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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2011
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Here's for hoping with PCM11
Waghlon
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NO!

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EintrachtFan
PCM 10 is so messed up, i can't believe it! I've just played a race in PCM 09 and PCM 10 to compare the gameplay and you know what? PCM 09 is like a million - no wait: a trillion times better! And i never was a fan of the PCM 09 gameplay before the pcm10 release, but now it feels like heaven! No riders block each other, no mass sprint finish in ardennes classics, better sprints, more gaps on mountains and hills.

I just can't believe how they could mess up the PCM10 gameplay so much! And sorry for my late wondering, but i've never played PCM09 again after PCM10 release.

I just hope they really improve the gameplay for PCM11, otherwise i don't see me buying it.

Maybe it's time for them to change the 3d-part to real time. Idk, but the way it is now really doesn't fit with the new 3d engine. If i attack and get a 1 minute gap (if i ever get this far, in the last 50 km of any hilly race it's impossible to attack), it looks like i'm only 10 seconds away and i always get reeled in by a 100 riders peleton, which is even faster relaying than me attacking. This is soooo frustrating.

And i'm wondering why it's so quiet about this messed up gameplay in the whole community? In the cyanide forum i've searched about this problem and i only found one or two postings that are a few months old. Or is it just my game? I doubt that, in stories here and in the cyanide forum the results look like mine. I think it's bad that people are arranging themselves with this gameplay, well, it's up to them. But i don't care if the correct riders end up being on the podium or top ten, the gameplay ruins the game and my fun totally!

And now i've written more than i wanted to, argh. But i'm just so mad about this right now. I really should start my own cycling game series, but before i can do that, i have to study some programming languages lol
 
lluuiiggii
EintrachtFan wrote:
no mass sprint finish in ardennes classics


Completely agree with the whole text, but decided to quote only this sentence otherwise it's gonna be another big post.

But yeah, its simply ridiculous to finish LBL with a 120 group sprint. Ridiculous.

Same thing for a 20 rider sprint finish in P-R.

Or a 50 group sprinting in the end of a 10 km MTF. Only one or two riders successfully attack during the whole climb. All other tries fails. Horrible.

And indeed, PCM 09 gameplay >>>> PCM 10.
 
pmtg99
i usually see quite realistic results. there are a few bunch sprints in ardennes classics, but the winners are always believable. i find the biggest problem is attacking in uphill sections (which really does need to be fixed) but otherwise, i don't see too many problems, the 09 gameplay may be better than the 10 gameplay, but the other positives of pcm 10 have made pcm 10 more enjoyable
 
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ringo182
sorry if it's already been mentioned but i think that fatigue should carry over from one race to another. For e.g you can ride the TDF and be knackered at the end but then the next day turn up at another race and you energy bar has gone back to full. the fatigue from the tour shouls carry over.

also i think there shold be some kind of limit on racing in different countries one day after the next. e.g it should't be possible to race in america one day and then the next day turn up in italy to race.

just adds a little more realism to the game i think.
 
ringo182
had a bit more of a think and i've come up with some more. a lot are probably already mentioned but hopefully if we keep repeating things then someone will listen.

1. more interaction between manager and riders - riders should react more if things don't go there way. e.g riders can get pissed off if left out of Tour squad.

2. more personality for riders - they should have fallings out with team-mates or other riders. they should also have a say as to where they want to go when their contract runs out. e.g Cavendish could say in the media he wants to go to Sky.

3. Doping - it's part of the sport so should be part of the game.

4. new sponsors and teams - we all know that in 10 years time none of the current sponsors will still exist. should be the same in game.

5. more realistic future talents - don't want the best riders in the world in 10 years to be from costa rica and algeria.

6. more realistic injuries - i'm sick of arm break in feb, back racing in march. injuries should also have an effect on stats e.g serious injury = reduction in stats as the rider will never be the same again a la Beloki.

7. realistic transfers - Nibali to euskeltel, i don't think so.

8. just a general improvement of the game play. dodgy sprints for example and they seriously need to completely re-do the time gap system. Massive gaps in flat stages don't get any recgnition, then a gap of a wheel length on a mountain stage = 30 secondsAngry

9. actually test the game this time. the ammount of problems the last one had on release makes me seriously doubt that any testing was done at all, or that the people doing the testing don't have a clue about cycling.
 
CrueTrue
4. Already announced for PCM11.

5. Well, Costa Rica and Algeria aren't in the original DB, so you have to blame the PCM.daily DB for that.

7. Regions have been announced for PCM11. Hopefully, this also makes it easier to control the rider transfers.

8. That's a matter of stage setting and the scaling system. They are not going to change the 1/10 scale, but you can manually change the time gap in STA_stage.

