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PCM 2013 - First Impressions Thread
atlanta
lol max will you ever be happyWink just kidding, I love the game. Some faults for sure, but good Mountain Ai is better than great flat stages and bad Mountain Ai. PCM 13 makes 12 look silly imo.
 
TheManxMissile
atlanta wrote:
lol max will you ever be happyWink just kidding, I love the game. Some faults for sure, but good Mountain Ai is better than great flat stages and bad Mountain Ai. PCM 13 makes 12 look silly imo.

Unless you like flat stages and Career more, then PCM12 bitch slaps 13 into last week Pfft
i.imgur.com/UmX5YX1.jpgi.imgur.com/iRneKpI.jpgi.imgur.com/fljmGSP.jpgi.imgur.com/qV5ItIc.jpgimgur.com/dr2BAI6.jpgimgur.com/KlJUqDx.jpg[/img[img]]https://imgur.com/yUygrQ.jpgi.imgur.com/C1rG9BW.jpgi.imgur.com/sEDS7gr.jpg
 
lluuiiggii
On flat stages, I've found PCM13 sprint battles to be nicer than PCM12 so far. But I've only played a few stages, usually a solid opinion only comes after a few months (and all patches preferably Pfft).
 
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Lachi
I was playing Tour de Suisse with BMC. It was the 3rd stage, a mountain stage. TJ was race leader and Burkhardt was in the break together with O'Grady (OGE). Strangly 3 riders from Orica GreenEDGE chased the break.

My team surely wasn't supposed to chase the break (best rider was 11 min behind leader) because I had a rider up there. But Orica also had a rider up there and they don't even have a GT rider. (At leat not one fighting for the overall.)

What was this crap?

Same stage, another bad AI behavior:
The first 10 km of the stage are upill. I made an attack and didn't pay attention so Burkhardt ended up relaying at 70 leading the peloton up that hill. It is nothing new as it was the same in all previous versions of the game but still, why can't Cyanide fix it. Just stop the peloton from following a rider who is pushing hard. Morons.
 
Ian Butler
lluuiiggii wrote:
On flat stages, I've found PCM13 sprint battles to be nicer than PCM12 so far. But I've only played a few stages, usually a solid opinion only comes after a few months (and all patches preferably Pfft).


If the peloton finally catches the breakaway, I agree. I've seen up to 4 different sprint trains, which was quite nice Smile
 
roturn
I also like the sprints. Haven`t won yet though.

Bouhanni in a stage race was my first attempt which failed quite a bit as even his leadout Fischer was ahead of him in the end.

Since then I mainly played some Armada flat stages with a 3 rider train.
Something like 74 flat/75sprint, 76 sprint and Appollonio (78 sprint) as final sprinter.
Usually finish ~4th then behind AI sprinters (Cavendish, Greipel, Kittel, Goss, Boasson Hagen etc.) but ahead of 2nd tier sprinters (Van Hummel, Sutton, Hushovd, Chicchi etc.)

So having a strong train helps a lot in the end.

Might take a few weeks/months before I get a stronger sprinter than him... Wink
Edited by roturn on 26-06-2013 11:38
 
Miguel98
Same here Roturn. I'm playing a Tour with Lotto, and on stage 1 (I only played stage 1 so far), he finished 8th, even behind his lead-out men, Henderson. On Armada, it's backwards. Usually first of the human players.
 
ThVoets
TheManxMissile wrote:
atlanta wrote:
lol max will you ever be happyWink just kidding, I love the game. Some faults for sure, but good Mountain Ai is better than great flat stages and bad Mountain Ai. PCM 13 makes 12 look silly imo.

Unless you like flat stages and Career more, then PCM12 bitch slaps 13 into last week Pfft


Totally agree, flat stage are a complete mess at PCM 2013, I can do whatever I want but the break keeps winning flat stages in the Giro (on single player).
I was PCM Rulezz in a previous life

Winners never quit, quitters never win.


 
cio93
ThVoets wrote:
TheManxMissile wrote:
atlanta wrote:
lol max will you ever be happyWink just kidding, I love the game. Some faults for sure, but good Mountain Ai is better than great flat stages and bad Mountain Ai. PCM 13 makes 12 look silly imo.

Unless you like flat stages and Career more, then PCM12 bitch slaps 13 into last week Pfft


Totally agree, flat stage are a complete mess at PCM 2013, I can do whatever I want but the break keeps winning flat stages in the Giro (on single player).


Not only that, but as always, it seems scripted that the best break rider wins with maximum 10 metres advantage to the best peloton sprinter...
 
roturn
I usually chase with 1-2 guys.

I experienced that you need to set a higher effort than with PCM12.

I start with ~65-70% but this won`t bring the gap down.
Later I go higher up to 80 to go down slowly.
Towards the end I have to go up to 87-92%. But different to PCM12 the riders can last longer with such high effort.

In all my attempts so far I was always able to catch the breakaway in between 10-20km to go when I start creating my sprint train.

It`s working pretty well as long as you do it different to PCM12.

The only thing that must be fixed is that the AI is doing more to catch them, in especially when they have the top favourites. But I must admit that I rarely have played career/stage race yet, so they might work better there then in Armada.
 
superider2010
i didn't checked playing tours online
but i checked now,you play a tour or a minitour just by using only armada teams

my first and last impresion about playing tours with armada teams: useless,they can remove tour mode
or enable and custom db and official db
Edited by superider2010 on 26-06-2013 12:40
i.imgur.com/tMctmFo.png
 
Ian Butler
roturn wrote:
I usually chase with 1-2 guys.

