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2020-2021 Changes Discussion Thread
whitejersey
redordead wrote:
quadsas wrote:
GembeckasTomas78647068716968636974756968
GembeckasTomas78616865716967616973696965


Top is new fighter (which I'd still like to get a bit more sta and res), and bottom is old.

Bottom rider is pretty much unusable, complete garbage. Not that top one is good by any means, but you can at least see a guy like that being signed by someone.


I don't really agree that the bottom rider is useless, both versions have slightly below average energy stats. But even the bottom one has great flat and acceleration along with a solid sprint and hill stat.

The top option is a very good rider, as it's not that often you get a rider with 78 flat and 70 hill as a combo along with the acceleration. I don't think it should be too "easy" to make a rider like that.

To make better all round riders it should be encouraged to use different stat gains to give them the necessary stats you want. For example to make a flat rider a better climber you can use Climberv1 to retain FT/AC and add MO/HI and in turn sacrifice a point or two in FL.

Sometimes I look at the fighter stat gain and think that the cobble gain is mostly useless. So maybe add another fighter gain that replaces CB with MO and maybe a few other adjustments. Or simply replace it entirely. But I don't think we should have it all in one stat gain.


I have been toying around with the FighterV2 for a bit over the last few days and what I have concluded is that at a few specific points new fighter would just make a straight up better cobbles rider or hybrid every time. As it has been extensively discussed in the past, the glaring lack of ACC within the cobbles paths makes it hard to not opt for sprint training for the riders that could go either towards sprint or cobbles paths. I understand that you cant make cobbles into a better sprinter training, but having the option to boost ACC for cobblers that arent sprint centric hybrids atm is pretty much impossible without compromising every other stat.
 
redordead
In the past I've suggested adding a few more ACC points to the Classics stat gain to balance out the lack of it when developing cobblers.

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"I am a cyclist, I may not be the best, but that is what I strive to be. I may never get there, but I will never quit trying." - Tadej Pogačar
 
baseballlover312
redordead wrote:
quadsas wrote:
GembeckasTomas78647068716968636974756968
GembeckasTomas78616865716967616973696965


Top is new fighter (which I'd still like to get a bit more sta and res), and bottom is old.

Bottom rider is pretty much unusable, complete garbage. Not that top one is good by any means, but you can at least see a guy like that being signed by someone.



To make better all round riders it should be encouraged to use different stat gains to give them the necessary stats you want. For example to make a flat rider a better climber you can use Climberv1 to retain FT/AC and add MO/HI and in turn sacrifice a point or two in FL.


I agree that combos should still be useful, but what you're describing just doesn't actually happen with domestiques right now because there's nothing built into the game that actually encourages it. Managers, now more than ever, overwhelmingly choose to maximize a main stat pathway instead, which makes inflation worse. Versatility can't be rewarded naturally (to the point where people combo for domestiques) when you can still get tons of 76+ main stat guys for 50k. It's almost never worth it right now to sacrifice any XP gain on Fighter since it is the only one without any focused main stats, and has no breadth to compensate. It's a net loss. You can go for another flat oriented training (TT, Sprint, Cob, etc) and only lose 2-3 flat points over the course of development, but gain more than that in the relevant main stat.
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cio93
Are there news about the formula?
 
quadsas
I think it would be a good idea to rework Fighter stat gains
deez
 
baseballlover312
quadsas wrote:
I think it would be a good idea to rework Fighter stat gains


Yes
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roturn
Post Season DB: https://www.dropb...mlubbzyihb

I would like to get the missing stat increases as soon as possible as I have started to work on those.


The fighter stat gain is looked at and likely is going to be changed for next season then.
 
redordead


What is the difference between v2 and v3?

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Croatia14
Comparing Davide Gabburo to both Mario Vogt and Coen Vermeltfoort makes me really question whether the changes to the average have gone into the right direction.
 
roturn
Croatia14 wrote:
Comparing Davide Gabburo to both Mario Vogt and Coen Vermeltfoort makes me really question whether the changes to the average have gone into the right direction.

I agree, that there are a few riders, where the OVL is looking too high.

Gabburo is surely one of them. Another clearly is Van der Poel.

Imo those are by far the minority though as the majority did clearly improve.

Trying to fix this minority would lead to major issues with several more riders and would likely ruin other areas, which are fine now.

