points depends on various factors like age, potential, belonging to a dev team, race days used, success during the season, points left in pool.
Points #1 will be used for the main training you choose out of 7 options: Stage Race, Mountains, Time Trial, Sprint, Hills, Cobbles, Flat. Getting many points here will result in a high achievable main stat.
Points #2 will be used for a secondary focus you choose. The available secondary focusses depend on the first choice you did. Each choice has a standard option which will boost all backup stats. If you choose something else you might loose some points of your main stat gained from Points #1. For your secondary training you can choose a rate from 1-5 determining how much the rider wants to focus on his secondary choice. 5 being the maximum. If you choose anything lower, the remaining points will distributed according to the Standard training of your choice.
Points #3 are points spent on your Rider Personality. This influences the energy stats (Sta, Res, Rec), as well as Dh and Fi. You have 6 different choices there.
All of these points are rather arbitrary numbers and won't be directly converted into points -> 1 dev point <> 1 base stat point.
It is now possible that riders loose some base stat points (apart from general decline), before development. All these points lost are reassigned during. This influences older riders more than younger riders. This should enable riders to refocus slightly and bring some dynamics into the database. This way it is also possible to slightly control how your rider declines naturally. This also means you get to do training choices for each of the riders on your team.
In some cases it can happen that riders that have not reached their age of decline yet can't maintain all of their stat points (NEW!). This can be a result of poor performances during the season or settings implemented to keep the database balanced. This allows in return to give some developing talents more points so they develop quicker.

The Development File
As always, begin by adding your team ID into C2 in the "Team" tab. In "Teams" you can check for your ID in case you have forgotten.
In "Riders" you will see all your riders listed with their points to spend. You can do your development choices here like in the past. If you want to do that read the part at the end.
Go to the "Cockpit" tab to use the Development Cockpit. Here you find much useful information on your riders while choosing their training. In row 11 you'll find 5 drop down selectors. Use them for your training choices. Start by selecting your first cyclist in the first selector. Information on him will appear. In the #1 selector you can choose the riders main training. In the #2 selector you can select the riders secondary training choice. In the R selector you can choose the 1-5 rate the rider is focusing on his secondary training. Even if selecting 5 the rider should usually progress stronger in your main choice. Exception could happen, if a rider gets much more #2 points than #1 points. In the P selector choose from the 6 possible rider personalities.
Information displayed in the Development cockpit:
Suggested: Suggests an automatically generated training plan for the rider. If you want to skip selecting trainings for some riders, these will be used for their development.
Riders Stats: In row 2 you see the riders actual stats. After selecting a training for him, they'll change to reflect the change. You can tick the "Hide Progress" box to show the old stats again.
Statpoints: There are 4 rows showing riders basestats: "Old Statpoints" showing the riders basestats of last season, "Change" will show the added points depending on your training selections, "New Statpoints" is obvious then, "Missing" are the points missing for the rider to improve this stat by 1.
Age(2019), Potential and Age of Decline of the rider are shown in V2-V4.
Statpoints: Below that you can see the statpoints to spend on a riders development. If #3 is 0, you do not need to choose any personality. If #2 is 0 still choose a secondary focus, as a small portion of #1 also goes there.
When done, check the "Riders" tab to make sure you have selected training for all the riders you want to select it for. Afterwards fo to the "PM" tab and send me columns B-F in a table format as a PM.
You do not like the cockpit? There is still the option to do your development in the "Riders" tab. Read on if you want to do that. In U-W you see the proposed trainings. The standard rate of the secondary choice is always 2. In column Z put 1-7 to get your first choice. In column ZZ your choice will pop up. In column AB put your secondary choice, by putting 1-x. As there are different amount of secondary choices depending on your first choice, x can be different values. You have to try it out or check the "Trainings" tab. To help you in column AB you'll see your choice. Next change the rate of the influence of your Training#2 selection. Put a number between 1 and 5 in column AD. In column AE put anything between A-F for your personality choice. It will appear in column AF. Note: If you have used the selector before you might see a Personality choice in column AG. Anything you put in AE will overwrite that.