9. Are you saying that issoisso doesn't "have a clue about cycling"?
 
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ringo182
not at all.:lol:

i know better then to argue with mr wikicycling.

i just don't see how a game that has been tested properly could have been released with as many mistakes, tactical irregularities and downright poor production as PCM 2010. how can the fact that mountain specialists can win sprints escape the attention of the testers? or the fact that no one ever sprints for intimediate sprints?

the original game is almost un-playable without patches and home-made db's.
 
lluuiiggii
Great thoughts. The problem is there is no competition for Cyanide. Look in PES and FIFA = they need to make the best game possible each year to win on the other. And indeed, both are awesome close to reality games.

And about 7, also contracts should be either longer or more chances to renew. I mean it's so unrealistic to have Schleck, Cancellara, Basso and everybody among the best riders available to sign with you in the 2nd or 3rd season. Is there any chance of having a guy like Armstrong staying 8 season in the same team?

Other people already have said this, and if I'm not mistaken the answer was the game takes a long time to play, and most people would only play 2,3 seasons in their career. The transfers is indeed one of the great parts of the game, but is ridiculous to get in the 3th season already with chances of winning almost every type of race. When you create the career there should option to choose 'normal speed transfers' and 'fast speed transfers'.
 
kumazan
lluuiiggii wrote:
Great thoughts. The problem is there is no competition for Cyanide. Look in PES and FIFA = they need to make the best game possible each year to win on the other. And indeed, both are awesome close to reality games.


To be fair, compare EA Sports' and Konami's budget with Cyanide's. And your last statement is highly debatable, in my opinion.

Agreed with the rest of your posts though. The lack of realisms in the transfers is one of the things which take most of the fun out of the game for me, even more than some bugs.
 
lluuiiggii
kumazan wrote:
lluuiiggii wrote:
Great thoughts. The problem is there is no competition for Cyanide. Look in PES and FIFA = they need to make the best game possible each year to win on the other. And indeed, both are awesome close to reality games.


To be fair, compare EA Sports' and Konami's budget with Cyanide's. And your last statement is highly debatable, in my opinion.

Agreed with the rest of your posts though. The lack of realisms in the transfers is one of the things which take most of the fun out of the game for me, even more than some bugs.


Yeaahh, maybe I didn't do the better choice to do the comparation. I just meant that if Cyanide had competition for a cycling game, it would probably be better and they would listen more to the players.

But you can't disagree FIFA and PES are great games Smile
 
OnTheLevee
I think overall Cyanide do a very good job on a smallish budget. I think the improvements made in coming years should be in terms of immersion and the menu interface.

For example, before each race their should be a screen showing a picture of the country its taking place with the stages drawn out on the map. And some history on the race and the country its taking place in.

Then before each stage another screen showing the same thing, but also with a stage profile (in more detail ie. place names etc.), the stage favourites (in more detail), key points of the stage (ie. opportunities for a breakaway to form etc.).

Personally, I think this would add alot to the game. Making it dynamic so it would change with the season's would obviously make the progress through the years seem a little more organic.

At the moment the only real noticable differences from season to season are seeing which crazy transfers have taken place over the off season. ie. F. Schlek to Euskatel etc.

Don't get me wrong. I love this series but it lacks that little bit of polish that would really make it great.
Edited by OnTheLevee on 06-02-2011 15:14
 
Mark Cava
Hi there. I play PCM, FM, FIFA and PES, and i have some suggestions i would like to make for the PCM 2011:

1- When we what to renew with a rider, he shows us the "optimum" contract for him. And some times your proposal fits his demands and still i doesn't want to renewal.I think we should be able to see, what is missing in the contract to have a positive answer like in FIFA or FM. Another thing, when we are renewing a contract would be cool if we had clauses to add more money, like 20 wins= 50,000. I don't know something like that.

2-In PCM 2011, would be nice to have a reputation system, like in PES or FM. Teams should have diferent rankings based on races win, importance of the races won, reputation of riders in the rosters. Because in carrer mode, i can hire Contador to Leopard but i can also hire him to Tavira-Prio. And based on the reputation of the teams the riders would choose the most suited to there liking.

3- I think the wage budget system should be reformulated.
The reputation system, play a vital role in this because, more rep...better sponsors...more money available. And more differences between teams. For e.g. i start a carrer with Androni and i do 3 good seasons and mine wage budget reach the max. 700,000.And i start a carrer whit Garmin and after 2 seasons i reach the max. 700,000. And clearly Garmin have more financial power that Androni, then they should have more money to spent.

4- In real life sometimes riders give up in the middle of a race, to prepare other races. This would be a nice add to the game, to become more realistic.

To finish, i agree with ringo182 in point 1,2,3.

Thanks GuysWink
 
Ildabaoth
My two cents.

