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Pelli's stages - Pais Vasco finished!
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| Pellizotti2 |
Posted on 11-02-2013 06:49
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Grand Tour Champion

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lluuiiggii wrote:
But you've used the "old" .zcts file, so there's no Cauberg bridge and the flat after it is 2% flat 
Damn, I didn't even notice that! Will add it and reupload soon.
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| Pellizotti2 |
Posted on 11-02-2013 16:54
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Grand Tour Champion

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Updated! The bridge over Cauberg is now included. 

Download link: https://www.mediafire.com/?mtfdi519fi9...519fi9ybx0
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| anderspcm |
Posted on 11-02-2013 17:05
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Sprinter

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Looks nice
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| sutty68 |
Posted on 11-02-2013 23:13
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Tour de France Champion

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Nice work Pelli  |
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| MrOBJ |
Posted on 12-02-2013 15:19
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Stagiare

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First off all - amazing stages! I love playing your stages, and they are very well done!
I was wondering if you had an advice for a man with a problem? I´ve been making stages for a couple of month´s, but my largest and only problem now, is the slopes. I always get some unrealistic slopes. So what is your secret? 
Are you making a lot of road points, or a few? And do you follow the GPX coordinates precisely, or being a little bit "out of order"?
But again, great work  |
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| Pellizotti2 |
Posted on 12-02-2013 17:56
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Thanks, guys!
MrOBJ wrote:
I was wondering if you had an advice for a man with a problem? I´ve been making stages for a couple of month´s, but my largest and only problem now, is the slopes. I always get some unrealistic slopes. So what is your secret?
Are you making a lot of road points, or a few? And do you follow the GPX coordinates precisely, or being a little bit "out of order"?
But again, great work 
I don't really have a "secret", tbh. I'm just very meticulous and patient with the route when creating a stage. In particular the climbs.
One thing I know for sure is that you should never follow the gpx route to the millimeter. The stages in PCM are in a different scale, which makes it impossible to create the exact route and have the profile look the same as the real life stage. Feel free to move the route points away from the gpx line as much as you like, as long as the profile looks the way it should. 
Any further questions, just ask. I'm happy to help.
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| MrOBJ |
Posted on 12-02-2013 20:01
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Stagiare

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Pellizotti2 wrote:
I don't really have a "secret", tbh. I'm just very meticulous and patient with the route when creating a stage. In particular the climbs.
One thing I know for sure is that you should never follow the gpx route to the millimeter. The stages in PCM are in a different scale, which makes it impossible to create the exact route and have the profile look the same as the real life stage. Feel free to move the route points away from the gpx line as much as you like, as long as the profile looks the way it should.
Any further questions, just ask. I'm happy to help. 
My biggest question is actually how you easiest get the best slopes as possible. If you fx. would like to make a long flat road, is it then better to make as few roadpoints as possible or would you make as much as possible? And again in the mountains.. Are you just going to make a roadpoint in every corner like this
or would you make points between the corners?
My problem is, that the slopes is crazy - both in mountains and also on flats. So maybe I´m doing something wrong (I guess I am), and it would be rather nice to fix that  |
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| lluuiiggii |
Posted on 12-02-2013 20:20
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I'm not Pellizotti, but since you even took a screen of mine I might complement with my opinion 
The less road points there are, imo, the better. When I first started doing stages, I used a lot of road points (without even noticing sometimes), and when I played them in game, it just didn't feel nice - it was like the riders were stuck or something. Later I'd start thinking it was the number of road points (again, this is how I see it - not necessarily a fact). A good example, in game: try to attack at a completely straight road. The attack works fine. Try to attack during a curve; from what I've seen, the rider only actually opens a gap when you're back on straight roads. Besides being smoother and giving better gameplay (imo), when you have few road points it's of course easier to fix slopes.
For climbs, it's sort as Pellizotti said: use the .gpx as reference, but don't be too much attached to it. You can't make every turn in Alpe d'Huez, for example; you should make less turns but make them longer than irl, to match the lenght. So this is what I'm always looking for when I create a climb (on the few stages I create ): just get the lenght right and slopes right. As long as these are ok, I don't really care if I'm following the .gpx or not. Lastly, an "indicator" I find useful to use for climbs is [number of road points]/km. If this ratio is 1.5~2.5 it's good. If it's more than that, you should consider deleting some points and making some road pieces longer. And always checking if the terrain looks realistic, of course 
Sorry for hijacking your thread Pellizotti Although probably your answer will be somewhat similar, since your stages were among the main ones I "studied" to see 'the hell I was doing wrong (especially the ratio part)
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| Ad Bot |
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| MrOBJ |
Posted on 12-02-2013 20:31
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Stagiare