I agree, this is not perfect and neither was the old OVL and likely never will be any OVL with 3000+ riders.
 
TheManxMissile
Seeing the various rider dev posts, it just reminds me how we are still facing years of inflation ahead. Barely anything coming in below a 77 at all.

I know we won't do a re-set, but i'm calling that we take an aggressive stance in the off-season. We need to pro-actively remove & reduce riders released or from teams that disband. And we need to commit to not increasing any single FA, unless we have also reduced two others by an equal amount (eg. a rider goes up from 65 to 75, we must drop two 75's to 65).

Probably too late for this year, but i'd also propose that for future years any new addition of a rider is balanced by a removal of a rider. This is in addition to some of the above mentioned cutting, to bring the overall DB size down and help releive the stats pressure on the mid-tier and lower-tier riders at a PCT/CT level.

As i see things only this active culling of the DB will allow us to tackle inflation in a time frame that actually benefits the game, and still allows us to keep adding new talents into the DB that can also become competitive.
i.imgur.com/UmX5YX1.jpgi.imgur.com/iRneKpI.jpgi.imgur.com/fljmGSP.jpgi.imgur.com/qV5ItIc.jpgimgur.com/dr2BAI6.jpgimgur.com/KlJUqDx.jpg[/img[img]]https://imgur.com/yUygrQ.jpgi.imgur.com/C1rG9BW.jpgi.imgur.com/sEDS7gr.jpg
 
baseballlover312
TheManxMissile wrote:
Seeing the various rider dev posts, it just reminds me how we are still facing years of inflation ahead. Barely anything coming in below a 77 at all.

I know we won't do a re-set, but i'm calling that we take an aggressive stance in the off-season. We need to pro-actively remove & reduce riders released or from teams that disband. And we need to commit to not increasing any single FA, unless we have also reduced two others by an equal amount (eg. a rider goes up from 65 to 75, we must drop two 75's to 65).

Probably too late for this year, but i'd also propose that for future years any new addition of a rider is balanced by a removal of a rider. This is in addition to some of the above mentioned cutting, to bring the overall DB size down and help releive the stats pressure on the mid-tier and lower-tier riders at a PCT/CT level.

As i see things only this active culling of the DB will allow us to tackle inflation in a time frame that actually benefits the game, and still allows us to keep adding new talents into the DB that can also become competitive.


Agreed. it was my understanding that jph's talent plan included culling or dramatically decreasing all or most of the current FA's. Was that ever confirmed or denied?
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jph27
baseballlover312 wrote:
TheManxMissile wrote:
Seeing the various rider dev posts, it just reminds me how we are still facing years of inflation ahead. Barely anything coming in below a 77 at all.

I know we won't do a re-set, but i'm calling that we take an aggressive stance in the off-season. We need to pro-actively remove & reduce riders released or from teams that disband. And we need to commit to not increasing any single FA, unless we have also reduced two others by an equal amount (eg. a rider goes up from 65 to 75, we must drop two 75's to 65).

Probably too late for this year, but i'd also propose that for future years any new addition of a rider is balanced by a removal of a rider. This is in addition to some of the above mentioned cutting, to bring the overall DB size down and help releive the stats pressure on the mid-tier and lower-tier riders at a PCT/CT level.

As i see things only this active culling of the DB will allow us to tackle inflation in a time frame that actually benefits the game, and still allows us to keep adding new talents into the DB that can also become competitive.


Agreed. it was my understanding that jph's talent plan included culling or dramatically decreasing all or most of the current FA's. Was that ever confirmed or denied?


That remains the plan, roturn and I are still working out specifics but my personal preference is for something very similar to what TMM describes. Personally I'd rather we take a very interventionist approach for 2-3 seasons to fix the problem than keep making minor changes every season and ultimately achieve very little.
 
quadsas
I think talents are fine as they are right now. There will be a lot less inflation once the previous super talents fade out as the new batches all require years of training to even reach the max level stats of previous talents. I would like way more statgain options, as they would allow managers to make more varied riders, rather than every 69 mo rider at level 1 becoming 78 mo guy in the end.
deez
 
Ulrich Ulriksen
quadsas wrote:
I would like way more statgain options, as they would allow managers to make more varied riders, rather than every 69 mo rider at level 1 becoming 78 mo guy in the end.


