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23-11-2024 07:04
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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2011
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Fantasy DB 2012
fickman
Then im going to work in the roads for now. I have to buy a new PC since my Grafic Card is broken and I want to buy a new GeForce GTX 590 and thats not compatible with my cpu and mainboard and everything else. So everything will cost arround 3000 Euros and that means that i will probably not buy it this or next month. Sad
 
Lachi
Or just get a graphic card from ebay which is compatible with your Motherboard.

I mean, if you really want a GTX 590, then better wait some months until the prices drop and in the mean time get a used card for around 20 € on ebay.
 
fickman
I didnt thought about that. I was sicking tire of running the game with low details so i want to buy a monster gamer computer.

Thnxs for the tip Lachi.
 
fickman
Stage 2 Preview



Feedback please.
 
fcancellara
Good stage, the small hill with 12% is an opportunity for the breakaway, and the sprints are exciting because it is a little uphill. Can't wait for the final version!
i1293.photobucket.com/albums/b593/caspervdl2/PCM/PCM13/Headers/graphicartistoftheyear12_zpse6637662.png

i1293.photobucket.com/albums/b593/caspervdl2/PCM/PCM13/Headers/musicbanner_zps3d73b387.png
 
www.twitter.com/caspervdluijt
fickman
Stage 2 ready.



What do u think about it?
 
lluuiiggii
Well I have only taken a look at stage 1, here are some things (I'd do images for them all but haven't got all that time now):
- First, in some parts you have too much points. Besides already having increased your work, this makes the road less smooth and the gradient less constant (I find the gradient important even in flat stages - it's bad when it goes from 2% to -1% back to 3% to -2% and etc). Take a look in the attached pic, if you delete those road points the curl would look much smoother plus the gradient would be better. But don't overdelete, sometimes it can look quite bad.
- Then there is the -14%/12% descent/hill at about 53 kms. That's quite unrealistic. There is an easy way to fix it: that part of the landscape looks perfect for a road passing above another. So just delete the road point that is bringing the road down, create a bridge there and add another road below.
- On the beginning of the stage, there are some road crossings that are wrong, one road passing above another, except that they're in the same height. These roads need to be united in a same road point, otherwise it'll look very strange. I don't think I need to go further into this since I think you know how to do it (in the end there are some correct road junctions), so just revise the first ones.
- As I've said in the hill part, even if the stage is flat good slopes are important. It's just that it's much easier to get these good slopes. Normally I try to not have a red section (>10%) in any stage, mountain or flat. And in case of flat stages, even yellow slope sections should be avoided as much as possible (but obviously keeping the realism: if there's a climb in flat stage which will go up to 8%, then obviously you'll use yellow).

These are some things I've seen. Good luck for the next stages, making a Tour isn't easy Wink
lluuiiggii attached the following image:
a1.jpg

Edited by lluuiiggii on 10-02-2012 21:00
 
fickman
U dont notice all these little mistakes until someone like u with experience tells u. Making a Tour is a lot of work, and if the stage maker crashes very 10 minutes is even worse.

Thnxs for the feedback.
 
fickman
Stage 2 Final Version.



Its ok?
 
fcancellara
I'll try in a few minutes Wink
i1293.photobucket.com/albums/b593/caspervdl2/PCM/PCM13/Headers/graphicartistoftheyear12_zpse6637662.png

i1293.photobucket.com/albums/b593/caspervdl2/PCM/PCM13/Headers/musicbanner_zps3d73b387.png
 
www.twitter.com/caspervdluijt
lluuiiggii
Took a look in the stage, looks good Smile

I've seen though a city which looks quite strange, because the city is bordering with the road but they're in different height lvls, so it looks strange. Can't remember which km did it appear, but it was a very big city. In this one I think you could make the road go into the city, would be nicer imo. (and also make the city smaller, most of it can't be seen but still occupies some ram).
Concerning that descent/hill part, this was what I meant (see attached image).
lluuiiggii attached the following image:
example_3.jpg

 
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fickman
lluuiiggii I really suggestions, but try to be more specific. Sometimes i dont know of wich stage are u taking about. Please add Stage 1, Stage 2....

Thnxs.

fcancellara are u satisfied with the stages so far? Im going to edit stage 1 again.
 
fcancellara
fickman wrote:
lluuiiggii I really suggestions, but try to be more specific. Sometimes i dont know of wich stage are u taking about. Please add Stage 1, Stage 2....

Thnxs.

fcancellara are u satisfied with the stages so far? Im going to edit stage 1 again.


For my computer, which can't run PCM11 with high settings, I think your stages are brilliant!
i1293.photobucket.com/albums/b593/caspervdl2/PCM/PCM13/Headers/graphicartistoftheyear12_zpse6637662.png

i1293.photobucket.com/albums/b593/caspervdl2/PCM/PCM13/Headers/musicbanner_zps3d73b387.png
 
www.twitter.com/caspervdluijt
lluuiiggii
fickman wrote:
lluuiiggii I really suggestions, but try to be more specific. Sometimes i dont know of wich stage are u taking about. Please add Stage 1, Stage 2....

Since Stage 2 was the least you had released, I thought it was implied I was talking about that one, sry. Well I'm talking about stage 2 then. And about the screen, I mean the -14%/+12% descent/ascent which I'd mentioned earlier (2nd topic on post #67).
 
fickman
Stage 1: Edited and Completed



Satge 2: Edited and Completed



Stage 3: Waiting for Freedback



lluuiiggii is it posible to make a huge city???? For a cuty time trial like Stage 1??? We are talking about a 8km city.
Edited by fickman on 12-02-2012 01:12
 
lluuiiggii
fickman wrote:
lluuiiggii is it posible to make a huge city???? For a cuty time trial like Stage 1??? We are talking about a 8km city.

Yes. In case of a prologue inside a city there isn't much problem in creating a very big city, the RAM use won't be big enough to make the game crash. But in case of a normal road stage, especially if it's quite long, what you do simulate a big city is create the city in size normal or large, which will create high buildings, and then just follow the roads. Quite hard to explain in words, so take a look in the last stage of the TdF. There's a lot of kms inside Paris, yet it's built so the RAM use won't be that big Wink
 
fickman
Stage 4 Complete

https://pcmdaily.com/forum/viewthread....ost_474295
 
fickman
Stage 5 Complete

https://pcmdaily.com/forum/viewthread....ost_474295
 
fickman
What is a sprint ladder by the way?
 
lluuiiggii
fickman wrote:
What is a sprint ladder by the way?

It's for online games. (you get some points when playing online which count in the end result I think.. something like that, I've only played a road stage online once =P )
 
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