I experienced that you need to set a higher effort than with PCM12.



I've noticed this, too. Could this also be on all levels? That you just in general can use a higher effort than before. I can climb a mountain on 85 a lot longer than before, it seems. Or am I wrong?
 
Lachi
I hate this game.

Still playing Tour de Suisse, Mollema attack at the bottom of mountain and at the same time the AI riders block my rider totally. No chance to go by. Then all of a sudden the AI riders accelerate like crazy leaving my riders behind.

On the downhill I tell Burkhardt to relay with 99 and TJ to keep position. The group consist of about 7 riders but the AI riders don't follow Burkhardt so he rides away and TJ loses about 30 secs before I realise.

Next stage, 10km before the finish line. I tell Gilbert to follow Boonen. Guess what, every fucking rider does sprint, except Boonen.

And why does this fucking dot not work? Two of my riders are at the front of the peloton at the start of the stage so I put them on dot with effort 2 to make them fall back. But the AI riders stay behind them for about 1 minute or so. Then I put them on dot and 1 effort, guess what, they abandon 1 minute later.

And if that wasn't enough, I accidentally pushed the Window key on my keyboard. Which made the game crash once I went back to it.
 
lluuiiggii
Oh, so you need to have a higher 'textures quality' graphical configuration for the shirts actually to appear as HD... I thought they were looking a bit too blurry for such a high quality .png file Pfft
 
cio93
lluuiiggii wrote:
Oh, so you need to have a higher 'textures quality' graphical configuration for the shirts actually to appear as HD... I thought they were looking a bit too blurry for such a high quality .png file Pfft


As I always used a very wide view, it hasn't been obvious for me either, even though I play on absolute max details Pfft
(sorry, but after years of no spectators or shadows, I just have to brag about it once in a while Grin )
 
roturn
Lachi wrote:
I hate this game.

Still playing Tour de Suisse, Mollema attack at the bottom of mountain and at the same time the AI riders block my rider totally. No chance to go by. Then all of a sudden the AI riders accelerate like crazy leaving my riders behind.

On the downhill I tell Burkhardt to relay with 99 and TJ to keep position. The group consist of about 7 riders but the AI riders don't follow Burkhardt so he rides away and TJ loses about 30 secs before I realise.

Next stage, 10km before the finish line. I tell Gilbert to follow Boonen. Guess what, every fucking rider does sprint, except Boonen.

And why does this fucking dot not work? Two of my riders are at the front of the peloton at the start of the stage so I put them on dot with effort 2 to make them fall back. But the AI riders stay behind them for about 1 minute or so. Then I put them on dot and 1 effort, guess what, they abandon 1 minute later.

And if that wasn't enough, I accidentally pushed the Window key on my keyboard. Which made the game crash once I went back to it.

I think to make your riders fall back you keep "hold position" but with a far lower effort.

And for the windows button crash. Try setting PCM in window mode. You still have full screen, but you can switch to the desktop/browser all the time then. (except for the stage loading screen sometimes)
Edited by roturn on 27-06-2013 06:02
 
wogsrus
This is going to sound extremely worrying for some people but my experiences have been really good, much better than PCM 12. Yes, sometimes you get blocked by other riders, but that happens in any game, whilst flat stages, everything seems to come back together fairly well. Armada though, it seems as though if human players don't do the work on the flat, then a break will usually stay away. I must be one of the lucky ones.
 
Conardo
The blocking is really a main issue. You can try to give him the bottleorder, after 1-2 seconds give him the dotorder and he will be in a far better position.

But i know, thats this is only a workaround and helps only in few situations.

When i have a rider or two in a breakaway, my focus is always there. I know the other bastards will kill my riders with permanent attacks. Or wait 10 minutes and kill then them For me, the game is by far better then the last one.

But, for me this is annoying:

1. Planning with the Calendar (patch?)
2. Discontent of the Riders (patch!)
3. Prize Money (think there will be no changes)

Sry for my bad english.
 
valverde321
My biggest annoyance is probably that the stage favs ALWAYS attack at the bottom of the climb and if you miss that move, theres no way of getting up to that group without being completely empty when you get there.

I like to set things up at the bottom of the climb and burn the group down, but thats not really possible when the favourites just burst out of the group every time. Its kind of frustrating that when I try the same thing, they can always easily get up to my rider who's just attacked and then start to put the pressure on my rider the rest of the climb.

But maybe the game is just harder this year.
 
Lachi
valverde321 wrote:
My biggest annoyance is probably that the stage favs ALWAYS attack at the bottom of the climb and if you miss that move, theres no way of getting up to that group without being completely empty when you get there.

Yes, especially if your riders have been blocked by other AI riders.
Furthermore it is totally predictable.

But I don't think the game is much harder this year. Don't forget that you have 4 difficulties to set it up the way you like it best.

The TT stages are way to easy for example. I think you all remember the last stage of the Tour de Suisse. I was able to achieve 1-2-3-4 with TJ, Frank, Moinard and Gilbert. (Gilbert of course was more fresh than the GT riders but beating Mollema and Costa in a 10km climb is just insane)
 
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