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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2013
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Questions about the new editor
NTTHRASH
sammyt93 wrote:
NTTHRASH wrote:
The autosaves will be saved under the stage name with a suffix TEMPAUTOSAVE_000AUTO or similar.


do you know which folder I would find that in? it doesn't appear to be in cm_stages, mod/stages or where I loaded the .gpx from.


Wherever you saved the .zcts originally. If you had never saved, it will be on whatever folder you last closed in Window Explorer before opening the Stage Editor.
"America. Show a nipple on television and the whole country goes ape-shit." -DubbelDekker
 
NTTHRASH
Now my question.

How do you change the cobblestones sectors to have difficulty and names?
"America. Show a nipple on television and the whole country goes ape-shit." -DubbelDekker
 
sammyt93
As I couldn't remember what folder that was I ran a search of the whole computer for .zcts knowing it should only find about 10-15 results and it ended up being in

C:\Users\My Username\AppData\Local\Temp\Pro Cycling Manager 2013 which definately would have been the last folder I was in because it's a hidden one but by right clicking and selecting go to file location it enabled me to copy it back to my documents folder so it's now recovered.

As you can probably guess the first thing I did after opening it was to save it

hopefully posting where I eventually managed to find it will help if anyone else is stupid enough to not save it every so often as they go along.
 
alex-sonic
Does anyone know how to separate roads? And if it is possible?
If I delete one point it just delete the point but i'd like to separate one line in two lines
 
viktorin1988
How to delete multiple objects at the same time?

sorry for my english Embarassed
Edited by viktorin1988 on 05-07-2013 21:31
 
alex-sonic
viktorin1988 wrote:
How to delete multiple objects at the same time?

sorry for my english Embarassed

Clic on alt and keep the click on while you select it or ctrl and you slect each point of the road
 
viktorin1988
Thank you Smile
 
bigggassi
What about the wind speed and direction in this years editor? Does someone understands the system or has experience with settings for different kinds of stages (flat, hilly, mountain)?

Because, some wrong doing here could make a stage probably unplayable or at least unrealistic/too hard/too easy?!
Edited by bigggassi on 19-07-2013 23:56
 
lluuiiggii
bigggassi wrote:
What about the wind speed and direction in this years editor? Does someone understands the system or has experience with settings for different kinds of stages (flat, hilly, mountain)?

Because, some wrong doing here could make a stage probably unplayable or at least unrealistic/too hard/too easy?!

Funnily, I was about to ask a similar question Smile I imagine that it works similarly to pre-PCM10 stages. But what bugs me is that every stage that you open/create has a preset value of wind of 50. Is this the same 50 of the game, or it means random, or it's not random but it's not the same 50 of the game? Because 50 in game is quite a strong wind, and specially when climbing wind (at least in PCM12) completely ruined gameplay.

Edit: hm, now I'm getting 20 rather than 50...

Additionally, concerning the graphical bug in post #11: disabling merge does have its problems as well, since several graphical things in the finish line then are gone (the VIP stands, truck with cameraman, new PCM13 boards, the banners of the race that appear in every few meters).. so I guess hiding those borders is the only solution for now? Hope that Cyanide fixes this in a patch Frown
Edited by lluuiiggii on 20-07-2013 00:17
 
bigggassi
Okay, glad to hear I'm not the only one who is concerned by this. I noticed it already during beta, while playing around with the editor at some point. Had it on 40 or 50 and it was like the windy stage at this years TDF^^. But Cyanide didn't want to talk about the editor back then.

But with the preset its now really tricky. Because most stage maker would think 50 is average wind since the limits are 0 to 100. Which adds another risk on messing up a selfmade stage besides wrong percentages or too narrow roads. I think 30 for flats and 10 to 20 for mountain should be okay. But I'm just assuming. This needs further testing.

Regarding the other bug. Noticed this after converting my stages, too as you already warned me in my thread yesterday. I understand now why there were so many graphical bugs during beta with cyanides stages :lol:. Which makes me wonder if Cyanide is even aware of this problem since its not solved, yet.


Edit: you mean with 20 the wind-preset of the stage editor ?
Edited by bigggassi on 20-07-2013 00:33
 
lluuiiggii
bigggassi wrote:
Edit: you mean with 20 the wind-preset of the stage editor ?

