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New to Pro Cycling Manager - Career Mode Questoins
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Posted on 22-11-2024 23:39
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Atreides7887
Hello All,

I'm new to the PCM franchise this year, having picked up PCM 2012 over Steam. I've been lurking around for a few weeks picking up tips and advice and playing various stage races etc. to get used to the game and will be getting ready to start a career mode in a couple weeks. I've got to say the information I've picked up here have been very useful and the stories have been very interesting, without this forum I might not even have brought the game due to the lack of information etc. Anyway I had a few questions on how bits and pieces work I hoped people would be able to answer:

1. What is the .HC race catergory? I've figured all the others out but I don't get that one (e.g. Tour of Oman 2.HC)

2. Young Rider Development:

I'm used to playing hour after hour of Football Manager which I realise is a very different game (I saw someone here say its the difference between a simulation game with management on top and an actual management game).

Anwyay, young player development in football manager has been analysed in detail and is well understood so I've been attempting to get a grasp of how it works in PCM 2012 (because I want to play with a custom team focusing on youth).

Things I'm pretty clear on are as follows:

1.1 There's a scouted potential (Future Great, Promising, Worth Watching and No-Hoper) which presumably to a set value in the database.

1.2 The rider has a maximum potential value for each attribute.

1.3 Therefore the riders specialisation (e.g. Stage Racer, Climber etc.) is determined by his potential attributes, note the other way round

Rider development is influenced by the following:
2.1 The training program he's on (i.e. it must correspond to the attributes in which he has the most potential)

2.2 The skill of the trainer assinged to him

2.3 The number of riders assinged to the trainer (i.e. his training effectiveness)

My questions are as follows:
3.1 Is the training effectiveness a smooth curve (i.e. will a trainer with 1 rider be more effective than a trainer with 2) or is it in levels (i.e. number of riders make no difference, only weather it says Excellent, Very Good etc.)?

3.2 Does the fitness training schedule have any affect on development? - I'm assuming not

3.3 Do the number of racing days have any affect on development?

3.4 Does the success of his racing have any affect on development?

3.5 If the rider specialisation is dependent on his attribute potential does the same hold true for trainer specialisation? - I'm assuming yes

3.6 If this is the case I assume that all the trainer attributes affect all the rider attributes during development, and I need to match the coach up to the riders potential in as many ways as possible.

Thanks in advance for any information, I'm off to continue playing a single Tour de France with Team Sky, nearly caught up to the current real life stage now.

Regards,
Atreides7887
 
cio93
These answers are according to my experience, there might be someone who has different evidence on one or another question.


1. It's the category between World Tour races and .1 continental tour races.
You'll get more points for the same results as in .1 races, but the competition is often harder.
WT riders do not get any points for the WT ranking there.


3.1 In levels.
3.2 No.
3.3 No, although it once said so.
3.4 No.
3.5 Actually, you can see all abilites a trainer has. His shown specialisation doesn't change these values any further.
3.6 There are predetermined values of how fast each training specialisation influences the rider development in each skill, and only the value the trainer has in the specialisation he trains the rider in affects the progression speed.
Edited by cio93 on 05-07-2012 22:00
 
Ian Butler
2.HC is Hors Categorie, it's French.
Those are thé most important races of the (pro)continental calendar. Just below WT races and above .1 races.
So it goes like this:
WT
.HC
.1
.2
 
lluuiiggii
First, welcome to the community (or at least to the game) Smile

1. As you've probably figured out, the WT (CWT in Official DB) are the most important races. After those, come the .HC, then .1, and finally .2. The prefix of the category indicates whether it's a classic (1) or stage race (2). So a 2.2 race means a stage race from the lowest category. A 1.HC race is a classic among the most important ones (just below the WT races). These are the real-life race classifications from the UCI, so this could also be of some help.

1.3 (not a question but still Pfft) In fact, the rider specialisation is set by his current stats, not by his potential on which stats. But since the potential (in which stats he'll improve the most) are based on his specialisation, it ends up with the same effect.

