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25-11-2024 04:41
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New Cycling Game Project
Maddox
Is there by any chance a possibility to not only make u23 but also junior and maybe u17?
That would be freaking awesome Wink

Edit: And it should be much more complexed to develope a talent. Not just some stars and then they are good after a couple of season. Some talents should fail and some should come out of the blue etc. etc.
Edited by Maddox on 06-04-2014 09:54
 
T-Photon
@maddox: could be a nice feature but unless we want to extend development with another year or so i dont think we would have the time to do it properly Smile

it would require U17 teams, rankings etc.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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stupidmg
when u release the game, can u make sure that it is released at the start of the season, coz it really piss me off when pcm is released during the tdf. it has already been the mid season, just like fifa, 2k, madden, release it when the season begins. can u ensure that?

can u make a feature of press conference like the nba 2k? maybe at the start of a stage race, rest days in the grand tour??
 
Jesleyh
Why?
There's waaaaaay more interest for cycling games around the TdF than between the seasons. It would be stupid to release it in January, there'd be way less buyers then.
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PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
elmaestro
maybe not January but around this period, now some riders have signed somewhere else before you get the game so you have to update your db after a few months.
worship me
please?
 
jseadog1
elmaestro wrote:
maybe not January but around this period, now some riders have signed somewhere else before you get the game so you have to update your db after a few months.


Id be for an early April release Wink

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lluuiiggii
The popularity the Tour de France drives is absolutely incomparable to any other time of the year, guys. Just take a look at how crazy this community gets in July (404 online users at the same time in 2011 TdF end) and how many members are registered in TdF period.

T-Photon wrote:
spend a lot of time on the fitness mechanics lately:, can say for sure that seeing your captain miss his peak for the Tour de France is a very tough experience as a manager Angry

That is just great to know. One thing I think PCM really misses is a lack of randomness is fitness; there's no trouble whatsoever in always peaking to your main races, whereas in real life it just isn't that simple. And the coaches and tools are even more interesting, knowing that it isn't just a random feature and you can actually try to get a workaround for it Smile

Looking forward to the site opening and more news. Keep the great work up!

(ps.: that thumbnail rocks Wink)
 
T-Photon
lluuiiggii wrote:
The popularity the Tour de France drives is absolutely incomparable to any other time of the year, guys. Just take a look at how crazy this community gets in July (404 online users at the same time in 2011 TdF end) and how many members are registered in TdF period.

T-Photon wrote:
spend a lot of time on the fitness mechanics lately:, can say for sure that seeing your captain miss his peak for the Tour de France is a very tough experience as a manager Angry

That is just great to know. One thing I think PCM really misses is a lack of randomness is fitness; there's no trouble whatsoever in always peaking to your main races, whereas in real life it just isn't that simple. And the coaches and tools are even more interesting, knowing that it isn't just a random feature and you can actually try to get a workaround for it Smile

Looking forward to the site opening and more news. Keep the great work up!

(ps.: that thumbnail rocks Wink)


I actually held these kind of screenshots back for a later date but since we are discussing the fitness aspect i want to share it anyways Smile This screenshot shows multiple attempts at the same fitness schedule

i57.tinypic.com/20s2dh.jpg

As you can see each attempt varies greatly Smile
In short the goal with the program is to do the famous Giro-Tour double.
 
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Mosquito
Any news on the project?

I am really looking forward to the launch of the website Smile
 
T-Photon
Mosquito wrote:
Any news on the project?

I am really looking forward to the launch of the website Smile


I am pretty confident we will have more to share on the website and project next week Smile university pushed development to our limits recently but i feel we're getting back on track.

stay tuned.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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Jakstar22
T-Photon wrote:
Mosquito wrote:
Any news on the project?

I am really looking forward to the launch of the website Smile


I am pretty confident we will have more to share on the website and project next week Smile university pushed development to our limits recently but i feel we're getting back on track.

stay tuned.


Quick question.. Are you giving away a free game to those who have been involved in the project and been around supporting it?
 
T-Photon
Jakstar22 wrote:
T-Photon wrote:
Mosquito wrote:
Any news on the project?

I am really looking forward to the launch of the website Smile


I am pretty confident we will have more to share on the website and project next week Smile university pushed development to our limits recently but i feel we're getting back on track.

stay tuned.


Quick question.. Are you giving away a free game to those who have been involved in the project and been around supporting it?


actually i havent explained how it works but it goes something like this. When we launch the kickstarter campaign donations qualify for 1 of 5 tiers like:
Bronze = Beta Key
Silver = Beta Key and discount,
Gold = free game
Platinum = free game + more stuff
Diamond = free game + more and premium content

When you contribute to the project you automaticly earn bronze tier and the more you contribute the higher tier you will earn Smile The rewards are yet to be decided but yes of course you will get the game for free if you help us out with content Smile
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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Jakstar22
T-Photon wrote:
Jakstar22 wrote:
T-Photon wrote:
Mosquito wrote:
Any news on the project?