Absolutely agree with this but would expand it beyond the main stat. it makes sense to maximize the main stat so not sure you will get away from that. But since there is only one or two paths to maximize the main stat every other stat is the same. So every stage race ends up with the same relative hllls, TT and ACC. It would be nice to have a Stage racer path that was identical on the main stats but offered me some choices on other stats. Do I sacrifice an TT point for some ACC or two flat for a hills. Obviously you would have to be careful with the tradeoffs.
Man Game: McCormick Pro Cycling
 
knockout
TheManxMissile wrote:
And we need to commit to not increasing any single FA, unless we have also reduced two others by an equal amount (eg. a rider goes up from 65 to 75, we must drop two 75's to 65)


I know you're repeating yourself countless times but that doesnt make it more right. Fictive example: We want to add a latvian puncheur because we might deem that the DB lacks in that area considering the interest of teams (again, this is purely fictive to make an example!). Then we could take someone existant like Bekmanis who will be 32yo already and upgrade his backup stats to make him useful in the current PCM meta. Or we could add a completely new rider / talent which is the way i'd have to go if we follow your suggestion. Upgrading Bekmanis would be way better for longterm DB health and inflation of stats than adding a new rider with reasonable stats (-> be good enough to be picked up) that will be in the DB for years to come.

Yes, we have to be careful about when to upgrade riders but in situations where another rider gets added otherwise, upgrading existant riders can be the much better solution.

Spoiler
And i want to mention again: We need some strong FA riders to give promoting teams a chance to battle against the established teams - downgrading the top ones would make it even more difficult for them to climb the ladder - as seen by how badly promoted teams did last year - and could be just as dangerous to the game as AI implications of the inflation.
 
NTTHRASH
TheManxMissile wrote:
Seeing the various rider dev posts, it just reminds me how we are still facing years of inflation ahead. Barely anything coming in below a 77 at all.

I know we won't do a re-set, but i'm calling that we take an aggressive stance in the off-season. We need to pro-actively remove & reduce riders released or from teams that disband. And we need to commit to not increasing any single FA, unless we have also reduced two others by an equal amount (eg. a rider goes up from 65 to 75, we must drop two 75's to 65).

Probably too late for this year, but i'd also propose that for future years any new addition of a rider is balanced by a removal of a rider. This is in addition to some of the above mentioned cutting, to bring the overall DB size down and help releive the stats pressure on the mid-tier and lower-tier riders at a PCT/CT level.

As i see things only this active culling of the DB will allow us to tackle inflation in a time frame that actually benefits the game, and still allows us to keep adding new talents into the DB that can also become competitive.


Probably not my place to say, but this is exactly why I put almost negative effort into my MG team the season I participated. As much I enjoyed the management aspect (and several of the other story games, for that matter) it was simply infeasible to me that every single team was >73AVG even 6 years ago in CT. Removing the stat bubble and the endless list of riders that have no interest, simply from being faceless names to train for a year before they become any other specialist with 75+ in their main stats would probably be a good idea.
"America. Show a nipple on television and the whole country goes ape-shit." -DubbelDekker
 
roturn
As jph already said, some things are in plannings which aren`t even far off from TMM`s post.

- There won`t be any upped FA`s I think (not yet finalised and need to check over jph`s file still, but not really planning to), although I agree to knockout`s point, that in some cases, it even helps.
- Riders from the FA pool, which weren`t picked up recently, will be edited downwards or upped a level without stat gain. This doesn`t impact FAs post renewals or from disbanding teams (except those in the next point) as those FAs need to stay strong for promoted teams etc. to give them a chance to pick up leaer quality.
- Riders from disbanding teams not necessarily gain xp or stat increases but are getting older. Less stat increases in total a season this way.
- Many of those actually are already replaced by new rider additions, which always replace old or awful riders, the total rider list this way remains same.

- Other than that I still plan to add the new fighter stat gain replacing the old one. A little bit weaker as your suggestion in lower potentials 1-3/4 but basically the same. This obviously brings up more stat increases as before, but less in main stats. Reason for the lower potentials is that some riders which start with great stats are low in potential to avoid becoming 78+ but still being very all around from scratch already. e.g. Van der Poel. If having the fighter for low pot as well, those riders would still become a lot stronger than supposed.
- I also would love to have a lot more stat gains and lots of freedom there. Problem is, it`s already a huge task with the number of options right now. When doing a lot more options or even full freedom, it would take days/weeks for me to handle all the input plus likely taking even longer to get all responses.