3.1. It's in levels. A trainer with 4 riders will have the same effectiveness as a trainer with 6 riders, as long as both say "Excellent".

3.2, .3 and .4: No.

3.5, .6: the trainer specialisation is only the area where his skills excel the most, but it doesn't really matter. A trainer with specialisation "Sprinter" and 4/10 in SP training will have the same effect as a trainer with specialisation "Northern Classics" and 4/10 in SP (except it'll be a waste of money to use the second one to train sprint).
 
Lachi
1. Hors category. Google or wikipedia could help you there.

1.3 The specialization is defined by the actual values. (Best weighted average)

I am not sure if anybody analyzed it for PCM 2012 already, so here the info from the previous games:
3.1 No smooth curve. It works as it says.
3.2 No. Only affects fitness
3.3 No. (Cyanide said yes for PCM2009 (or so) but no proof could be found)
3.4 No.
3.5 Yes. Trainer stats influence development
3.6 I would say no. If you select sprint training, then the sprint stat of the trainer is relevant, nothing else.

BTW:
If you don't assign a trainer, a "default" trainer will be set by the game.
This trainer also has stats, and I assume these stats are used by the game.
Strangely these stats are not equal or average but are random.
So assuming the mountain stat of the default trainer is 7 but your trainer only has 6, theoretically it would be better not to assign a trainer.
But I never tested this. Instead I modified the stats of the default trainer to 5 just in case it influences the rider development. Else the development of the riders in the other teams could develop strangely.
 
Kentaurus
1. What is the .HC race catergory? I've figured all the others out but I don't get that one (e.g. Tour of Oman 2.HC)

It's the caliber of race, 2nd highest behind UWT.

2. Young Rider Development:

Riders develop in intervals, with some variables. They build up their points on a steady basis in a hidden db column, then on a certain day all of those points will be added. This can happen several times a year or very few times, and each rider is different on when.

The point build ups occur naturally, though training can give this a boost. The larger the gap between the riders current ability and their potential maximum for that skill the faster this will rise.


1.1 There's a scouted potential (Future Great, Promising, Worth Watching and No-Hoper) which presumably to a set value in the database.

True, this value is 1-8 with 8 being the highest.

1.2 The rider has a maximum potential value for each attribute.

True, absolutely correct.

1.3 Therefore the riders specialisation (e.g. Stage Racer, Climber etc.) is determined by his potential attributes, note the other way round

Yes and no... Before the start of a career, and as young riders are generated, the specialization affects which potentials will be high and which will be low.

After the career is started, the specialization will reflect their current skills and will no longer affect potentials.

Rider development is influenced by the following:
2.1 The training program he's on (i.e. it must correspond to the attributes in which he has the most potential)

Yes, this has a big boost. You don't have to train to what has the most potential, but normally that is wise. All stats will generally increase (until the rider is old) but training will increase the speed of the stats being trained.

2.2 The skill of the trainer assinged to him

Yes, and more importantly the skill of the trainer in that particular type of training.

2.3 The number of riders assinged to the trainer (i.e. his training effectiveness)

Also true, though each trainer is allowed to train several riders before the effectiveness is reduced. I'm not exactly sure of the number, I think it is 8 though. (Someone else might know for sure)


3.1 Is the training effectiveness a smooth curve (i.e. will a trainer with 1 rider be more effective than a trainer with 2) or is it in levels (i.e. number of riders make no difference, only weather it says Excellent, Very Good etc.)?

Somewhat answered before, however after that point I think it is on the curve and not just levels.

3.2 Does the fitness training schedule have any affect on development? - I'm assuming not

Not that I am aware of.

3.3 Do the number of racing days have any affect on development?

Again never heard of it doing this.

3.4 Does the success of his racing have any affect on development?

Pretty sure no, this game isn't as detailed in its progression as other games.

