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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2012
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2012 Equipment
lluuiiggii
Nice job, looks good Smile
 
sutty68
Nice work Wink
 
bwiggins
devilswim818 wrote:
I updated the 2012 helmet of Saxo Bank

img593.imageshack.us/img593/7665/saxhelmet.png

Download


img705.imageshack.us/img705/1163/saxobankhjelmforkert.png

1. You need a Tinkoff Bank logo.

2. Here, you'll need to continue the yellow lines.

3. This must be white.

4. Try this color code: ffd800 as the yellow color.

img641.imageshack.us/img641/29/saxobankhjelmforkert2.png
img855.imageshack.us/img855/6369/saxobankhjelmforkert1.png
 
devilswim818
bwiggins wrote:

1. You need a Tinkoff Bank logo.

2. Here, you'll need to continue the yellow lines.

3. This must be white.

4. Try this color code: ffd800 as the yellow color.

img641.imageshack.us/img641/29/saxobankhjelmforkert2.png
img855.imageshack.us/img855/6369/saxobankhjelmforkert1.png



So thank you for your help i tried to do it...
it looks a bit weird but i think its good enough in this way....

here is the NEW UPDATE

img155.imageshack.us/img155/9646/unbenanntydr.png

img27.imageshack.us/img27/8901/unbenannt23y.png


DOWNLOAD


Visit our Website SpaceGain.de

Its fully updated now
 
http://prosportforecasttv.de.tl/Home.htm
astradeus
image.noelshack.com/fichiers/2012/29/1342646248-Sanstitre.png
 
http://www.cyanide-studio.com/forumPCM/viewtopic.p
devilswim818
Is somebody interested in a TdF dossard like this.?

If yes i can upload it

img12.imageshack.us/img12/1835/unbenanntpe.png

Visit our Website SpaceGain.de

Its fully updated now
 
http://prosportforecasttv.de.tl/Home.htm
lluuiiggii
It looks nice Wink But those writing at the top, they're part of the dossard right? Not sure if I'd take them out or not, because they look a bit weird, but you can put each rider's name. Perhaps take out at least the flag, not every rider is French Pfft
 
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pelle1994
hi can anybody make a "bradley wiggins yellow pack"

inkl. Pinarello TT bike, Kask helmet yellow, yellow jersey, yellow time trial suit, hed wheels

here are some pictures where you can see the whole set:

https://www.grassy...

https://www.grassy...

https://www.grassy...

it would be very nice because the hed wheels are the best and wiggo is a cool and very good cyclist!
:bananaPffthilipp
 
pelle1994
some more pics of Bradley wiggins

https://cdn3.media...ll_600.jpg

https://cdn0.media...ll_600.jpg
:bananaPffthilipp
 
Chris95
hello can anybody make the lotto belisol helmets:
RR:
www.ruhrnachrichten.de/storage/scl/mdhl/artikelbilder/lokales/rn/crlo/sportbilder/3276203_m3t1w564h376q75v31746_SP06-30_RAD_SIEBERG_LUTTI_3.jpg

www.ruhrnachrichten.de/storage/pic/mdhl/artikelbilder/lokales/rn/crlo/sportbilder/3270601_1_SP0707_SIEBERG_TDF_ETAPPE_5.jpg

sphotos.xx.fbcdn.net/hphotos-ash3/c50.0.403.403/p403x403/538232_10151707480217281_396398043_n.jpg

TT:
cdn.mos.bikeradar.com/images/news/2012/07/01/1341159268526-esn9n0ftj352-670-75.jpg

thanks



sorry for my bad english
 
astradeus
wheels corima
image.noelshack.com/fichiers/2012/29/1342968929-titre.png
Edited by astradeus on 22-07-2012 16:02
 
http://www.cyanide-studio.com/forumPCM/viewtopic.p
sutty68
Great looking wheels Wink
 
astradeus
sutty68 wrote:
Great looking wheels Wink


thank youGrin
 
http://www.cyanide-studio.com/forumPCM/viewtopic.p
Alexandre2011
where can we have this DB ?
 
