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22-12-2024 16:36
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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2017
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Practical info about stage making
df_Trek
This is my first time I take in conideration to create some stages variants, and I'm finding sometimes problems that maybe are stupid, but that I can't manage on my own.
Is there a particular reason why sometimes when I'm adding fields they simply didn't spawn and remain the default green grass? It happens on a portion between some roads, or on the whole area...
 
togo95
Yeah, fields are a bit of a pain sometimes. If you try to follow some basic rules though, it should be fine. The suggestions are:

1) Do not make large fields (or forests for that matter). First of all there is higher chance of violating some of the latter rules. Moreover, it makes the loading time of the stage longer.

2) Do not overlap fields with forests, although for aesthetic reasons, it is good to keep the gap between them as small as possible. The reasons are similar as for the previous rule.

3) When a field is rendered by the stage editor, it basically divides the area you enclosed into several smaller areas (let's call them blocks). Each block is a connected region, which is then filled with fields entirely. The borders of the blocks are formed most often by roads, auto-generated cities, rivers, lakes (and forests, if you do not follow rule 2). The issues arise when the blocks have strange shape that the stage editor can't handle. Especially roads, rivers and lakes can cause blocks to have complicated borders. Hence, try to create field areas in a way that the respective blocks will be as regular as possible.

4) If the above are satisfied and you are still having problems, try to make sure that there is only one block in your field area you enclosed. That means that apart from forest, you want to avoid any roads (those are most often causing problems), auto-generated cities, rivers and lakes within the field you created. At the same time, make sure that the field has as regular shape as possible (if needed, split it into a few smaller ones).
 
df_Trek
togo95 wrote:
Yeah, fields are a bit of a pain sometimes. If you try to follow some basic rules though, it should be fine. The suggestions are:

1) Do not make large fields (or forests for that matter). First of all there is higher chance of violating some of the latter rules. Moreover, it makes the loading time of the stage longer.

2) Do not overlap fields with forests, although for aesthetic reasons, it is good to keep the gap between them as small as possible. The reasons are similar as for the previous rule.

3) When a field is rendered by the stage editor, it basically divides the area you enclosed into several smaller areas (let's call them blocks). Each block is a connected region, which is then filled with fields entirely. The borders of the blocks are formed most often by roads, auto-generated cities, rivers, lakes (and forests, if you do not follow rule 2). The issues arise when the blocks have strange shape that the stage editor can't handle. Especially roads, rivers and lakes can cause blocks to have complicated borders. Hence, try to create field areas in a way that the respective blocks will be as regular as possible.

4) If the above are satisfied and you are still having problems, try to make sure that there is only one block in your field area you enclosed. That means that apart from forest, you want to avoid any roads (those are most often causing problems), auto-generated cities, rivers and lakes within the field you created. At the same time, make sure that the field has as regular shape as possible (if needed, split it into a few smaller ones).


thank's,!!Wink
 
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df_Trek
How can I set the start of a climb in the stage editor?
 
Selwink
You mean like the Spline Description thing so that details about it show up in game? Go to profile view, go to Spline Description, move the red and blue arrow to the beginning and end of the climb (start with the red one, moving the red one means blue will move back to the end) and then click Add and add names etc.
pcmdaily.com/images/mg/micro/npn.png[PCT] Novatek-Panarmenian.net
[ICL] Sugoi-Xanterra & Canada Dry Dev Team
Stages (Requests closed)

i.imgur.com/vR8EVAA.png

'But why were [...] they helped to get to space? To find answers, we must look at predictions not of science, but of science-fiction.'
Ancient Aliens
 
df_Trek
Selwink wrote:
You mean like the Spline Description thing so that details about it show up in game?
Exactly

Thank's Wink
Actually this morning at work i was thinking that i tryed nothing in the profile view page, and deducing that was the point...
 
df_Trek
Is there a way to make screenshots in the editor, without flags/circles/lines and all that stuff?
 
Selwink
Yes there is:

Go to Tools -> Hide Debug Layers or press CTRL+D
pcmdaily.com/images/mg/micro/npn.png[PCT] Novatek-Panarmenian.net
[ICL] Sugoi-Xanterra & Canada Dry Dev Team
Stages (Requests closed)

i.imgur.com/vR8EVAA.png

'But why were [...] they helped to get to space? To find answers, we must look at predictions not of science, but of science-fiction.'
Ancient Aliens
 
df_Trek
ok, nice, I'll post something in the future, when I'll be more close to the upload of a little work I'm doing now. Thanks Wink
 
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