3.5 If the rider specialisation is dependent on his attribute potential does the same hold true for trainer specialisation? - I'm assuming yes

Generally I think so, you should be able to see how good a trainer is in each category though.

3.6 If this is the case I assume that all the trainer attributes affect all the rider attributes during development, and I need to match the coach up to the riders potential in as many ways as possible.

Each training plan affects certain attributes differently. For example training "Climber" will increase Mountain, Hill, Acceleration and Resistance. While "Sprinter" will increase Flat, Sprint, Acceleration, ect... So develop your riders how you would like them, just because the game might say Sagan is a sprinter doesn't mean you can't train him as an Ardennes/Hills rider. His potentials are just likely lower there.

Here is an image of how training helps each stat, the numbers act as a sort of multiplier to how fast that stat will grow based on the training. (The trainers ability in that type of training also acts as a multiplier). 3 is the best, and 0 means default, it will train at normal speed. (Note Downhill and Fighter cannot get a bonus)
i12.photobucket.com/albums/a218/Centaursunder/Training.jpg
Edited by Kentaurus on 05-07-2012 22:26
AZTECA - NBCSN pcmdaily.com/files/Micros16/azt.png
 
Atreides7887
Wow, thanks for all the responses.

Thats anwsered all my questions and done so it a very clear way. Thanks for all the help. I knew what HC meant in relation to mountains, just didnt apply it to races for some reason. Two other questions that are pretty simple (and probably already anwsered elsewhere):

1. When I create a custom team all riders are availiable for signing, is there are way/database that has these pre-assinged to teams and only lets you sign unattached or youth riders?

2. Just to confirm the impression I got is that people feel there were still bugs following 1.1.0.2 and these wern't addressed in 1.1.0.3 (the armada only patch) and are, in theory, awaiting another patch? Does anyone maintain a buglist or suchlike for possible bugs people have picked up?

Again thanks to cio93, Ian Butler, lluuiiggii, Lachi and Kentaurus. Pity adbot didn't have anything intelligent to add to thre conversation though...
Edited by Atreides7887 on 05-07-2012 22:24
 
cio93
1. You can easily avoid to sign any riders already under contract and get the same result. If I recall correctly, you can even see the logo of the team the rider currently rides for in the rider box.

There are not more young riders available than the ones you can scout, though.

2. Sadly, I can't help you with that question.
Edited by cio93 on 05-07-2012 22:30
 
Kentaurus
1. When I create a custom team all riders are availiable for signing, is there are way/database that has these pre-assinged to teams and only lets you sign unattached or youth riders?

Not that I am aware of, I generally just make a spreadsheet and will sort that and select based on what the spreadsheet says. (EDIT: You can do what cio says, but that takes a good bit of time to double check each rider you may want to see if they are on a team.)

2. Just to confirm the impression I got is that people feel there were still bugs following 1.1.0.2 and these wern't addressed in 1.1.0.3 (the armada only patch) and are, in theory, awaiting another patch? Does anyone maintain a buglist or suchlike for possible bugs people have picked up?

There will almost always be bugs, I don't think anyone carries a buglist for Cynaide on here, but there certainly are buglists for the DBs that are published by the communities. (Which I absolutely recommend getting, they vastly improve the game)
Edited by Kentaurus on 05-07-2012 22:30
AZTECA - NBCSN pcmdaily.com/files/Micros16/azt.png
 
Atreides7887
Thanks again for the anwsers. This next one is probably a fairly subjective question but what to people recommend in terms of a custom database for PCM 2012? The main ones I've seen discussed are:
1. RSM-news
2. Cym Spain
3. PCM Daily (not yet released)
 
fcancellara
Atreides7887 wrote:
Thanks again for the anwsers. This next one is probably a fairly subjective question but what to people recommend in terms of a custom database for PCM 2012? The main ones I've seen discussed are:
1. RSM-news
2. Cym Spain
3. PCM Daily (not yet released)


I am waiting for PCM.Daily, usually the best DB around, in my opinion.