I am really looking forward to the launch of the website Smile


I am pretty confident we will have more to share on the website and project next week Smile university pushed development to our limits recently but i feel we're getting back on track.

stay tuned.


Quick question.. Are you giving away a free game to those who have been involved in the project and been around supporting it?


actually i havent explained how it works but it goes something like this. When we launch the kickstarter campaign donations qualify for 1 of 5 tiers like:
Bronze = Beta Key
Silver = Beta Key and discount,
Gold = free game
Platinum = free game + more stuff
Diamond = free game + more and premium content

When you contribute to the project you automaticly earn bronze tier and the more you contribute the higher tier you will earn Smile The rewards are yet to be decided but yes of course you will get the game for free if you help us out with content Smile


Right well when you need jerseys and stuff done. Just shoot me a Message Smile
 
T-Photon
@Jackstar22: How about interface stuff like maps and icons? Smile
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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Jakstar22
T-Photon wrote:
@Jackstar22: How about interface stuff like maps and icons? Smile


Im not sure exactly what you mean. Could you elaborate a little please. Its late and Im a bit confused. haha. What do you mean by icons? Which icons and stuff do you mean?
 
T-Photon
Jakstar22 wrote:
T-Photon wrote:
@Jackstar22: How about interface stuff like maps and icons? Smile


Im not sure exactly what you mean. Could you elaborate a little please. Its late and Im a bit confused. haha. What do you mean by icons? Which icons and stuff do you mean?


It could be like a newspaper icon for the main screen where you click and navigate to the newspaper page. Maps of europe where you can select training camps Smile stuff like that.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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mathieu69
Hey, that's seems a really nice project !

You seems to have a really ideas for the managment part of the career Smile

For the 3D part, I think that there is plenty of things to do to differientiate from Cyanide. Personnaly, I don't like the direction they take, especially the way stats work and influence how we can play the game.
As examples, the way hill/mountain works, same as plain/cobble or the fact that secondary stats have less and less influence make the scenario of a race almost irrelevant on who has much chance to win.
My point is that there is, at least, two main strategic aspects in cyclism : first you have to spare your "energy" and second to "create" course situations which are favorable for you so you will use your "energy" more efficiently than your opponent.
The first point is correctly done in the Cyanide game, even if it's not really exciting to play with cursor effort and the way collisions work can be really painful to manage good placement.
The second point, which in my oppinion have much potential to create a nice game experience, is lacking badly.
Here a few examples :
- Climbing at a fast steady pace souldn't be the same than climbing in a irregular way.
- A climb of 10km and a climb of 1km in the same race are totally different efforts and can't use the same hill/mountain ratio as it's currently the case.
- On a cobble race, there is no reason that the cobble stats make a difference on non cobble section (apart from the fact that a bad cooble cyclist will be more tired)
- Endurance influence can't be based only on the lenght of the race, ...


This probably have been done to simplified the game, and give quite realistic results, but at the price of loosing a lot of influence of the strategy on the result. The opposit of that would be to use only physiological stats (VO2 max, lactic threshold, weight ... ) instead of the perfomance stats. This is probably to drastic and to complicated.
I don't pretend I have the perfect answer, but the questions of what is the strategic interest of the 3D part of the game, how to make it really interesting for the player and what level of "easy realism" vs "deep consequences of the player choices" should be assest before starting a DB, as the in race gameplay strongly depends on what are the stats and what do they represent.

I would be very glad to discuss with you of this aspects of the game Smile
Edited by mathieu69 on 16-04-2014 15:49
 
Jesleyh
A climb of 10km and a climb of 1km in the same race are totally different efforts and can't use the same hill/mountain ratio as it's currently the case.
- On a cobble race, there is no reason that the cobble stats make a difference on non cobble section (apart from the fact that a bad cooble cyclist will be more tired)

I don't think these 2 are currently the case. A climb of 1km will have more HI ratio than a climb of 10km(which is nearly 100% MO).
And I don't think the cobble stat makes a difference on non-cobbled sections either. It's FL.
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

Feyenoord(football) and Kelderman fanboy


PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
T-Photon
@mathiwu69; Welcome to the discussion! Smile
the 3D part is currently just ideas and concepts getting thrown around so suggestions like yours are very welcome. I agree that an essential part of a good 3D simulation would be to have stats influence counter play versus specific riders.

A rider like Savoldelli should use downhills to push and attack where contador should be strongest on steep climbs. If done correctly stages should suit riders a lot differently.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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mathieu69
@Jesleyh :
You don't think, but it's sadly the true
A race have a global hill/mountain ratio, and every climb in the race use this ratio. If it is 100% hill race, you can have a 10km climb and it will use only the hill stat.
Same for the cobble, on non-cobble portion of Paris-Roubaix, the game will use like 50% flat 50% cobble stats.
Edited by mathieu69 on 16-04-2014 15:40
 
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