Yeah, some stages I open and it's 20, others I open and it's 50 Pfft

Well, just tested a stage with 100 wind and the wind in game was 52 (it was a 2 kms stage so I can't tell you about variations). Which means that either the 100 is a percentage (say, maximum wind in game is 70 - 100 would correspond to ~70; makes a bit sense because I don't remember ever seeing wind close to 100), or perhaps more likely the value can fluctuate a lot. Either way, I'd putting close to 0 in all stages that involve serious climbing until this is better explained.
 
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jseadog1
I have a question that I never really got answered.. EVER...

When you build a road you get the Red and Blue and Green arrow thing that shows up.. What is it and what does it do?

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bigggassi
Blue arrow: Free movement
Red/Green arrow: Movement along a diagonal, in dependence of which angle you look at, its from down left to upper right respectively from upper left to down right.
 
jseadog1
So what is it used for? Do I right click, left click? It confuses me Embarassed

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lluuiiggii
jseadog1 wrote:
So what is it used for? Do I right click, left click? It confuses me Embarassed

I just use the blue stuff and ignore the others Pfft
 
jseadog1
I have ignored all 3 forever! I just get confused every time :lol:

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NTTHRASH
On the subject of wind; this is one thing I've played with a lot. I've tried Aspen winds, still wind, Mediterranean breezes, and everything else. What I notice is that the Wind Force slider determines the percentage chance of high wind speeds, as well as the maximum speeds available. A wind force of 30 often gives me winds around 10-15 km/h, but I once saw 74(!) from this setting. Wind around 5 creates speeds around 2-8km/h most times, but I've seen 28 or so. One time I made a stage under the English channel, and I made the winds extreme (96 force). This resulted in 4km/h winds. I played it again to see if it would happen twice, and saw a 62km/h speed.

In terms of gameplay, the wind speeds don't matter that much. A peleton will split up into buckets of FL stat, not whomever is in front. I note that no matter what, riders like Cav, Canc, and Boonen will stay from high Flat, but riders with 50-65 FL will drop off shortly after a rise in pace. 65-70FL then drop off if given a long time to deal with the wind. In low wind, speeds don't matter at all. If it is below 15km/h, the wind effect is voided.

Here's my conclusion.
Wind Force(x)/10=Lower Quartile of wind speed
Wind Force(x)·10<80km/h=Upper Quartile of wind speed

FL-Wind speed+(RES-25)=Survivability of wind on flat(Limit 100)
MO-Wind speed+(RES-15)=Survivability of wind on mountains(Limit 100
HIL-wind speed+(RES-20)= Survivability of wind on hills(Limit 100)

Hope that is helpful.
"America. Show a nipple on television and the whole country goes ape-shit." -DubbelDekker
 
lluuiiggii
jseadog1 wrote:
I have ignored all 3 forever! I just get confused every time :lol:

But how do you correct slopes then? Pfft

@NTTHRASH: very interesting research, thanks Smile So what would you recommend for flat/hilly/mountain stages (sort of an average wind)?
 
jseadog1
lluuiiggii wrote:
jseadog1 wrote:
I have ignored all 3 forever! I just get confused every time :lol:

But how do you correct slopes then? Pfft

@NTTHRASH: very interesting research, thanks Smile So what would you recommend for flat/hilly/mountain stages (sort of an average wind)?


Wait a second, what do you mean? Please help me Shock

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bigggassi
I gave it some testing. I don't have a formula like NTTHRASH, so the following is based on observation and assuming.

Two tests at 100 wind speed:

Start of stage: low 50s
min = 46
max = 70
most time = ~ high 50s low 60s
Game result = massive splits

Two tests at 50 wind speed:
Start of stage = low 30s
min: 33
max: 45
most time = ~ 40
Result = still very big splits

Three test at 20 wind speed:
First Test/Second Test/Third Test
Start = 9/6/8
min = 9/1/8
max = 25/8/31
most time = ~ 20/below 6/~20
Result = quite normal

The interesting part is that the higher the number got the smaller the variation was. With 20 wind speed there were quite some differences. At some point very low on another occasions with speeds up to 30 really high. So in my view, the value = 20 should be standard setting for flat stages since there are still strong winds possible but mostly moderate. Regarding the area the stage is add +- 5 for flat stages. But its definitely better to use low values in terms of gameplaying in my opinion.
 
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