Important: Don't try to sort the tables in this file! This will only mess up the file. It seemed like too much work for me to fix this issue, it's part of the file since the very first season. The only thing you can do to change the order of your riders is to sort in the "DB" tab only before(!) starting your development!


I have just started doing my development and I have a few questions.

About 5/6 of my riders have much higher stats #2 points than stats #1. In the 'Trainings' tab, it appears that the secondary stats are added to the main training (eg. secondary training stats for program 102 = [value1]+[value102]). Does this mean that their secondary focus will have more impact than main training?

So if I have a rider with 100 stats #1 pts and 200 stats #2 pts and I want to improve his mountain climbing, is it better to have a high MO number in secondary training than main?

I have tried testing this with Chad Haga and it appears his mountain climbing actually gets better if I set him to 502 (HI-MO) instead of 201 (MO-MO). That seems strange, but I understand how it can happen for a few riders.


PS: It looks like the cockpit isn't working when I use OpenOffice, but I don't mind using the riders tab.
 
Bikex
You are right sometimes you can get more points via making the secondary training for the main stat. It might seem a little bit extreme with your example of Haga but in his case most of his #1 points come from redistributing the points he lost prior. Considering that the difference is not that big and it will only happen in some extreme cases. It is also more likely to happen with the mo hi combination as due to the similarity of these skills more points are awarded to the other stat of these anyways.

I have uploaded the file for Open Office: https://www.mediafire.com/file/1wdlxb6...e.ods/file
 
OZrocker
Thanks, that all makes sense. My squad is a bit different to most so I'm not surprised that we have some unusual points breakdowns. Van Emden and Hoogerland are both going to be useless from now on, but they had a good run in the ICL.

The .ods file is great! Cockpit works perfectly, so if anyone hasn't tried it yet I highly recommend they do Grin
 
Ad Bot
Posted on 21-11-2024 16:44
Bot Agent

Posts: Countless
Joined: 23.11.09

IP: None  
DaveTwoBob
Finally decided on my development choices, some interesting decisions, its a great system allowing rebalancing of stats.

Thanks Bikex Smile
Manager of Renault Classic [ICL]
Manager of Kraftwerk Man Machine [Man Game]
 
Bikex
If you want to send in development still please do so until the weekend then we can start with renewals Smile
 
cio93
May I request a couple of days beyond today?
I've committed to the team now, but had just a bit too much to take care of this week to put the finishing touch on development.
 
Bikex
cio93 wrote:
May I request a couple of days beyond today?
I've committed to the team now, but had just a bit too much to take care of this week to put the finishing touch on development.


That's fine!
Renewals might start already but you are still allowed to send in development choices during that.
 
Jump to Forum:
Login
Username

Password



Not a member yet?
Click here to register.

Forgotten your password?
Request a new one here.
Latest content
Screenshots
Getting dropped
Getting dropped
PCM11: Official Screenshots
Fantasy Betting
Current bets:
No bets available.
Best gamblers:
bullet fighti... 18,376 PCM$
bullet df_Trek 17,374 PCM$
bullet Marcovdw 15,345 PCM$
bullet jseadog1 13,552 PCM$
bullet baseba... 10,439 PCM$

bullet Main Fantasy Betting page
bullet Rankings: Top 100
ManGame Betting
Current bets:
No bets available.
Best gamblers:
bullet Ollfardh 21,890 PCM$
bullet df_Trek 15,520 PCM$
bullet Marcovdw 14,800 PCM$
bullet jseadog1 13,500 PCM$
bullet baseball... 7,332 PCM$

bullet Main MG Betting page
bullet Get weekly MG PCM$
bullet Rankings: Top 100
Render time: 0.30 seconds