BTW: You really should now send in your stat gain options! Otherwise there will be a punishment very soon as it stops me from moving on to the next part, which is all prepared already.
 
baseballlover312
roturn wrote:
As jph already said, some things are in plannings which aren`t even far off from TMM`s post.

- There won`t be any upped FA`s I think (not yet finalised and need to check over jph`s file still, but not really planning to), although I agree to knockout`s point, that in some cases, it even helps.
- Riders from the FA pool, which weren`t picked up recently, will be edited downwards or upped a level without stat gain. This doesn`t impact FAs post renewals or from disbanding teams (except those in the next point) as those FAs need to stay strong for promoted teams etc. to give them a chance to pick up leaer quality.
- Riders from disbanding teams not necessarily gain xp or stat increases but are getting older. Less stat increases in total a season this way.
- Many of those actually are already replaced by new rider additions, which always replace old or awful riders, the total rider list this way remains same.

- Other than that I still plan to add the new fighter stat gain replacing the old one. A little bit weaker as your suggestion in lower potentials 1-3/4 but basically the same. This obviously brings up more stat increases as before, but less in main stats. Reason for the lower potentials is that some riders which start with great stats are low in potential to avoid becoming 78+ but still being very all around from scratch already. e.g. Van der Poel. If having the fighter for low pot as well, those riders would still become a lot stronger than supposed.
- I also would love to have a lot more stat gains and lots of freedom there. Problem is, it`s already a huge task with the number of options right now. When doing a lot more options or even full freedom, it would take days/weeks for me to handle all the input plus likely taking even longer to get all responses.





BTW: You really should now send in your stat gain options! Otherwise there will be a punishment very soon as it stops me from moving on to the next part, which is all prepared already.


Thank you for this roturn. Clears a lot up, and I'm really excited for what you've written.

Upping levels of FA talents without stat gain actually makes a ton of sense and could honestly be the default going forward if needed for inflation. Makes it more important to sign talents if you want them too I suppose, as no guarantee that regional depth piece will still be there next year.

New fighter stat being weakened at lower potential makes sense and sounds like a fair way of doing it. Honestly I think with that in place, the need for more stat gains is greatly reduced. Having that baseline on top of specialties and combos should be enough, but we can always add more in later years.

Talents losing stat gains in disbanding teams with absent managers also makes sense and should help with inflation. I'd feel bad doing it for all disbanding teams though. The few teams that openly announce their departure and stay active through the season should still get stat gains I think. It is a nice gesture to them that their dev guys live on, and maybe give them a reason to come check back. But for teams with completely absent management, stunted development makes total sense and I think it's a good plan.

Also, if you haven't gotten your stat gains in by now, I think they should be forfeited or your team should already incur a penalty. I waited like a month to do mine, which I thought was pretty exorbitant at the time, and I felt bad. Yet, I still submitted it almost 3 months ago. We're going on 4 months since they've been out. Don't think there's any need to extend a deadline further imo.
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roturn
[url=https://pcmdaily.com/forum/viewthread.php?thread_id=58168&pid=1396402#post_1396402]baseballlover312 wrote:
Talents losing stat gains in disbanding teams with absent managers also makes sense and should help with inflation. I'd feel bad doing it for all disbanding teams though. The few teams that openly announce their departure and stay active through the season should still get stat gains I think. It is a nice gesture to them that their dev guys live on, and maybe give them a reason to come check back. But for teams with completely absent management, stunted development makes total sense and I think it's a good plan.
Actually this exactly was the plan. Wink

Also, if you haven't gotten your stat gains in by now, I think they should be forfeited or your team should already incur a penalty. I waited like a month to do mine, which I thought was pretty exorbitant at the time, and I felt bad. Yet, I still submitted it almost 3 months ago. We're going on 4 months since they've been out. Don't think there's any need to extend a deadline further imo.
Kind of agree here! Though with OVL formula being slightly changed in between and calendar/renewal file work taking place right now, it was not needed so far.
That said, reason for sending them out during the season was to normally avoid having any wait time and with the work being in the final parts, the responses must come immediately now as time was as you said easily enough.
 
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