The A.S.O.DB 2012 (PCM11) by OlegTinkov is very good too, but I don't know when the PCM12 version is going to be released...
i1293.photobucket.com/albums/b593/caspervdl2/PCM/PCM13/Headers/graphicartistoftheyear12_zpse6637662.png

i1293.photobucket.com/albums/b593/caspervdl2/PCM/PCM13/Headers/musicbanner_zps3d73b387.png
 
www.twitter.com/caspervdluijt
zutcorp
Hey there,

i hvent played pcm for a few years - trying to get into it agin now.

questions:
I'm trying to play as a small continental team - just to see how that works. I'm thinking to just play the first 3 months, and then start over with what I have learned, and hopefully a patch or two more.

1) How do i see how much I can safely spend on wages? I wish there was a wage budget button.

2) is it "working as intended" that I have sponsor goals in races I cant get intop?

more Q's to come :-)
Manager of Protour champions 2008, Carlsberg Cycling!! (wow is it that long ago I was in the management game?)
 
TheManxMissile
1) its in the finances section, it tells u how much your wages are in total, and how much you receive from sponsors. When signing new riders it tells you what budget is available from your sponsors.
2) This is a bug, and will hopefully be fixed in the next patch. Dont worry about sponsor goals. As far as can be told it doesnt matter at the moment, like last year.
i.imgur.com/UmX5YX1.jpgi.imgur.com/iRneKpI.jpgi.imgur.com/fljmGSP.jpgi.imgur.com/qV5ItIc.jpgimgur.com/dr2BAI6.jpgimgur.com/KlJUqDx.jpg[/img[img]]https://imgur.com/yUygrQ.jpgi.imgur.com/C1rG9BW.jpgi.imgur.com/sEDS7gr.jpg
 
Ian Butler
Indeed, but you can also change your objectives with an editor into more realistic objectives if you'd like.
 
Atreides7887
Hello All,

Just thought of another of question:

1. Does the trainer affect the speed of rider development or the maximum development that can be reached?

I.e. - will a young rider still reach his maximum potential with a crappy trainer, just much more slowly, or will the crappy trainer prevent him reaching the full potential?
 
Ian Butler
- The speed
Max level reached has nothing to do with what trainer he has.
 
Smoku
Atreides7887 wrote: will the crappy trainer prevent him reaching the full potential?

That's a risk you cannot undermine, if you do not understand training fully. Simply you may not get enough time to reach the max stat, if your training is not optimised. I have got a really good results with the following pattern:
1. Choose the training scheme basing not on what it sounds like, but what it actually does - look at the table in Kentaurus post and choose the one which has the most points in the skillls which are most valuable and have the potential to grow (stars) for your cyclist. There is no point to train a climber in climbing if he cannot grow his MO or RESany more. But more importantly - there is little point in quick development of MO if the TT or HL is low - your player needs to be balanced, before he gets to be great. In other words - work on the weak sides, before working on the strong sides.
2. Always choose a trainer with at least 7 pts in the training scheme you apply.
3. Make sure his trainer does not have more than 8 cyclists. If he has, change the trainer or training mode (climber to stage racing f.ex.) in order to maintain the 8 cyclists per trainer rule.
 
Atreides7887
Thanks again for confirming the answers.

Trainer with 7 isn't necessarily an option with a %20 (so contential) custom team at the start of the game.

What then would people argue is most important at the very start with a custom team, investing any remaining money in pre-season training camps, hiring the best trainer availiable, or picking up some equipment? Or something else?
 
cio93
Atreides7887 wrote:
Thanks again for confirming the answers.

Trainer with 7 isn't necessarily an option with a %20 (so contential) custom team at the start of the game.

What then would people argue is most important at the very start with a custom team, investing any remaining money in pre-season training camps, hiring the best trainer availiable, or picking up some equipment? Or something else?


Training camps is considered cheating somewhat, and equipment is useless, so clearly trainers for me.
 
Ian Butler
Definitely trainers!
 
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