By: lluuiiggii | Average Rating: 4.79 | Game version: PCM12
Basically, there are 4 tables you'll need to edit here:
DYN_team: to add the team
DYN_sponsor: to add the sponsors to the team
DYN_sponsor_regions: to add regions of interest for the sponsor
DYN_cyclist: to add riders to your team
And after that, there's still the placing of files in its places.
Let's start with DYN_team:
1. First, add a new line, and fill in a new (unused) ID.
2. Now, fill the rest of the line: gene_sz_name: full name of the team gene_sz_abbreviation: 3-letter code for the team gene_sz_shortname the short name of the team fkIDsponsor_principal: the ID of your main sponsor (from DYN_sponsor); for now, you can leave this empty until we add the sponsor in DYN_sponsor fkIDsponsor_secondaire: the ID of your secondary sponsor, if your team has one fkIDcountry: the ID of the country of the team (see STA_country) - this is the "official" country, while the real nationality is actually the one from the main sponsor, which will be the one the game will use in the career as well. As a real life example, Colnago is registered as Irish, while their real nationality is Italian; gene_sz_suffixeMail: the suffix of the emails you'll receive from the team. You can add the team site here for example; gene_sz_manager_general: the team manager name fkIDdivision: 10 = World Tour; 11 = Pro Conti; 12 = Continental
From fkIDrace to gene_b_selected: 0 fkIDequipment_marques_roue: the ID of the wheels brand/marques that the team will use - you can look in STA_equipment_marques for this (there's also the adding of IDs here that cannot be found in STA_equipment_marques but can in STA_equipment, such as what happens in the PCMDaily DB, in order to give that team and only that team a specific equipment - but this is for another tutorial ) fkIDequipment_marques_cadre: same as above, but for frames fkIDequipment_marques_helmet: same as above, but for wheels fkIDequipment_marques_glasses: same as above, but for glasses CONSTANT: leave it empty fkIDtype_rider_orientation1, 2 and 3: the type of riders the team will try to approach in transfers. Take a look in STA_type_rider finan_f_solde and finan_f_sponsor_fee: 0 gene_ilist_fkIDfavorite_races: the ID of the favorite races of the team, which is said to have an influence on the goals fkIDcalendar1, 2 and 3: the 'calendar' of races the team will look into taking part, see STA_calendar. For example, if you have a Spanish team, you'll probably have a 2 in one of the calendars, since that's for Spain. (note - you don't have to fill the 3 of them) value_f_current_evaluation to value_i_sponsor_future2: 0 gene_sz_color: https://pcmdaily.com/forum/viewthread....d_id=20437
With the team information filled on DYN_team, time to move to the next table - DYN_sponsor (the process should get easier as we progress now ). First, add one or two new lines with unique IDs (you can now go back to DYN_team -> fkIDsponsor_principal and secondaire and fill your sponsor IDs). Now fill the rest of the line gene_sz_name: name of the sponsor jersey_sz_abbreviation: the graphics abbreviation - will be used later, when naming the shirt/logo/etc files fkIDregion: the region of the sponsor. Usually, if the fame is bigger than 1 (next column), you add the country - e.g. 2 for Italy, instead of 204 (for Lombardia, or any other Italian region) fkIDfame: from 1 to 4, the fame of the sponsor - 1 is Regional, 4 is Legendary gene_i_contract_end: the year the contract will end value_i_year_max: usually 0, but you can add a year here as well - it's supposed to be the year until which the sponsor has interest in renewing the contract gene_sz_color: same thing as gene_sz_color in DYN_team - and usually the same value as well. All others: zero, simple as that
Only two to go now Moving onto DYN_sponsor_regions. This is the regions of interest for the sponsor, where you can set how many % of riders from the team should be from that region for the sponsor, the importance, etc.
I'll let you guess the start:
Spoiler
add a new line with a unique ID
And fill the line: fkIDsponsor: the ID of your sponsor, from DYN_sponsor fkIDregion: the region (STA_region) or country (STA_country) that your sponsor wants riders from. value_i_importance: importance of the region for the sponsor, from 1 to 3 (where 3 is the biggest importance). value_i_wanted_squad: how many % of riders from the team the sponsor wants from that region.
Note - you can add more than one region of interest for each sponsor (which is also usually the case).
