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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2012
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Pelli's stages - Pais Vasco finished!
Pellizotti2
lluuiiggii wrote:
But you've used the "old" .zcts file, so there's no Cauberg bridge and the flat after it is 2% flat Pfft

Damn, I didn't even notice that! Will add it and reupload soon. Wink
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Pellizotti2
Updated! The bridge over Cauberg is now included. Smile

img46.imageshack.us/img46/7956/12worldsv2.png

Download link: https://www.mediafire.com/?mtfdi519fi9...519fi9ybx0
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anderspcm
Looks nice Smile
img15.hostingpics.net/pics/8145831post.png
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http://andersvmogensen@live.dk
sutty68
Nice work Pelli Wink
 
MrOBJ
First off all - amazing stages! I love playing your stages, and they are very well done!

I was wondering if you had an advice for a man with a problem? I´ve been making stages for a couple of month´s, but my largest and only problem now, is the slopes. I always get some unrealistic slopes. So what is your secret? Wink

Are you making a lot of road points, or a few? And do you follow the GPX coordinates precisely, or being a little bit "out of order"?

But again, great work Smile
 
www.ob.dk
Pellizotti2
Thanks, guys!

MrOBJ wrote:
I was wondering if you had an advice for a man with a problem? I´ve been making stages for a couple of month´s, but my largest and only problem now, is the slopes. I always get some unrealistic slopes. So what is your secret? Wink

Are you making a lot of road points, or a few? And do you follow the GPX coordinates precisely, or being a little bit "out of order"?

But again, great work Smile

I don't really have a "secret", tbh. I'm just very meticulous and patient with the route when creating a stage. In particular the climbs.

One thing I know for sure is that you should never follow the gpx route to the millimeter. The stages in PCM are in a different scale, which makes it impossible to create the exact route and have the profile look the same as the real life stage. Feel free to move the route points away from the gpx line as much as you like, as long as the profile looks the way it should. Wink

Any further questions, just ask. I'm happy to help. Smile
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MrOBJ
Pellizotti2 wrote:
I don't really have a "secret", tbh. I'm just very meticulous and patient with the route when creating a stage. In particular the climbs.

One thing I know for sure is that you should never follow the gpx route to the millimeter. The stages in PCM are in a different scale, which makes it impossible to create the exact route and have the profile look the same as the real life stage. Feel free to move the route points away from the gpx line as much as you like, as long as the profile looks the way it should. Wink

Any further questions, just ask. I'm happy to help. Smile

My biggest question is actually how you easiest get the best slopes as possible. If you fx. would like to make a long flat road, is it then better to make as few roadpoints as possible or would you make as much as possible? And again in the mountains.. Are you just going to make a roadpoint in every corner like this
Spoiler
i1110.photobucket.com/albums/h449/lluuiiggii/1-3.jpg

or would you make points between the corners?

My problem is, that the slopes is crazy - both in mountains and also on flats. So maybe I´m doing something wrong (I guess I am), and it would be rather nice to fix that Wink
 
www.ob.dk
lluuiiggii
I'm not Pellizotti, but since you even took a screen of mine I might complement with my opinion Pfft

The less road points there are, imo, the better. When I first started doing stages, I used a lot of road points (without even noticing sometimes), and when I played them in game, it just didn't feel nice - it was like the riders were stuck or something. Later I'd start thinking it was the number of road points (again, this is how I see it - not necessarily a fact). A good example, in game: try to attack at a completely straight road. The attack works fine. Try to attack during a curve; from what I've seen, the rider only actually opens a gap when you're back on straight roads. Besides being smoother and giving better gameplay (imo), when you have few road points it's of course easier to fix slopes.

For climbs, it's sort as Pellizotti said: use the .gpx as reference, but don't be too much attached to it. You can't make every turn in Alpe d'Huez, for example; you should make less turns but make them longer than irl, to match the lenght. So this is what I'm always looking for when I create a climb (on the few stages I create Pfft): just get the lenght right and slopes right. As long as these are ok, I don't really care if I'm following the .gpx or not. Lastly, an "indicator" I find useful to use for climbs is [number of road points]/km. If this ratio is 1.5~2.5 it's good. If it's more than that, you should consider deleting some points and making some road pieces longer. And always checking if the terrain looks realistic, of course Wink

Sorry for hijacking your thread Pellizotti Pfft Although probably your answer will be somewhat similar, since your stages were among the main ones I "studied" to see 'the hell I was doing wrong (especially the ratio part) Pfft
 