astradeus
Alexandre2011 wrote:
where can we have this DB ?


for now its textures are not available. I must make a sufficient number of wheels and then they will be accessible to anyone who wants to install in their data base.
you can follow my work here

https://www.cyanide-studio.com/forumPC...01#p523901
Edited by astradeus on 23-07-2012 02:47
 
http://www.cyanide-studio.com/forumPCM/viewtopic.p
Skenso
is there a tutorial for making frames? Cant find anything.. Sad
 
lluuiiggii
Skenso wrote:
is there a tutorial for making frames? Cant find anything.. Sad

Which part of the process? Basically, it's about choosing a model and editing a texture for it (dropping logos, creating shapes), so you should have image editing software knowledge (and if you don't, you can find a lot of tutorials in Google). It's kinda the same as doing a shirt, except that what part of the image file is what on the model isn't as obvious as in a shirt and the "templates" usually change from model to model.
 
Skenso
Well.. I'm editing the textures, and got photoshop knowledge. Shirts, and all the other equipments are no problem. but the frame is a problem Grin look:

i45.tinypic.com/24csaix.jpg

1: What is that?
2: Everything is black.. But if i want a yellow bike, how can i do that? Just make all the black parts, yellow? U know wthat i mean? lol
3: And.. what the hell is that! haha
4: I just cant see a real texture like the shirts/shoes/etc.. it looks messy
 
lluuiiggii
1 - the handlebars Wink usually left untouched with exception of the part that looks like some 'tire stripes', those define the color of handlebars' tape, so they can (and are usually) changed.
2 - basically, yes, paint some of the parts in yellow (more details some lines down).
3 - seat post Smile
4 - I believe this is why we have much less frame makers than shirt makers. When you look at the shirt template, it quickly becomes obvious kinda what is what; but frames look so crazy Pfft

So here are some tips: first, don't base your edits in the Cyanide standard frames because there are lots of custom frames made right now, and usually colored, which makes it much easier to recognize what is what Smile Some parts you simply shouldn't touch (for example, you usually don't want colored brakes Pfft), so by looking at the customized bikes you can already know what you should change and what you should not (if you have the PCMDaily DB, the race leader frames - called "2012_frame_[race]_[classification]" - are quite colored Pfft)

For recognizing what is what, if the frame design doesn't tell you enough, something that kinda works is to draw a lot of lines through the file, preferably overlayed with colorful gradients Pfft Then it gets easier to know what is what, and once you've "mastered" that in one bike model, it won't change much from bike to bike (except for the very custom ones) Wink

Another thing that helps considerably is to open the _s file of the frame. It has some weird colors but it tells you approximately where each "section" of texture starts and finishes (the white shapes). You can even paste it over your _d texture with the "multiply" function to have a precise idea Wink (but of course don't save like that Pfft).

As for "watching" how your edited frames is looking, I like to use NifSkope, but you can also use the game's Cyclist Viewer. I prefer NifSkope because if you overwrite the texture file, the .nif texture gets updated automatically in NifSkope. Also, if using the Cyclist Viewer, you need to create a new cyclist everytime I think (a process that can be fastened by saving the cyclist configurations). One of the good parts of using the Cyclist Viewer is that you already get the lightning/etc effects that will be applied to the frame when in game. You could join both methods by creating the frame in NifSkope and looking at it in the Cyclist Viewer when finished to see if something needs to be changed Wink

Hope this was of some help Smile
 
pelle1994
is there anybody who can try to make me the Bont zero shoes for team sky? their balck shoes look awkward!!!!

here a photo:

https://cdn0.media...ll_600.jpg
https://cdn2.media...ll_600.jpg
https://cdn4.media...ng_600.jpg
:bananaPffthilipp
 
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