1. The ability to know the provisional GC during TTs. Additionally, perhaps a bigger interface with the best intermediate times, so you don't need to open the menu in order to check them (not just the little thing with the 5 top times, but some bigger list).

2. More flexibility about the goals. The impact right now is kind of negligible, but in real life sponsor goals are quite important. The problem is, in game it is kind of binary. You accomplish them or not. But it is relative. If they ask you a top 3 in La Vuelta a Murcia, with a decent team, but then Contador, Evans, Schleck, S. Sánchez, Valverde and others show up there in high form, your sponsors should be more than happy with a top 10.

3. Some kind of incentive, perhaps in sponsors terms, to be in breakaways. I never take part of them besides to get a King of mountains jersey it required or to try to snap a victory in some GT stage, but in real life riders take part of breakaways in order to get TV exposure, for the sponsors. It could be tricky, I know, because anyone could try to exploit that by joining every possible breakaway during the whole season just to get more money, but I guess it could be fixed somehow.

4. TTTs need a real fix. They are quite unrealistic, so I, as many people, prefer to simulate them. And simulations, in general, are unrealistic too. Plenty of times you lose positions in GC because you simulate just to realise the peloton ignored a breakaway and it wins by a huge margin.

5. I don't like the +60 days of racing penalty. Many cyclists manage to ride more than that without a problem. Perhaps they could change it according to the effort of every individual race. I mean, if a rider begins early his season, but he doesn't try to attack a lot or to get a high GC, he shouldn't be so tired as if he is always in breakaways, attacking and trying not to be dropped in any stage.

6. You shouldn't be able to know the exact stats of every rider from other teams, quite like in Football Manager. That way, you should figure them by yourself according to their results and the hiring of a rider would be more of a challenge than just looking at their stats in order to see if they suit you. Actually, I thing this is the thing I wish the most for PCM11. Somebody could argue that you could just not look at the stats from other riders, but that would be quite difficult in race or while opening theirs data menu.

Other than that, I agree with some other posts about improving the personality and general interaction between managers and riders. It is fun to feel close to your riders. Right now, I just take care of their stats. When they get old or I can hire better ones, I just dismiss them. And gameplay in general could use some improvements too. It is annoying to have bunch sprints all around the place, except by mountain stages.
Disclaimer: The above post reflects just the personal opinion of the author and not a fact. But if you read it, you must accept it as the ultimate truth.
 
Lachi
Your suggestions might go into pcm2012 but it is too late for pcm2011.
But some of your requests might already be addressed, read the interviews about the next game in the news of this page.

And about the 60 race day thing. It depends heavily on the races in the DB, so it should be adjustable. But if you have the official DB, then 60 is just fine.
 
ringo182
you should be able to set the fitness of your riders for the start of the season.

i'm fed up of starting the season with all my Aussie riders on 22% fitness with the Aussie champs 5 days away.
 
owks
Ildabaoth wrote:


6. You shouldn't be able to know the exact stats of every rider from other teams, quite like in Football Manager. That way, you should figure them by yourself according to their results and the hiring of a rider would be more of a challenge than just looking at their stats in order to see if they suit you. Actually, I thing this is the thing I wish the most for PCM11. Somebody could argue that you could just not look at the stats from other riders, but that would be quite difficult in race or while opening theirs data menu.


This is a nice idea Wink They should ask you when you create a career if you want to see other riders stats Smile

But I Don't have that much hope for the next pcms.
Edited by owks on 28-02-2011 13:02
 
HansiBoyo
When you look back at some races, you can't see how many seconds/minutes they won with. Could be a useful little thing. Also add how many points 1-3/5 in sprint and mountain got. It's nice to see such things.
Edited by HansiBoyo on 12-03-2011 00:38
The Heroes: Domenico Pozzovivo & Igor Antón Hernandez
 
kissass
Ildabaoth wrote:

6. You shouldn't be able to know the exact stats of every rider from other teams


This is the feature i want the most too. I think the gameplay as it is today, is far too predictable. This is because you always more or less know the exact balance of strength between your rider, and your opponent. I believe having some sorts of hiding the other cyclists stats, and/or perhaps adding more variables to a riders physical capacity/potential, would make the game much more dynamic and challenging.

It will first of all require that the player/manager has much more knowledge about the cycling world, and that he has to be alot more active during the season. Not just a quick look at an opponent riders stats, but rather having to pay attention to his results in previous races.
Edited by kissass on 13-03-2011 00:34
 
HansiBoyo
When you scout for riders, I hope you can find an all-rounder instead of just: Climber, stage race, sprinter and so on...

You almost never see a complete regen in PCM.
The Heroes: Domenico Pozzovivo & Igor Antón Hernandez
 
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