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MrOBJ
You´re more than welcome lluuiiggii - specially with such a good answer. That was just was I was looking for! I guess I´m up for some testing and trying again, and hopefully the results end up better this time. Thanks to both of you for the answers Smile
 
www.ob.dk
Pellizotti2
lluuiiggii wrote:
Sorry for hijacking your thread Pellizotti Pfft Although probably your answer will be somewhat similar, since your stages were among the main ones I "studied" to see 'the hell I was doing wrong (especially the ratio part) Pfft

Oh, don't worry. You spared me the effort of writing a wall of text like that. Pfft Cool

Can't really add anything to what you said, except that I fully agree. Wink
Edited by Pellizotti2 on 13-02-2013 07:56
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Pellizotti2
Didn't find the time to create any of the new Vuelta stages before, but I've done one now. Rather satisfied with it, tbh. Smile

img832.imageshack.us/img832/192/hazall01.png

Download: https://www.mediafire.com/download.php...zcr14hs46a

img818.imageshack.us/img818/9519/hazall02.png
Near the top of one of the early non-categorized climbs.

img109.imageshack.us/img109/5070/hazall03.png
The city of Huelma.

img138.imageshack.us/img138/6982/hazall04.png
Intermediate sprint in Iznalloz.

img213.imageshack.us/img213/6276/hazall05.png
Cubillas lake a little bit outside Granada.

img22.imageshack.us/img22/735/hazall06.png
The penultimate climb of Alto de Monachil.

img201.imageshack.us/img201/7520/hazall07.png
Lots of serpentine turns at the foot of the final climb.

img690.imageshack.us/img690/9707/hazall08.png
Race breaking apart on the steep gradients.

img842.imageshack.us/img842/8462/hazall09.png
Pozzovivo wins the stage ahead of Zubeldia.
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Ian Butler
Simply amazing how you made the city out of IB's Shock
 
anderspcm
Looks absolutely amazing! The stage looks very realistic, and so detailed, well done! Grin
Edited by anderspcm on 17-02-2013 09:52
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Pellizotti2
Thanks, I'm glad you like it. Smile

It takes a lot of time to work with the IBs, but it's really worth it. Looks so much better than the generic cities, especially when using the Andalucian houses. They're by far the most realistic houses, imo.
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TheManxMissile
Banana
I wish i was half as good as you Pelli
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i.imgur.com/yYwvYPG.png
 
tovhol
Looks amazing! I will definitely try it Grin
i1193.photobucket.com/albums/aa348/the_hoyle86/Graphics/Tohvol_zpsa63ebd74.png

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roturn
Absolutely stunning. I rarely use the isolated buildings due to time issues as they take indeed a lot of time. Probably a few times the time you spend on creating the stage. Wink
I started to use them more and more in my newer stages and in especially the criteriums now. But it already takes some time to make one village.

The village in the screen here is so perfect. Very well done.
 
Pellizotti2
A little late, but thanks!

I've only been able to touch the stage editor quickly now and then, but after around a month of work I'm finally done with the next stage from the 2009 Giro. Quite satisfied with the result, as I've put down a lot of work into the graphics.

The IB cities now also include borders at the side of the road, thanks to a great tip from tsmoha in another thread. Smile


Download: https://www.mediafire.com/?rckled66kz7...d66kz7c03h

Spoiler
imageshack.us/a/img6/4881/gdi090511.png
The two big climbs.

img59.imageshack.us/img59/2835/gdi090501.png
The stage starts out from stage 4's finish up in San Martino di Castrozza.

img255.imageshack.us/img255/6928/gdi090502.png
Top of the early Passo Rolle.

img507.imageshack.us/img507/758/gdi090503.png
The descent from there takes us to Predazzo.

img59.imageshack.us/img59/418/gdi090504.png
Cavalese is passed en route.

img40.imageshack.us/img40/7880/gdi090505.png
Down on low altitude after a long descent down to Ora.

img171.imageshack.us/img171/9990/gdi090506.png
Lago di Caldaro, with Caldaro Sulla on altitude in the background.

img254.imageshack.us/img254/2156/gdi090507.png
Sciliar, early on the final climb. Alpe di Siusi's skilift in the distant.

img855.imageshack.us/img855/9468/gdi090508.png
The second half of the final climb begins in Siusi.

img59.imageshack.us/img59/2301/gdi090509.png
Siusi still in view a bit further up.

img836.imageshack.us/img836/4538/gdi090510.png
The finish line will be a pleasant sight for the riders.

Edited by Pellizotti2 on 17-03-2013 10:21
i439.photobucket.com/albums/qq112/Gustavovskiy/microjerseys14/kzi.png Manager of Kazzinc Procycling i439.photobucket.com/albums/qq112/Gustavovskiy/microjerseys14/kzi.png

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roturn
This is awesome. Great stage, Pelli.
 
lluuiiggii
Stage looks great, and the screens, amazing. Great job! Smile

(though I must say the .png images took quite some time to load Pfft)
 
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