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01-04-2025 16:43
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Here's what to expect from Tour de France 2012 for consoles
Pro Cycling Manager 2012

Multiplayer and revised, more realistic gameplay are the two main features to look out for in the upcoming Tour de France 2012 for XBOX and Playstation.

That's the conclusion of a PCMFrance-interview with Aitor Roda, the lead designer of the game.

In the interview, Aitor Roda explains how especially the gameplay has changed since the first version was released last year. Time trials are said to have changed dramatically. Players will have more control of riders' lanes (trajectories), and there will be several different methods to get to the line the fastest.

Like in the PC game, the AI is now more likely to consider more tactical stuff. For example, the 2nd placed in a GC is unlikely to help the rider in yellow. "The number of possible combinations and situations is incredible," Aitor Roda says.

It's also mentioned that the control system has changed. The previous one where a lot of commands (e.g. getting refreshments) were hidden in sub-menus is gone and has been replaced with a more intuitive system, Roda explains. That being said, there will be more team commands available.

PCMFrance mentions that this part of the interview is one of two - expect more news next week when the 2nd part of the interview is published.

Comments
#1 | Alakagom on 28. April 2012 15:26
Looks like they really improved consoles this year, so that's good ! I am afraid they didn't do so much on the PC with manager stuff but hope they will surprise us *doubt*
#2 | CrueTrue on 28. April 2012 17:11
Sections again. Wouldn't be much fun to play 200 km in real time anyway
#3 | eltoroloco on 30. April 2012 15:52
I hope there will be a demo, so you can look how it plays Smile
#4 | Thomas on 30. April 2012 15:54
Last game was a neverending borefest so this can only be an improvement. These news doesn't make me think of buying the release though.
#5 | Texas024 on 30. April 2012 20:15
Hopefully there is a command to have your team set up a sprint train for your sprinter. You could say who's first and second and their work input like you would if they were taking relays for the team. It would make sprinting much more realistic and fun!
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