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You´re more than welcome lluuiiggii - specially with such a good answer. That was just was I was looking for! I guess I´m up for some testing and trying again, and hopefully the results end up better this time. Thanks to both of you for the answers |
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| Pellizotti2 |
Posted on 13-02-2013 07:55
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lluuiiggii wrote:
Sorry for hijacking your thread Pellizotti  Although probably your answer will be somewhat similar, since your stages were among the main ones I "studied" to see 'the hell I was doing wrong (especially the ratio part) 
Oh, don't worry. You spared me the effort of writing a wall of text like that. 
Can't really add anything to what you said, except that I fully agree.
Edited by Pellizotti2 on 13-02-2013 07:56
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| Pellizotti2 |
Posted on 17-02-2013 09:42
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Didn't find the time to create any of the new Vuelta stages before, but I've done one now. Rather satisfied with it, tbh. 

Download: https://www.mediafire.com/download.php...zcr14hs46a

Near the top of one of the early non-categorized climbs.

The city of Huelma.

Intermediate sprint in Iznalloz.

Cubillas lake a little bit outside Granada.

The penultimate climb of Alto de Monachil.

Lots of serpentine turns at the foot of the final climb.

Race breaking apart on the steep gradients.

Pozzovivo wins the stage ahead of Zubeldia.
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| Ian Butler |
Posted on 17-02-2013 09:50
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Simply amazing how you made the city out of IB's  |
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| anderspcm |
Posted on 17-02-2013 09:52
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Sprinter

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Looks absolutely amazing! The stage looks very realistic, and so detailed, well done!
Edited by anderspcm on 17-02-2013 09:52
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| Pellizotti2 |
Posted on 17-02-2013 10:17
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Thanks, I'm glad you like it. 
It takes a lot of time to work with the IBs, but it's really worth it. Looks so much better than the generic cities, especially when using the Andalucian houses. They're by far the most realistic houses, imo.
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| TheManxMissile |
Posted on 17-02-2013 10:18
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I wish i was half as good as you Pelli
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| tovhol |
Posted on 17-02-2013 10:23
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Looks amazing! I will definitely try it
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| roturn |
Posted on 17-02-2013 10:34
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Team Manager

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Absolutely stunning. I rarely use the isolated buildings due to time issues as they take indeed a lot of time. Probably a few times the time you spend on creating the stage.
I started to use them more and more in my newer stages and in especially the criteriums now. But it already takes some time to make one village.
The village in the screen here is so perfect. Very well done. |
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| Pellizotti2 |
Posted on 17-03-2013 09:35
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Grand Tour Champion

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A little late, but thanks!
I've only been able to touch the stage editor quickly now and then, but after around a month of work I'm finally done with the next stage from the 2009 Giro. Quite satisfied with the result, as I've put down a lot of work into the graphics.
The IB cities now also include borders at the side of the road, thanks to a great tip from tsmoha in another thread. 
Download: https://www.mediafire.com/?rckled66kz7...d66kz7c03h
Edited by Pellizotti2 on 17-03-2013 10:21
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| roturn |
Posted on 17-03-2013 10:18
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Team Manager

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This is awesome. Great stage, Pelli. |
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| lluuiiggii |
Posted on 17-03-2013 13:30
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Stage looks great, and the screens, amazing. Great job! 
(though I must say the .png images took quite some time to load )
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