Hi,
I had a couple of questions about how to stat riders with this current version.
In PCM2016 the Mountain and Hill stat got redone (to a much worse system IMO) and I was wondering how it works in 2018. Can we once again make hill riders who don't need to have godlike MTN stats to have a chance at winning.
Also, I had a question about the stats matrix after reading through the Stats Discussion thread (in the pcm.daily projects topic). It seems that most stats do not exceed 81, is there a reason as to why this is, it would seem that limiting stats to this number makes it more difficult to differentiate between riders. Does the game "break" if higher stats like 83-84-85 gets used?
Ho0liGaN wrote:
Hi,
I had a couple of questions about how to stat riders with this current version.
In PCM2016 the Mountain and Hill stat got redone (to a much worse system IMO) and I was wondering how it works in 2018. Can we once again make hill riders who don't need to have godlike MTN stats to have a chance at winning.
Also, I had a question about the stats matrix after reading through the Stats Discussion thread (in the pcm.daily projects topic). It seems that most stats do not exceed 81, is there a reason as to why this is, it would seem that limiting stats to this number makes it more difficult to differentiate between riders. Does the game "break" if higher stats like 83-84-85 gets used?
Thanks.
I think the Hill stat is much better in this game, and much more puncheur style riders are winning the hilly stages, like they would IRL.
The stats are for balancing purposes only. Stats can go as high as 85, but once they get to around that mark, they become very OP when compared with others. Keeping the highest stats around 81 as a maximum stops that OP from happening, but also allows for some leeway when daily / peak form is worked into the game as well.
Thank you very much. I'm relieved to hear that the hill stat now works like a hill stat again, and I will keep the max stats in mind when balancing the game to my own preference.
One more question though, RES, STA(endurance) and REC are used for:
-Yellow/red
-Green (in over 200km)
-Recovery between stage races
Pretty much about those secondaries. In the end, RES' yellow/red benefits make riders like Roglic able to attack for a longer time on climbs like Mende in the TDF, while making some sprinters able to sprint for a longer time and climbers can go hard for a longer time with it.
Ho0liGaN wrote:
Hi,
I had a couple of questions about how to stat riders with this current version.
In PCM2016 the Mountain and Hill stat got redone (to a much worse system IMO) and I was wondering how it works in 2018. Can we once again make hill riders who don't need to have godlike MTN stats to have a chance at winning.
Also, I had a question about the stats matrix after reading through the Stats Discussion thread (in the pcm.daily projects topic). It seems that most stats do not exceed 81, is there a reason as to why this is, it would seem that limiting stats to this number makes it more difficult to differentiate between riders. Does the game "break" if higher stats like 83-84-85 gets used?
Thanks.
I think the Hill stat is much better in this game, and much more puncheur style riders are winning the hilly stages, like they would IRL.
The stats are for balancing purposes only. Stats can go as high as 85, but once they get to around that mark, they become very OP when compared with others. Keeping the highest stats around 81 as a maximum stops that OP from happening, but also allows for some leeway when daily / peak form is worked into the game as well.
Out of curiosity, do you guys change the progression in Pro Cyclist considering you dropped the matrix by 2/3? If yes, is that done in an XML file? Or is that hardcoded hence impossible to do?
Ho0liGaN wrote:
Hi,
I had a couple of questions about how to stat riders with this current version.
In PCM2016 the Mountain and Hill stat got redone (to a much worse system IMO) and I was wondering how it works in 2018. Can we once again make hill riders who don't need to have godlike MTN stats to have a chance at winning.
Also, I had a question about the stats matrix after reading through the Stats Discussion thread (in the pcm.daily projects topic). It seems that most stats do not exceed 81, is there a reason as to why this is, it would seem that limiting stats to this number makes it more difficult to differentiate between riders. Does the game "break" if higher stats like 83-84-85 gets used?
Thanks.
I think the Hill stat is much better in this game, and much more puncheur style riders are winning the hilly stages, like they would IRL.
The stats are for balancing purposes only. Stats can go as high as 85, but once they get to around that mark, they become very OP when compared with others. Keeping the highest stats around 81 as a maximum stops that OP from happening, but also allows for some leeway when daily / peak form is worked into the game as well.
Out of curiosity, do you guys change the progression in Pro Cyclist considering you dropped the matrix by 2/3? If yes, is that done in an XML file? Or is that hardcoded hence impossible to do?
Our DB member Kentaurus is resposible for setting up our XML's and that includes the thing the_hoyle mentioned. So he is probably the guy best to discuss this with, as he probably knows
Ho0liGaN wrote:
Hi,
I had a couple of questions about how to stat riders with this current version.
In PCM2016 the Mountain and Hill stat got redone (to a much worse system IMO) and I was wondering how it works in 2018. Can we once again make hill riders who don't need to have godlike MTN stats to have a chance at winning.
Also, I had a question about the stats matrix after reading through the Stats Discussion thread (in the pcm.daily projects topic). It seems that most stats do not exceed 81, is there a reason as to why this is, it would seem that limiting stats to this number makes it more difficult to differentiate between riders. Does the game "break" if higher stats like 83-84-85 gets used?
Thanks.
I think the Hill stat is much better in this game, and much more puncheur style riders are winning the hilly stages, like they would IRL.
The stats are for balancing purposes only. Stats can go as high as 85, but once they get to around that mark, they become very OP when compared with others. Keeping the highest stats around 81 as a maximum stops that OP from happening, but also allows for some leeway when daily / peak form is worked into the game as well.
Out of curiosity, do you guys change the progression in Pro Cyclist considering you dropped the matrix by 2/3? If yes, is that done in an XML file? Or is that hardcoded hence impossible to do?
Our DB member Kentaurus is resposible for setting up our XML's and that includes the thing the_hoyle mentioned. So he is probably the guy best to discuss this with, as he probably knows
Thanks. You honestly blew my mind he's on the daily team. Only know the guy from Football Manager . Any way, thanks!