As I mentioned in the Weekly News #9, the winner of the stage creation contest have been found. The winner can now call himself 2nd time world champion in stage making, because he also won last year - the winner is I-Chezidek, followed by Thune (who also ended 2nd last year), and newcomer Belokiller.
This is how it ended: 1 I-Chezidek (1st last year) 2 Thune (2nd last year) 3 Belokiller 4 Jaap60 5 Florentlatortue 6 Hopla 7 EdouardG
And here's the official "judgement" on the three first. Translation is (again) made by Aquarius - a huge "thank you" to him again:
"I-Chezidek : An impressive number of AP (Altitude Points), which were maybe not all well-justified, but overall, the relief rendering looks very nice. The roads main is almost perfect and there are various and well-realised kinds of curves. Everything is well integrated into the landscape, with even some tunnels and anti-avalanche shield tunnels alongside cliffs (even if the remarks above can apply here). The decorating elements are used on purpose, with, among others, the presence of the station at the second montain, even though some more camping cars or tents close to the top of mountains would have been appreciated. The summits of the first and third mountains are very good, though, the second one is a tone lower. Among the negative points, some AP way to big to render the sea (radius of 50 000) need to be mentioned, which begot a sea-flood in my game (only at me it seems, but removing those AP solved the problem). Some towns spread onto the rivers look quite ugly too. The first river is also problematic around its beginning (it begins too high) and in its end (the bridge across doesn't even stand into the water). Eventually, we regret the little lack of forests, even though we must mention that those that are present are well-located.
Thune : Among the positive aspects, the descent of the second mountain and the general looking of the stage are noticeable. The forests are also well-mastered. The roads main is quite food, but some curves are too tight, that's damageable. The Glandon lakes are good-looking. Though, I regret the lack of the Isère river after the Madeleine as well as the summit of the Croix de Fer which isn't surrounded by AP. The cul-de-sac valleys harm the realism of the stage, and, beware, there lacks flat sections between uphill and downhill parts in the profile.
Belokiller : Some defaults into Thune's stage are also present here : the flat part of the profile has been forgotten, the cul-de-sac valley, and the famous cliffs are closed. Except for that, the stage reaches a good level, the basic principles of staging (© binou ) are well-mastered (except for the use of a road-map, but that has been solved now ) and the stage is very pleasant to look at, even though it lacks curves in some of the uphill sections (descents are quite winding though)" |