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24-11-2024 01:31
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PCM.Daily Fantasy Cycling Season 2017
PCM.daily's Fantasy Cycling

The 2016 PCM.Daily Fantasy League is almost over and final rankings will come next week most likely. Seeing that a nice core of members took part we give all existing participants the chance to remain in the game for the 2017 PCM.Daily Fantasy League but we also look for new participants. 

In case you are interested to join the league next season, send me a PM. Please also send a PM if you were already in the 2016 League but want to continue!

For those that don`t know about the game yet you can read about the 2016 season here or in short the idea behind:

Game Idea

The idea behind the game is quite basic. After the manager selection process, we will organize a quick draft to create the teams. This will happen in a serpentine draft system to make it as fair as possible. Draftable are basically all riders of the CQ ranking. So lots of tactical decisions can be made in this part. Team sizes also depend on shown interest by members but it is planned to see team sizes of at least 20.
Afterwards the game stays quite simple for the rest of the year. All races no matter the category are going to count as long as they go into the CQ Ranking as those will be the base for the game ranking. The admin team is going to send out ranking updates throughout the year to keep a nice discussion in between the managers. 

Draft Rules

There will be some rules for the draft of course as this is the part of the game, where we want to create a good balance. This includes for example the cutting of the very best top riders to avoid some overpowered teams, that got lucky to get a top draft position.
The draft itself will be done via big boards. So all managers would send in a long list for a couple of draft rounds. We admins then quickly go through those and always pick the highest non-picked rider according to the draft order. Every couple of days we would ask for a new updated big board until we have finished the complete draft, which obviously has at least 20 rounds to get the needed team size.

What next?

We are looking for members (50+ posts), that want to take part in this game first. This process is expected to be quite quick. If interested, just send me a PM. Take care you will have enough time for the initial draft, that is supposed to happen within the November weeks to avoid the Christmas Days and before January, where the first races already take part.

If you have any questions, feel free to post them here in the comments.

PCM Gamecenter Project

A new project, aiming to recreate the atmoshpere of the PCM Gamecenter we've had up until a few editions ago, has been launched by emmea90. It aims, through a Slack chat, to increase the interaction between the PCM Online players, as well as making it easier for organisers to gather an existing base of players in order for them not to miss out on the upcoming tournaments.

You can read more about it in this thread.

WT Variant Pack Released!

During the last few weeks, emmea90 has been busy converting a huge load of stages to make the mcompatible with PCM 16. He released them in the last few hours, and I'm talking about an entire pack containing all the WT variants of the seasons going from 2010 to 2015. You can find the download, as well as further information, here.

Note that you need to download a different pack for each season for now, but an entire pack containing all of them will be available roughly the next week.

UPDATE: It has now been updated!

1.7.1.0 Game Patch Available

Yet another patch for PCM 16, 1.7.1.0, has been released just a few minutes ago. The replay function, which has been really requested by a few users, has been added back. The multiplayer navigation has been improved and so has the general stability. The full changelog really is just 3 lines long so I'll post it here:

  • Improved stability.
  • Added replay player at the end of a stage race.
  • Tweaked the multiplayer navigation.

Don't forget to open Steam to update the game.

Petition to fix the form system in online mode

30/09/2016 UPDATE: Cycling Manager Italia has announced that a new patch is coming up very soon, finally fixing this issue, improving the multiplayer's mode stability, and addressing a bug that occurred to a few users, caused by last week's patch.

A temporary solution is available should your game be affected, which is deleting the "users" files (Users.cdb, Users.bkp, Users.cdb~) inside of "%AppData%\Pro Cycling Manager 2016".

Last night, emmea90 started a petition in the official PCM forum, in order to try and get Focus - which since PCM 16 has a much bigger role in the development of the PCM series - to release a fix to a very important aspect of the multiplayer mode: the possibility to turn off random daily forms.

While this was possible in earlier editions, Cyanide confirmed this feature was taken out - but didn't really explain whether this was intentional or not. While it doesn't sound like a huge deal, it really is if we don't want the multiplayer mode to die all of a sudden. In fact, this could impede the organisation of major tournaments, such as our very own Daily online championships, or even more importantly, the PCM World Cup.

If you want these - and want to have fun in multiplayer mode as you used to - not to stop, it's highly advised to reply to the Italian modder's post, either with a simple sign of agreement, or a longer explanation as to why you don't like the change/want the bug to be fixed.

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