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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2012
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Margh Norway's Stages
nils erik
Fantastic work.
Edited by nils erik on 26-07-2012 19:16
 
Margh Norway
Thanks a lot for being that nice and supportive!

Next (and probably last) stage I'm gonna build this season is...
...GP Nobili Rubinetterie Coppa Citta di Stresa (UCI Europe 1.1).
img521.imageshack.us/img521/779/cittadistresaprofile.jpg

According to the released guide the whole name is Gran Premio Nobili - Coppa Papà Carlo - Coppa Città di Stresa.
It seems like this race is the "GP di Stresa" in the official_release.cdb, which makes me wonder what race the "GP di Arona" might be.

Tempt to capture the atmosphere of the race by trying to rebuild some of the smaller villages in the regions typical narrowness. At least the settlements near Lago d'Orta and Lago Maggiore are predestinated due to the difficulties with the regular cities at water sections.
Spoiler
img513.imageshack.us/img513/245/99444247.jpg
img844.imageshack.us/img844/1755/50027393.jpg
 
Miguel98
Looks good.
 
canojuancho
It seems like this race is the "GP di Stresa" in the official_release.cdb, which makes me wonder what race the "GP di Arona" might be.


I think cyanide still believe that those are independient classics, in 2011 were two different races, GP Nobili - Coppa Papa Carlo and GP Nobili - Cita di Stresa. They forgot eliminated the Pappa Carlo.

If you look the date of that races, you will confirme.

So, GP Arona is Pappa Carlo. Wink
Edited by canojuancho on 28-07-2012 12:59
 
lluuiiggii
Nice job! The cities in the screens look great as well Wink Where can we download it though? Pfft
 
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Margh Norway
Miguel98 wrote:
Looks good.

Cheers, Miguel.

canojuancho wrote:
I think cyanide still believe that those are independient classics, in 2011 were two different races, GP Nobili - Coppa Papa Carlo and GP Nobili - Cita di Stresa. They forgot eliminated the Pappa Carlo.

If you look the date of that races, you will confirme.

So, GP Arona is Pappa Carlo. Wink

I see. That way it makes perfect sense... thanks for explaining.Smile

lluuiiggii wrote:
Nice job! The cities in the screens look great as well Wink Where can we download it though? Pfft

Thanks again... stage isn't 100 % yet.
Had an issue with border objects I can't ignore (cars are standing right on the street). Strange thing is these objects don't appear in the editor and there are not even the dots to remove them... , but ingame and in the stage viewer they are perfectly shown. Sad
When I'm back home I'll try if some slight changes at the border- and audience-parameters will fix it, so...
...upload tonight or tomorrow. Wink
 
Margh Norway
Finally...
...GP Nobili Rubinetterie Coppa Citta di Stresa (UCI Europe 1.1)
...DOWNLOAD
...screenshots
img521.imageshack.us/img521/779/cittadistresaprofile.jpg
Spoiler
img526.imageshack.us/img526/364/15569690.jpg
img51.imageshack.us/img51/8854/54425415.jpg
img853.imageshack.us/img853/2408/16601580.jpg
img267.imageshack.us/img267/8896/74029529.jpg


PS: If anyone faces the problem with the invisible border objects... in my case turning "Max dist. not on way" (Border Parameter) to "0" solved the problem... can't really explain why.
Edited by Margh Norway on 30-07-2012 13:41
 
lluuiiggii
This is simply amazing. All the details in each individual house, and cars, and cities.. must have taken some effort and time to put everything in its place, but the result is great Smile Only Cyanide's official stages can be compared to these graphic-wise imo, and I'll say that yours is better. Great job Wink

Btw, having a computer like that to take screens does help certainly Pfft
 
Margh Norway
Thanks lluuiiggii, I'm very grateful for your support all the time, all over the place!
A well running computer makes stagemaking for me a lot easier. Not even can you do these flashy screenshots promoting your work..., but also every slight change (e.g. in isolated objects) seems to matter when reviewing a stage. If it's done well even smaller parts can look very rewarding and on the other hand (if pieces of a stage are done badly) the obvious flaws motivates to redo before uploading.
Many times the screens I made are containing areas that differ from the usual, but when taken a closer look at least 95 % of my stages are just covered by the common field, forest or city sections we all know.
 
Margh Norway
Thanks to a hint of Pellizotti2 I discovered the ability to sink objects into the landscape... and want to share my first steps...

Spoiler
img694.imageshack.us/img694/3091/graveyardingame.jpg
Looks somewhat like a old, small graveyard ingame...

img502.imageshack.us/img502/1645/graveyardviewer.jpg
The viewer-shot reveals the sunken churches, roadsigns and chapels.

img577.imageshack.us/img577/3662/landingstageingame.jpg
Could be a landing stage...

img833.imageshack.us/img833/1116/landingstageviewer.jpg
...or some floating picnic tables
 
adiouk
yhanks for the tips, I will try !
 
nathounet87
Good idea the picnic tables Cool
 
lluuiiggii
Nice screens! I sometimes use the sinking objects thing to make sure that the cars I add alongside the mountains road do not get covered by rocks, trees, etc (then I add a tractor beneath the ground). Of course the car adding task was made a lot easier by Cyanide's new feature that the Editor does it automatically this year (that's actually something good.. and not bugged! how can it be? Pfft)

The idea with the picnics tables is simply brilliant Grin Nice job Wink
 
Margh Norway
Cheers, guys. Cyanide did indeed a very nice job implementing the new border features. To move objects freely in 3D can still come in handy when placing campervans on strong climbs; always troubled me seeing back or rear flying in the air.
Spoiler
Other options:

img11.imageshack.us/img11/930/siloq.jpg
The topping of the big silo looks nice (like some other buildings, too)

img826.imageshack.us/img826/1576/stuffcv.jpg
The picnic table as a random piece of wood... might get once a panel. Tool shed could be hatch-like...