And lastly on the DB, DYN_cyclist, the simplest of them all. Just find the riders you want to be in your team and change their fkIDteam to the ID of your team
Now, out of the DB, into the graphic files. The basic complete pack for a custom team contains:
- shirt
- transferts
- logo
- minilogo
- minishirt
But you don't need them all to play (for example, if you don't use the detailed simulation you'll never need the minilogo, and if you create a sucky team and never get leader jerseys you don't need the transferts ), and there are much more you can add - accessories, NCs, leader shirts - but this is the basic.
Starting with the shirts and transferts. First, create a new folder in Program Files/Cyanide/PCM12/3D/Cyclists/Cloth/team. The name of this folder should be your main sponsor's jersey_sz_abbreviation, from DYN_sponsor. Here you'll place the shirt, which should be called [jersey_sz_abbreviation]_maillot; make sure it's in 32-bit .tga (file size should be ~556 KB). As for the transferts, they should be called [jersey_sz_abbreviation]_transfert_ar, for the 13 KB file; and [jersey_sz_abbreviation]_transfert_av for the 17 KB file.
* I'll just call jersey_sz_abbreviation as "xxx" to make it easier from here on.
If you have any NCs, accessories, etc, they should also be placed here. If they are already not named, name them as it follows: NC: xxx_maillot_abc; where "abc" is the country code, for example, Great Britain's country code is gbr, Denmark's is den, France's is fra - if you're in doubt, take a look in STA_country or ask in the forum.
Accessories: xxx_[accessory], e.g., "rab_bottle" or "opq_gloves"
* note about accessories: they only work if you have them all (except for the casquette) - that is, bottle, corsair, gloves, handles, leggings, shoes and socks. If you miss one of them, the game will 'overwrite' the auto-color in your accessories.
Leader shirts: xxx_maillot_[classification]_[race]
[classification]: time / points / mountain / young
[race]: the race Constant in STA_race. For the GTs, usually "giro", "tour" and "vuelta"
World Champion shirts: xxx_maillot_word and xxx_maillot_world_itt
Next on the list is the logo. It should go on ...Main PCM folder/Gui/team/logo, and should be named simply "[jersey_sz_abbreviation]". As for the minilogo, it should go on /Gui/team/minilogo, called "[jersey_sz_abbreviation]_minilogo".
And last of them all, the minishirt should be placed in ...Main PCM folder/Gui/team_shirt, called "[jersey_sz_abbreviation]_minimaillot".
That's all, make your edits, place the files in the correct directories, export the .cdb, choose it in game, and have fun! Good luck
If you have any doubts, don't hesitate in asking here (through the comments) or in the forum Home | Submit a new Tip & Trick
#3: you actually can, but it's much more limited than adding it this way. For example, I think that you can't add sponsors through the off. editor, nor change sponsors it seems. Additionally, you'll find that several DBs aren't really compatible with the Official Editor, such as PCMDaily's
#6: well I'm 2 weeks too late, so you probably found the answer already, but for future reference, if you get a white and red Cyanide jersey, the game can't locate your shirt file. So either it's placed in the wrong place or named incorrectly.
QUESTION: where is this all this stuff in the game??? All those DYN_XXX stuff, where is it? I can't find it on my PC folders under Cyanide. Do I need to add something from this website?? Thank you... what a mess.
I was just wondering where you have to save the file for PCM 2013 as this technique doesn't seem to work, and I was also wondering if you still have to save it as this file type as this doesn't seem to work.
Thanks,
Hi Lluuiiggii, I've added the equipment but when the database loads up it changes to a randomly determined variant. Any idea why.
I had 81 for wheels, and 8 for frames in case that matters.
Hello all, I was also busy to create a team with my own kit. I gor so far that in the menu i see the kit, but when i go that 3D playmode i got something else :S maybey someone can help me with this problem? thanks!
I created a custom team in the game but didn't realise where some of the details would appear
can they be changed in the game or through the editor
many thanks
Hi! the first part went very easy, but on the second part I got stuck. Where must I create a new folder, I also seem to not have a 3D, Cyanide folder etc, do you know what to do?
can somebody help me to make a new sponser / team? Just the team(shirt / logo in pcm) and sponser. I want to make the continental team: Pegasus Continental Cycling Team. I will add the riders in my self that is still ok for me to do. But to make a new sponser and team with shirt wow that is to difficult for me.. If somebody would want to help me that would be great.