I am a graphic idiot and need to ask this question.
Somewhere on this site I read that if one make a jersey and saves it in png-mode (I use Photoshop) you have to save it Interlace= None and Compressed None/Fast.
I took a big look at how the jerseys were made in the latest pcmdaily DB to see the mb-size of jerseys.
Because saving a jersey in this fashion made them huge. 3-4000 kb, but using compressed Smallest/slow (which mostly pops up as default in Photoshop) cut it down by the factor of 10. So multiply that with over 10,000 jerseys we got a big load.
When I did look most jersey was in the small/slow mode and only what looked like "converted" jersey from older pcm15 were in bigger mode of saving.
Naturally I tested to re-save some of the bigger and they worked very fine.
Of course this is perhaps not very important but reading that the smaller None compressed mode wouldn't work in-game is then perhaps wrong.
Well perhaps the graphic appearance might come in play, but what my "bad" eye noticed it couldn't be too much.
Lots of new pcm17-18 jersey tend to be in smaller size so why create jerseys 10 times as big ?
OK Hardrives today are low cost, but loading it into the game might be an issue. The French blokes haven't really made a programming monster and with all graphics it might help slower PCs.
I do hope some of the graphic genius on this site could explain why it has turned out like this. It might be of little importance but cool to know and knowing if I am totally wrong. (I might also have missed a thread with 110% clearance of this)