Converted a fantasy stage I made last year:
Boras Runt (166,8 km)
Download
img534.imageshack.us/img534/8771/borasprofile.jpg
Spoiler
img525.imageshack.us/img525/2005/96787779.jpg
img823.imageshack.us/img823/6893/90334868.jpg
img100.imageshack.us/img100/7418/93399617.jpg
 
Margh Norway
Slowly proceeding "fantasy" race...

img42.imageshack.us/img42/3387/niedersachsenprofiles.jpg

Niedersachsenrundfahrt existed till 2007 (as a pro race) before gets victim of the last witch hunt and the involved disappearance of sponsors in german cycling. This edition is somwhat in the spirit of 2002 or 2003. Sprinters will get their stage wins, but hardly prevail in the general classement like the years later.

The TT is fluffed...
Spoiler
img27.imageshack.us/img27/7213/47236754.jpg
img689.imageshack.us/img689/4897/83991368.jpg
img208.imageshack.us/img208/7111/96054116.jpg

...so is stage 2...
Spoiler
img824.imageshack.us/img824/7123/52318407.jpg
img214.imageshack.us/img214/4505/84268454.jpg
img256.imageshack.us/img256/4544/74479842.jpg
img819.imageshack.us/img819/9876/45382893.jpg

Stage 3 is in progress, which leads right through lower saxony's capitol of Hannover...
img140.imageshack.us/img140/8636/hannovern.jpg
 
lluuiiggii
Whoa, that seems like a huge city in stage 3 (for PCM standards) - have you managed to finish the race in 3D? I fear it'll crash most times because of RAM use.

When you have such a big city, it's not needed to go much further with it than only covering the route roads, then you'll have less chances of a RAM crash and the result will be the same, since we're forced into a closer camera when passing through a city in game, so you can't see the 'depth' of it much (hope that makes sense Pfft)). Cyanide's Champs Elysee stage in PCM11 is a good example of that (see how Paris is built) Wink

Oh, and nice screens Smile
 
Rauling
I understand what you mean and I will wait to download this till we have an answer about the probability of crashes.

But I like that you, Margh Norway, has made this 2007 race which is very close to 2006 Cool
i44.tinypic.com/2efteua.jpg
PCMFreaks.dk - Official Danish Support Site
 
Margh Norway
Oops, thanks for raising the issue, lluuiiggii.
Fully understand what you mean. Ingame there isn't much reward for having a city that big and on the same time you might get the game unnecessary instable.
Just finished the 3rd stage and had a test drive (speed: x4 most of the time). Everything worked fine on my side, but since my computer is quite new and works great I got a bit unsespecting about potential problems. Would really like to leave the stage as it is, however won't if it could cause crashes...

[Download removed]
Screenshots:
Spoiler
img685.imageshack.us/img685/4607/51676703.jpg
img23.imageshack.us/img23/2066/78046693.jpg
img6.imageshack.us/img6/9061/92264540.jpg
img593.imageshack.us/img593/8715/80381742.jpg

Would be really great, if someone could test if the stage is well running. Feedback is highly appreciated, especially regarding any stability issues. Thanks in advance.

@Rauling:
Thanks. The stages for the Niedersachsenrundfahrt changed every year and the one I make never existed, but... if it somehow fits in your DB-project I'm happy anyway. Smile
Edited by Margh Norway on 26-08-2012 14:59
 
Margh Norway
Niedersachsenrundfahrt: stage 4 done...
Spoiler
img846.imageshack.us/img846/7161/34866116.jpg
img35.imageshack.us/img35/5289/78632593.jpg
img88.imageshack.us/img88/3158/27718180.jpg
img824.imageshack.us/img824/439/52048333.jpg

...in progress, too:
Copa América de Ciclismo (UCI America 1.2)
img717.imageshack.us/img717/5042/profilecopaamerica.png

PS: This is my first time making a stage from a none-dem-region. Big salute to the fellow stagemakers doing this on a regular basis... till here it wasn't fun, nor easy for me.
 
lluuiiggii
The screens in Niedi.. Nied.. Nierd.. however you spell look great (as usual) Pfft The German houses are so nice! Smile

But Copa América de Ciclismo? Fantastic Grin Banana It's actually the first time I see someone creating a stage/race from Brazil, specially with the PCM10-afterwards editor and its .dem file limitations. But if I may ask a question, how exactly has it been hard? The route is a pan flat short circuit Pfft Unless you're recreating Rio's hills/mountains Pfft

Great job Smile
 
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